avoid magic numbers
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@@ -94,7 +94,7 @@ namespace OpenRA.Platforms.Default
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GL.EnableClientState(ArrayCap.TextureCoordArray);
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GL.EnableClientState(ArrayCap.TextureCoordArray);
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ErrorHandler.CheckGlError();
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ErrorHandler.CheckGlError();
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SDL.SDL_SetModState(0);
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SDL.SDL_SetModState(SDL.SDL_Keymod.KMOD_NONE);
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input = new Sdl2Input();
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input = new Sdl2Input();
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}
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}
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@@ -114,10 +114,10 @@ namespace OpenRA.Platforms.Default
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{
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{
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var c = cursor as SDL2HardwareCursor;
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var c = cursor as SDL2HardwareCursor;
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if (c == null)
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if (c == null)
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SDL.SDL_ShowCursor(0);
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SDL.SDL_ShowCursor((int)SDL.SDL_bool.SDL_FALSE);
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else
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else
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{
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{
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SDL.SDL_ShowCursor(1);
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SDL.SDL_ShowCursor((int)SDL.SDL_bool.SDL_TRUE);
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SDL.SDL_SetCursor(c.Cursor);
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SDL.SDL_SetCursor(c.Cursor);
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}
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}
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}
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}
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