Tie Minimap to ProvidesRadar trait
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@@ -143,16 +143,21 @@ namespace OpenRa.Game
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DrawPower();
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chromeRenderer.Flush();
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DrawButtons();
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DrawMinimap();
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int paletteHeight = DrawBuildPalette(currentTab);
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DrawBuildTabs(paletteHeight);
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DrawChat();
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Game.minimap.Draw(new float2(Game.viewport.Width - 128,30));
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}
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void DrawMinimap()
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{
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var hasRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>() && a.traits.Get<ProvidesRadar>().IsActive());
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if (hasRadar)
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Game.minimap.Draw(new float2(Game.viewport.Width - 128, 30));
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}
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void AddButton(Rectangle r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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void DrawBuildTabs(int paletteHeight)
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{
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const int tabWidth = 24;
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