Visual, Polish/Performance and Balance Tweak
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mods/ra/bits/heli.shp
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BIN
mods/ra/bits/heli.shp
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@@ -93,14 +93,14 @@ HOSP:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Health:
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Health:
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HP: 1000
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HP: 800
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ExternalCapturable:
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ExternalCapturable:
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ExternalCapturableBar:
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ExternalCapturableBar:
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EngineerRepairable:
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EngineerRepairable:
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Tooltip:
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Tooltip:
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Name: Hospital
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Name: Hospital
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RevealsShroud:
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RevealsShroud:
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Range: 3c0
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Range: 4c0
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WithBuildingBib:
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WithBuildingBib:
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HasMinibib: Yes
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HasMinibib: Yes
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WithDeathAnimation:
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WithDeathAnimation:
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@@ -400,9 +400,9 @@ OILB:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Health:
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Health:
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HP: 1000
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HP: 800
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RevealsShroud:
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RevealsShroud:
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Range: 3c0
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Range: 4c0
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ExternalCapturable:
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ExternalCapturable:
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ExternalCapturableBar:
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ExternalCapturableBar:
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EngineerRepairable:
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EngineerRepairable:
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@@ -415,7 +415,7 @@
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Name: Civilian
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Name: Civilian
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GenericVisibility: None
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GenericVisibility: None
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RevealsShroud:
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RevealsShroud:
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Range: 2c0
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Range: 3c0
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ProximityCaptor:
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ProximityCaptor:
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Types: CivilianInfantry
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Types: CivilianInfantry
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ScaredyCat:
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ScaredyCat:
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@@ -547,6 +547,7 @@
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RearmBuildings: hpad
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RearmBuildings: hpad
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CanHover: True
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CanHover: True
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CruisingCondition: cruising
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CruisingCondition: cruising
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WaitDistanceFromResupplyBase: 4c0
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GpsDot:
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GpsDot:
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String: Helicopter
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String: Helicopter
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Hovers@CRUISING:
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Hovers@CRUISING:
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@@ -659,6 +660,7 @@
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Types: wall
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Types: wall
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Targetable:
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Targetable:
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TargetTypes: Ground, DetonateAttack, Wall, NoAutoTarget
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TargetTypes: Ground, DetonateAttack, Wall, NoAutoTarget
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-GivesExperience:
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RenderSprites:
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RenderSprites:
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Palette: effect
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Palette: effect
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WithWallSpriteBody:
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WithWallSpriteBody:
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@@ -16,7 +16,7 @@ DOG:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 12,17,-1,-4
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VisualBounds: 12,17,-1,-4
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Health:
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Health:
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HP: 12
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HP: 18
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Mobile:
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Mobile:
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Speed: 99
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Speed: 99
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Voice: Move
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Voice: Move
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@@ -128,7 +128,7 @@ SPEN:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 5c0
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Exit@1:
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Exit@1:
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SpawnOffset: 0,-213,0
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SpawnOffset: 0,-213,0
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Facing: 96
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Facing: 96
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@@ -227,7 +227,7 @@ SYRD:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 5c0
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Exit@1:
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Exit@1:
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SpawnOffset: -1024,1024,0
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SpawnOffset: -1024,1024,0
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Facing: 160
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Facing: 160
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@@ -483,7 +483,7 @@ TSLA:
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Power:
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Power:
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Amount: -100
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Amount: -100
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DetectCloaked:
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DetectCloaked:
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Range: 8c0
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Range: 6c0
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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AGUN:
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AGUN:
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@@ -570,9 +570,14 @@ DOME:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10c0
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Range: 10c0
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RequiresCondition: !disabled
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RevealGeneratedShroud: False
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RevealGeneratedShroud: False
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RevealsShroud@Offline:
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Range: 5c0
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RequiresCondition: disabled
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RevealsShroud@GAPGEN:
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RevealsShroud@GAPGEN:
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Range: 6c0
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Range: 6c0
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RequiresCondition: !disabled
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WithBuildingBib:
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WithBuildingBib:
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ProvidesRadar:
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ProvidesRadar:
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RequiresCondition: !jammed && !disabled
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RequiresCondition: !jammed && !disabled
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@@ -649,11 +654,11 @@ HBOX:
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Valued:
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Cost: 800
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Cost: 700
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CustomSellValue:
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CustomSellValue:
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Value: 600
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Value: 500
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Health:
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Health:
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HP: 450
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HP: 400
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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@@ -731,7 +736,7 @@ GUN:
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Power:
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Power:
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Amount: -40
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Amount: -40
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DetectCloaked:
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DetectCloaked:
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Range: 7c0
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Range: 6c0
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BodyOrientation:
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BodyOrientation:
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UseClassicFacingFudge: True
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UseClassicFacingFudge: True
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@@ -822,7 +827,7 @@ SAM:
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Power:
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Power:
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Amount: -40
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Amount: -40
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DetectCloaked:
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DetectCloaked:
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Range: 5c0
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Range: 6c0
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BodyOrientation:
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BodyOrientation:
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UseClassicFacingFudge: True
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UseClassicFacingFudge: True
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@@ -892,7 +897,7 @@ WEAP:
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 5c0
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WithBuildingBib:
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WithBuildingBib:
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WithProductionDoorOverlay:
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WithProductionDoorOverlay:
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Sequence: build-top
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Sequence: build-top
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@@ -1139,6 +1144,7 @@ SILO:
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Tooltip:
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Tooltip:
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Name: Silo
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Name: Silo
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Building:
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Building:
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Adjacent: 4
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-GivesBuildableArea:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 300
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HP: 300
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@@ -1151,7 +1157,7 @@ SILO:
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WithSiloAnimation:
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WithSiloAnimation:
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StoresResources:
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StoresResources:
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PipCount: 5
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PipCount: 5
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Capacity: 1500
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Capacity: 3000
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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Power:
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Power:
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Amount: -10
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Amount: -10
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@@ -1485,7 +1491,7 @@ STEK:
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 5c0
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WithBuildingBib:
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WithBuildingBib:
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Power:
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Power:
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Amount: -100
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Amount: -100
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@@ -1585,6 +1591,7 @@ KENN:
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Tooltip:
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Tooltip:
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Name: Kennel
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Name: Kennel
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Building:
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Building:
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Adjacent: 4
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-GivesBuildableArea:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 300
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HP: 300
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@@ -1719,7 +1726,7 @@ FIX:
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Tooltip:
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Tooltip:
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Name: Service Depot
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Name: Service Depot
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Building:
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Building:
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Footprint: _X_ xxx _X_
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Footprint: _=_ xxx _=_
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Dimensions: 3,3
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Dimensions: 3,3
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Selectable:
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Selectable:
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Bounds: 68,34,0,3
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Bounds: 68,34,0,3
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@@ -1739,7 +1746,7 @@ FIX:
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Reservable:
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Reservable:
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RallyPoint:
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RallyPoint:
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RepairsUnits:
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RepairsUnits:
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Interval: 10
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Interval: 7
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FinishRepairingNotification: UnitRepaired
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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PlayerExperience: 15
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WithRepairAnimation:
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WithRepairAnimation:
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@@ -94,7 +94,7 @@ V2RL:
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Speed: 85
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Speed: 85
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Crushes: wall, mine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Range: 4c0
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@@ -136,7 +136,7 @@ V2RL:
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Speed: 71
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Speed: 71
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Crushes: wall, mine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Range: 4c0
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@@ -180,7 +180,7 @@ V2RL:
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Speed: 50
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Speed: 50
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Crushes: wall, mine, crate, infantry, heavywall
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Crushes: wall, mine, crate, infantry, heavywall
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 7c0
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RevealGeneratedShroud: False
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Range: 4c0
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@@ -272,7 +272,7 @@ HARV:
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Resources: Ore,Gems
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Resources: Ore,Gems
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BaleUnloadDelay: 1
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BaleUnloadDelay: 1
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SearchFromProcRadius: 30
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SearchFromProcRadius: 30
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SearchFromOrderRadius: 15
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SearchFromOrderRadius: 11
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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@@ -7,7 +7,7 @@ ParaBomb:
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OpenSequence: open
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OpenSequence: open
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Velocity: 0, 0, -86
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Velocity: 0, 0, -86
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Acceleration: 0, 0, 0
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Acceleration: 0, 0, 0
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Shadow: True
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Shadow: False
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 768
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Spread: 768
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Damage: 300
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Damage: 300
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