Improve batching by binding up to 8 simultaneous textures.
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@@ -92,7 +92,7 @@ namespace OpenRA.Graphics
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return;
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var offset = rowStride * uv.V + 6 * uv.U;
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Util.FastCreateQuad(vertices, pos, sprite, palette.TextureIndex, offset, sprite.Size);
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Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size);
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dirtyRows.Add(uv.V);
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}
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