Improve batching by binding up to 8 simultaneous textures.

This commit is contained in:
Paul Chote
2018-05-31 23:57:48 +00:00
committed by reaperrr
parent 131496ebf8
commit bfcbe8c004
5 changed files with 92 additions and 23 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Graphics
return;
var offset = rowStride * uv.V + 6 * uv.U;
Util.FastCreateQuad(vertices, pos, sprite, palette.TextureIndex, offset, sprite.Size);
Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size);
dirtyRows.Add(uv.V);
}