diff --git a/CHANGELOG b/CHANGELOG index 03ecf7ea9b..68864018a6 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,43 @@ +NEW: + Engine: + Fix hotkeys firing on both key down and key up + Allow C4 delay to be configurable + Text field support for home and end keys + Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps + Include gpu vendor string in graphics.log for unsupported cards + Fix crash with some aud files + Fix a rare crash when a repairing building is killed + Improvements to HackyAI + Generalize capture logic to work for any actor types + Support RA2-style missile trails + Fix helicopters failing to attack targets in some situations + Fix 'exploit detected' when using hotkeys on another players units + Relinquish spawn point in the game lobby when entering a spectator slot + Fix maps with >8 spawnpoints in the game lobby + Yaml loader crashes correctly when trying to inherit from a nonexistant actor + Yaml loader crashes correctly when trying to remove a nonexistant trait + Many other general engine improvements + + C&C: + Fix Viceroid target-scan radius + Fix map-placed SAM-sites not being able to attack + Commando voice clip when built + Commando voice clip after kills + Capturable/repairable unit husks with an engineer + + RA: + Fix several bugs related to GPS + New unit: Supply truck for donating funds to another player + Pilots (sometimes) parachute from shot down planes + Bounties on killed units + Use RA2 style missile trails + New map: Pressure by seru + + Packaging: + Fix several Utility crashes + Utility writes a log to support dir when crashing + Fix incorrect ownership of files in deb package + 20110320 Engine: Display range circles when placing defenses