diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 40ccd18b2a..3d13dd3b67 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -5,17 +5,15 @@ LMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 128 + Falloff: 100, 50, 25, 0 Damage: 125 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -27,10 +25,9 @@ Bazooka: ReloadDelay: 40 Range: 3c0 Report: ROCKET1.WAV - ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 281 - Inaccuracy: 64 + Inaccuracy: 256 Image: RPG HorizontalRateOfTurn: 1 TrailImage: bazooka_trail2 @@ -38,18 +35,15 @@ Bazooka: TrailInterval: 1 RangeLimit: 35 Warhead@1Dam: SpreadDamage - Spread: 250 - Falloff: 100, 95, 70, 50, 25, 5, 0 + Spread: 192 + Falloff: 100, 50, 25, 0 Damage: 300 - ValidTargets: Ground Versus: none: 8 wall: 75 building: 40 wood: 45 light: 70 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -67,17 +61,15 @@ Fremen_S: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 128 + Falloff: 100, 50, 25, 0 Damage: 125 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -90,22 +82,18 @@ M_LMG: ReloadDelay: 40 Range: 2c512 Report: MGUN2.WAV - ValidTargets: Ground Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 128 + Falloff: 100, 50, 25, 0 Damage: 125 - ValidTargets: Ground Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -120,17 +108,14 @@ M_HMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 192 + Falloff: 100, 50, 25, 0 Damage: 250 Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -143,22 +128,17 @@ Fremen_L: Delay: 5 Range: 3c512 Report: BAZOOK2.WAV - ValidTargets: Ground Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 64 - Falloff: 100, 100, 65, 30, 0 + Spread: 192 + Falloff: 100, 50, 25, 0 Damage: 250 - ValidTargets: Ground Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -173,17 +153,15 @@ HMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 96 - Falloff: 100, 100, 65, 30, 0 + Spread: 160 + Falloff: 100, 60, 30, 0 Damage: 180 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -198,17 +176,15 @@ HMGo: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 96 - Falloff: 100, 100, 65, 30, 0 + Spread: 160 + Falloff: 100, 60, 30, 0 Damage: 180 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -232,9 +208,8 @@ Rocket: ReloadDelay: 30 Range: 3c512 Report: ROCKET1.WAV - ValidTargets: Ground Projectile: Missile - Inaccuracy: 64 + Inaccuracy: 256 Image: RPG HorizontalRateOfTurn: 0 TrailImage: bazooka_trail2 @@ -243,18 +218,14 @@ Rocket: MaximumLaunchSpeed: 343 RangeLimit: 40 Warhead@1Dam: SpreadDamage - Spread: 250 - Falloff: 100, 95, 70, 50, 25, 5, 0 + Spread: 160 + Falloff: 100, 50, 25, 0 Damage: 250 - ValidTargets: Ground Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -277,17 +248,15 @@ Rocket: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 160 - Falloff: 100, 100, 85, 50, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 290 Versus: none: 20 wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -310,14 +279,15 @@ TowerMissile: Blockable: false Shadow: true HorizontalRateOfTurn: 1 + RangeLimit: 50 Inaccuracy: 384 Image: MISSILE2 TrailImage: large_trail TrailInterval: 1 MaximumLaunchSpeed: 320 Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 480 ValidTargets: Ground, Air Versus: @@ -326,8 +296,6 @@ TowerMissile: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -347,17 +315,15 @@ TowerMissile: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 180 - Falloff: 100, 100, 85, 50, 15, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -376,17 +342,15 @@ TowerMissile: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 180 - Falloff: 100, 100, 85, 50, 15, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -405,17 +369,15 @@ TowerMissile: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 180 - Falloff: 100, 100, 85, 50, 15, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -434,20 +396,15 @@ DevBullet: Blockable: true Image: doubleblastbullet Warhead@1Dam: SpreadDamage - Spread: 192 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 384 + Falloff: 100, 50, 25, 0 Damage: 650 Versus: none: 50 - wall: 100 building: 75 wood: 60 - light: 100 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 40 - harvester: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater @@ -472,8 +429,8 @@ mtank_pri: TrailImage: large_trail TrailInterval: 1 Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 600 ValidTargets: Ground, Air Versus: @@ -482,8 +439,6 @@ mtank_pri: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -501,6 +456,7 @@ DeviatorMissile: InvalidTargets: Infantry, Structure Projectile: Missile MaximumLaunchSpeed: 281 + RangeLimit: 40 Blockable: false Shadow: yes RateofTurn: 1 @@ -512,8 +468,8 @@ DeviatorMissile: TrailInterval: 1 Warhead@1Dam: SpreadDamage InvalidTargets: Infantry, Structure - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 5 Versus: none: 20 @@ -522,7 +478,6 @@ DeviatorMissile: wood: 20 light: 20 heavy: 20 - concrete: 100 invulnerable: 0 cy: 10 harvester: 20 @@ -551,17 +506,14 @@ DeviatorMissile: ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 85, 65, 40, 25, 0 + Spread: 416 + Falloff: 100, 65, 35, 20, 0 Damage: 450 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -581,17 +533,13 @@ Sound: BeamDuration: 8 UsePlayerColor: true Warhead@1Dam: SpreadDamage - Spread: 96 - Falloff: 100, 100, 100, 50, 25, 0 + Spread: 256 + Falloff: 100, 100, 0 Damage: 500 #80 D2k but damages through all in path Versus: - none: 100 wall: 50 building: 60 - wood: 100 - light: 100 heavy: 60 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -631,8 +579,8 @@ OrniBomb: Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage - Spread: 276 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 400 Versus: none: 90 @@ -641,7 +589,6 @@ OrniBomb: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -669,7 +616,7 @@ Demolish: Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 - Falloff: 200, 120, 80, 60, 40, 20, 10, 0 + Falloff: 200, 100, 50, 25, 12, 0 Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 @@ -678,7 +625,6 @@ Atomic: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -690,6 +636,7 @@ Atomic: CrateNuke: Warhead@1Dam: SpreadDamage Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 500 Versus: none: 90 @@ -698,7 +645,6 @@ CrateNuke: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -710,8 +656,8 @@ CrateNuke: CrateExplosion: Warhead@1Dam: SpreadDamage - Spread: 276 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 200 Versus: none: 90 @@ -720,7 +666,6 @@ CrateExplosion: wood: 50 light: 40 heavy: 30 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -732,18 +677,18 @@ CrateExplosion: UnitExplodeSmall: Warhead@1Eff: CreateEffect - Explosion: building - ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV + Explosion: self_destruct + ImpactSound: EXPLSML1.WAV UnitExplodeMed: Warhead@1Eff: CreateEffect - Explosion: self_destruct - ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV + Explosion: building + ImpactSound: EXPLSML2.WAV UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosion: large_explosion - ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV + ImpactSound: EXPLLG2.WAV grenade: ReloadDelay: 50 @@ -756,17 +701,14 @@ grenade: Image: grenade Shadow: true Warhead@1Dam: SpreadDamage - Spread: 200 - Falloff: 100, 100, 100, 95, 60, 0 + Spread: 320 + Falloff: 100, 65, 35, 20, 0 Damage: 150 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -784,17 +726,14 @@ Weathering: GrenDeath: Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -807,8 +746,8 @@ GrenDeath: SardDeath: Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 300 Versus: none: 15 @@ -816,8 +755,6 @@ SardDeath: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -837,8 +774,8 @@ SpiceExplosion: Trail: large_trail Image: null Warhead@1Dam: SpreadDamage - Spread: 480 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 75 Versus: none: 90 @@ -847,7 +784,6 @@ SpiceExplosion: wood: 50 light: 40 heavy: 30 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -858,5 +794,4 @@ SpiceExplosion: Size: 2,2 Warhead@3Eff: CreateEffect Explosion: med_explosion - ImpactSound: EXPLLG5.WAV diff --git a/mods/d2k/weapons/debris.yaml b/mods/d2k/weapons/debris.yaml index cb22b55689..8cc7f5e6d8 100644 --- a/mods/d2k/weapons/debris.yaml +++ b/mods/d2k/weapons/debris.yaml @@ -9,7 +9,7 @@ Debris: Image: shrapnel Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 20 @@ -43,7 +43,7 @@ Debris2: TrailInterval: 2 Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90 @@ -77,7 +77,7 @@ Debris3: TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 90 @@ -111,7 +111,7 @@ Debris4: TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90