From 64b4e92ab2c9e435c823ef3a5c715a184c83bd36 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 18 Oct 2015 23:40:16 +0200 Subject: [PATCH 1/7] Tweaked D2k warhead falloffs --- mods/d2k/weapons.yaml | 105 ++++++++++++++++++----------------- mods/d2k/weapons/debris.yaml | 8 +-- 2 files changed, 58 insertions(+), 55 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 40ccd18b2a..72fced0634 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -5,8 +5,8 @@ LMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 128 + Falloff: 100, 50, 25, 0 Damage: 125 Versus: none: 100 @@ -38,8 +38,8 @@ Bazooka: TrailInterval: 1 RangeLimit: 35 Warhead@1Dam: SpreadDamage - Spread: 250 - Falloff: 100, 95, 70, 50, 25, 5, 0 + Spread: 192 + Falloff: 100, 50, 25, 0 Damage: 300 ValidTargets: Ground Versus: @@ -67,8 +67,8 @@ Fremen_S: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 128 + Falloff: 100, 50, 25, 0 Damage: 125 Versus: none: 100 @@ -94,8 +94,8 @@ M_LMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 128 + Falloff: 100, 50, 25, 0 Damage: 125 ValidTargets: Ground Versus: @@ -120,8 +120,8 @@ M_HMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 48 - Falloff: 100, 100, 65, 30, 0 + Spread: 192 + Falloff: 100, 50, 25, 0 Damage: 250 Versus: none: 25 @@ -147,8 +147,8 @@ Fremen_L: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 64 - Falloff: 100, 100, 65, 30, 0 + Spread: 192 + Falloff: 100, 50, 25, 0 Damage: 250 ValidTargets: Ground Versus: @@ -173,8 +173,8 @@ HMG: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 96 - Falloff: 100, 100, 65, 30, 0 + Spread: 160 + Falloff: 100, 60, 30, 0 Damage: 180 Versus: none: 100 @@ -198,8 +198,8 @@ HMGo: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage - Spread: 96 - Falloff: 100, 100, 65, 30, 0 + Spread: 160 + Falloff: 100, 60, 30, 0 Damage: 180 Versus: none: 100 @@ -243,8 +243,8 @@ Rocket: MaximumLaunchSpeed: 343 RangeLimit: 40 Warhead@1Dam: SpreadDamage - Spread: 250 - Falloff: 100, 95, 70, 50, 25, 5, 0 + Spread: 160 + Falloff: 100, 50, 25, 0 Damage: 250 ValidTargets: Ground Versus: @@ -277,8 +277,8 @@ Rocket: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 160 - Falloff: 100, 100, 85, 50, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 290 Versus: none: 20 @@ -310,14 +310,15 @@ TowerMissile: Blockable: false Shadow: true HorizontalRateOfTurn: 1 + RangeLimit: 50 Inaccuracy: 384 Image: MISSILE2 TrailImage: large_trail TrailInterval: 1 MaximumLaunchSpeed: 320 Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 480 ValidTargets: Ground, Air Versus: @@ -347,8 +348,8 @@ TowerMissile: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 180 - Falloff: 100, 100, 85, 50, 15, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 @@ -376,8 +377,8 @@ TowerMissile: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 180 - Falloff: 100, 100, 85, 50, 15, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 @@ -405,8 +406,8 @@ TowerMissile: Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage - Spread: 180 - Falloff: 100, 100, 85, 50, 15, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 270 Versus: none: 20 @@ -434,8 +435,8 @@ DevBullet: Blockable: true Image: doubleblastbullet Warhead@1Dam: SpreadDamage - Spread: 192 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 384 + Falloff: 100, 50, 25, 0 Damage: 650 Versus: none: 50 @@ -472,8 +473,8 @@ mtank_pri: TrailImage: large_trail TrailInterval: 1 Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 600 ValidTargets: Ground, Air Versus: @@ -501,6 +502,7 @@ DeviatorMissile: InvalidTargets: Infantry, Structure Projectile: Missile MaximumLaunchSpeed: 281 + RangeLimit: 40 Blockable: false Shadow: yes RateofTurn: 1 @@ -512,8 +514,8 @@ DeviatorMissile: TrailInterval: 1 Warhead@1Dam: SpreadDamage InvalidTargets: Infantry, Structure - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 5 Versus: none: 20 @@ -551,8 +553,8 @@ DeviatorMissile: ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 85, 65, 40, 25, 0 + Spread: 384 + Falloff: 100, 60, 30, 15, 0 Damage: 450 Versus: none: 125 @@ -581,8 +583,8 @@ Sound: BeamDuration: 8 UsePlayerColor: true Warhead@1Dam: SpreadDamage - Spread: 96 - Falloff: 100, 100, 100, 50, 25, 0 + Spread: 256 + Falloff: 100, 100, 0 Damage: 500 #80 D2k but damages through all in path Versus: none: 100 @@ -631,8 +633,8 @@ OrniBomb: Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage - Spread: 276 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 400 Versus: none: 90 @@ -669,7 +671,7 @@ Demolish: Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 - Falloff: 200, 120, 80, 60, 40, 20, 10, 0 + Falloff: 200, 100, 50, 25, 12, 0 Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 @@ -690,6 +692,7 @@ Atomic: CrateNuke: Warhead@1Dam: SpreadDamage Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 500 Versus: none: 90 @@ -710,8 +713,8 @@ CrateNuke: CrateExplosion: Warhead@1Dam: SpreadDamage - Spread: 276 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 200 Versus: none: 90 @@ -756,8 +759,8 @@ grenade: Image: grenade Shadow: true Warhead@1Dam: SpreadDamage - Spread: 200 - Falloff: 100, 100, 100, 95, 60, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 125 @@ -784,8 +787,8 @@ Weathering: GrenDeath: Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 125 @@ -807,8 +810,8 @@ GrenDeath: SardDeath: Warhead@1Dam: SpreadDamage - Spread: 280 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 256 + Falloff: 100, 50, 25, 0 Damage: 300 Versus: none: 15 @@ -837,8 +840,8 @@ SpiceExplosion: Trail: large_trail Image: null Warhead@1Dam: SpreadDamage - Spread: 480 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Spread: 320 + Falloff: 100, 60, 30, 15, 0 Damage: 75 Versus: none: 90 diff --git a/mods/d2k/weapons/debris.yaml b/mods/d2k/weapons/debris.yaml index cb22b55689..8cc7f5e6d8 100644 --- a/mods/d2k/weapons/debris.yaml +++ b/mods/d2k/weapons/debris.yaml @@ -9,7 +9,7 @@ Debris: Image: shrapnel Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 20 @@ -43,7 +43,7 @@ Debris2: TrailInterval: 2 Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90 @@ -77,7 +77,7 @@ Debris3: TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 90 @@ -111,7 +111,7 @@ Debris4: TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 100, 100, 95, 60, 25, 0 + Falloff: 100, 60, 30, 15, 0 Damage: 250 Versus: none: 90 From 064a008f3e1ad886499c197c1cfa14d3aac6424d Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 24 Oct 2015 13:44:57 +0200 Subject: [PATCH 2/7] Make D2k bazooka and quad rocket more inaccurate --- mods/d2k/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 72fced0634..960101e4ee 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -30,7 +30,7 @@ Bazooka: ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 281 - Inaccuracy: 64 + Inaccuracy: 256 Image: RPG HorizontalRateOfTurn: 1 TrailImage: bazooka_trail2 @@ -234,7 +234,7 @@ Rocket: Report: ROCKET1.WAV ValidTargets: Ground Projectile: Missile - Inaccuracy: 64 + Inaccuracy: 256 Image: RPG HorizontalRateOfTurn: 0 TrailImage: bazooka_trail2 From 2a6a46f120cc5f45c6fff1f48289e1858c79bd96 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 24 Oct 2015 13:36:09 +0200 Subject: [PATCH 3/7] Remove redundant 100% versus values from D2k warheads --- mods/d2k/weapons.yaml | 59 ------------------------------------------- 1 file changed, 59 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 960101e4ee..3fc68ace83 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -9,13 +9,11 @@ LMG: Falloff: 100, 50, 25, 0 Damage: 125 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -48,8 +46,6 @@ Bazooka: building: 40 wood: 45 light: 70 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -71,13 +67,11 @@ Fremen_S: Falloff: 100, 50, 25, 0 Damage: 125 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -99,13 +93,11 @@ M_LMG: Damage: 125 ValidTargets: Ground Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -125,12 +117,9 @@ M_HMG: Damage: 250 Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -153,12 +142,9 @@ Fremen_L: ValidTargets: Ground Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -177,13 +163,11 @@ HMG: Falloff: 100, 60, 30, 0 Damage: 180 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -202,13 +186,11 @@ HMGo: Falloff: 100, 60, 30, 0 Damage: 180 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -249,12 +231,9 @@ Rocket: ValidTargets: Ground Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -285,9 +264,7 @@ Rocket: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -327,8 +304,6 @@ TowerMissile: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -356,9 +331,7 @@ TowerMissile: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -385,9 +358,7 @@ TowerMissile: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -414,9 +385,7 @@ TowerMissile: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -440,15 +409,10 @@ DevBullet: Damage: 650 Versus: none: 50 - wall: 100 building: 75 wood: 60 - light: 100 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 40 - harvester: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater @@ -483,8 +447,6 @@ mtank_pri: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -524,7 +486,6 @@ DeviatorMissile: wood: 20 light: 20 heavy: 20 - concrete: 100 invulnerable: 0 cy: 10 harvester: 20 @@ -558,12 +519,9 @@ DeviatorMissile: Damage: 450 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -587,13 +545,9 @@ Sound: Falloff: 100, 100, 0 Damage: 500 #80 D2k but damages through all in path Versus: - none: 100 wall: 50 building: 60 - wood: 100 - light: 100 heavy: 60 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -643,7 +597,6 @@ OrniBomb: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -680,7 +633,6 @@ Atomic: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -701,7 +653,6 @@ CrateNuke: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -723,7 +674,6 @@ CrateExplosion: wood: 50 light: 40 heavy: 30 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -764,12 +714,9 @@ grenade: Damage: 150 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -792,12 +739,9 @@ GrenDeath: Damage: 150 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -819,8 +763,6 @@ SardDeath: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -850,7 +792,6 @@ SpiceExplosion: wood: 50 light: 40 heavy: 30 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 From 943e43a738abb0fb01b711909f4547cfaacb7bb0 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 24 Oct 2015 13:45:30 +0200 Subject: [PATCH 4/7] Remove unnecessary D2k ValidTargets entries --- mods/d2k/weapons.yaml | 8 -------- 1 file changed, 8 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 3fc68ace83..5208c3ba9e 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -25,7 +25,6 @@ Bazooka: ReloadDelay: 40 Range: 3c0 Report: ROCKET1.WAV - ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 281 Inaccuracy: 256 @@ -39,7 +38,6 @@ Bazooka: Spread: 192 Falloff: 100, 50, 25, 0 Damage: 300 - ValidTargets: Ground Versus: none: 8 wall: 75 @@ -84,14 +82,12 @@ M_LMG: ReloadDelay: 40 Range: 2c512 Report: MGUN2.WAV - ValidTargets: Ground Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 128 Falloff: 100, 50, 25, 0 Damage: 125 - ValidTargets: Ground Versus: wall: 10 building: 25 @@ -132,14 +128,12 @@ Fremen_L: Delay: 5 Range: 3c512 Report: BAZOOK2.WAV - ValidTargets: Ground Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 50, 25, 0 Damage: 250 - ValidTargets: Ground Versus: none: 25 building: 50 @@ -214,7 +208,6 @@ Rocket: ReloadDelay: 30 Range: 3c512 Report: ROCKET1.WAV - ValidTargets: Ground Projectile: Missile Inaccuracy: 256 Image: RPG @@ -228,7 +221,6 @@ Rocket: Spread: 160 Falloff: 100, 50, 25, 0 Damage: 250 - ValidTargets: Ground Versus: none: 25 building: 50 From fe85458dde259eefed45c03043bb4f3b3e21cfaf Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 25 Oct 2015 09:13:18 +0100 Subject: [PATCH 5/7] Fix animations and sounds of explosions Animation for small and medium explosion was reversed, sounds were wrong compared to original. --- mods/d2k/weapons.yaml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 5208c3ba9e..cf784bfde1 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -677,18 +677,18 @@ CrateExplosion: UnitExplodeSmall: Warhead@1Eff: CreateEffect - Explosion: building - ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV + Explosion: self_destruct + ImpactSound: EXPLSML1.WAV UnitExplodeMed: Warhead@1Eff: CreateEffect - Explosion: self_destruct - ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV + Explosion: building + ImpactSound: EXPLSML2.WAV UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosion: large_explosion - ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV + ImpactSound: EXPLLG2.WAV grenade: ReloadDelay: 50 From 1c98dc9a623372dd8d1b82e0cbacc65e6ea1a376 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 25 Oct 2015 09:14:01 +0100 Subject: [PATCH 6/7] Remove SpiceExplosion impact sound Way too annoying, and the original didn't have this either. --- mods/d2k/weapons.yaml | 1 - 1 file changed, 1 deletion(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index cf784bfde1..69aaf4820e 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -794,5 +794,4 @@ SpiceExplosion: Size: 2,2 Warhead@3Eff: CreateEffect Explosion: med_explosion - ImpactSound: EXPLLG5.WAV From 02fcdb80d6f6481440f88f1c2a0739d5620d5156 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 25 Oct 2015 14:04:42 +0100 Subject: [PATCH 7/7] Re-increase siege tank and grenadier area of effect Siege Tank: - 'Stretches' each Spread step by 1 pixel (from 12 to 13), increasing total area of effect from 48 pixels (1.5 cells) to 52 pixels (1.625 cells) - increases falloff damage by 5 percentage points Grenadier: - same Falloff as Siege Tank --- mods/d2k/weapons.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 69aaf4820e..3d13dd3b67 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -506,8 +506,8 @@ DeviatorMissile: ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage - Spread: 384 - Falloff: 100, 60, 30, 15, 0 + Spread: 416 + Falloff: 100, 65, 35, 20, 0 Damage: 450 Versus: none: 125 @@ -702,7 +702,7 @@ grenade: Shadow: true Warhead@1Dam: SpreadDamage Spread: 320 - Falloff: 100, 60, 30, 15, 0 + Falloff: 100, 65, 35, 20, 0 Damage: 150 Versus: none: 125