Fix some spellings.
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@@ -412,7 +412,7 @@ namespace OpenRA
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public static event Action OnQuit = () => { };
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// Note: These delayed actions should only be used by widgets or disposing objects
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// - things that depend on a particular world should be queuing them on the worldactor.
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// - things that depend on a particular world should be queuing them on the world actor.
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static volatile ActionQueue delayedActions = new ActionQueue();
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public static void RunAfterTick(Action a) { delayedActions.Add(a, Game.RunTime); }
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public static void RunAfterDelay(int delayMilliseconds, Action a) { delayedActions.Add(a, Game.RunTime + delayMilliseconds); }
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