Fix some spellings.
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@@ -25,7 +25,7 @@ namespace OpenRA
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/// The actor name can be anything, but the sprites used in the Render*: traits default to this one.
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/// If you add an ^ in front of the name, the engine will recognize this as a collection of traits
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/// that can be inherited by others (using Inherits:) and not a real unit.
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/// You can remove inherited traits by adding a - infront of them as in -TraitName: to inherit everything, but this trait.
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/// You can remove inherited traits by adding a - in front of them as in -TraitName: to inherit everything, but this trait.
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/// </summary>
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public readonly string Name;
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readonly TypeDictionary traits = new TypeDictionary();
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