Fix some spellings.
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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[Desc("Delay in ticks until trail animaion is spawned.")]
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[Desc("Delay in ticks until trail animation is spawned.")]
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public readonly int TrailDelay = 1;
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[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
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@@ -514,7 +514,7 @@ namespace OpenRA.Mods.Common.Effects
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// Also, never change horizontal facing and never travel backwards
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// Possible techniques to avoid close cliffs are deceleration, turning
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// as sharply as possible to travel directly upwards and then returning
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// to zero vertical facing as low as possible while still not hittin the
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// to zero vertical facing as low as possible while still not hitting the
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// high terrain. A last technique (and the preferred one, normally used when
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// the missile hasn't been fired near a cliff) is simply finding the smallest
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// vertical facing that allows for a smooth climb to the new terrain's height
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