Fix some spellings.

This commit is contained in:
RoosterDragon
2015-11-27 00:15:09 +00:00
parent 3e8df55bcb
commit bfe1804bf6
56 changed files with 91 additions and 91 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
[Desc("Delay in ticks until trail animaion is spawned.")]
[Desc("Delay in ticks until trail animation is spawned.")]
public readonly int TrailDelay = 1;
[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";

View File

@@ -514,7 +514,7 @@ namespace OpenRA.Mods.Common.Effects
// Also, never change horizontal facing and never travel backwards
// Possible techniques to avoid close cliffs are deceleration, turning
// as sharply as possible to travel directly upwards and then returning
// to zero vertical facing as low as possible while still not hittin the
// to zero vertical facing as low as possible while still not hitting the
// high terrain. A last technique (and the preferred one, normally used when
// the missile hasn't been fired near a cliff) is simply finding the smallest
// vertical facing that allows for a smooth climb to the new terrain's height