Fix some spellings.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
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public readonly WVec SpawnOffset = WVec.Zero;
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[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producting actor.")]
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[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producing actor.")]
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public readonly CVec ExitCell = CVec.Zero;
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public readonly int Facing = -1;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Overrides the IndicatorPalettePrefix.")]
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[PaletteReference] public readonly string IndicatorPalette = "";
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[Desc("Suffixed by the interal repairing player name.")]
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[Desc("Suffixed by the internal repairing player name.")]
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public readonly string IndicatorPalettePrefix = "player";
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public override object Create(ActorInitializer init) { return new RepairableBuilding(init.Self, this); }
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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reservedFor = forActor;
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reservedForAircraft = forAircraft;
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// NOTE: we really dont care about the GC eating DisposableActions that apply to a world *other* than
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// NOTE: we really don't care about the GC eating DisposableActions that apply to a world *other* than
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// the one we're playing in.
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return new DisposableAction(
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() => { reservedFor = null; reservedForAircraft = null; },
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