Fix some spellings.

This commit is contained in:
RoosterDragon
2015-11-27 00:15:09 +00:00
parent 3e8df55bcb
commit bfe1804bf6
56 changed files with 91 additions and 91 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
public readonly WVec SpawnOffset = WVec.Zero;
[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producting actor.")]
[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producing actor.")]
public readonly CVec ExitCell = CVec.Zero;
public readonly int Facing = -1;

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Overrides the IndicatorPalettePrefix.")]
[PaletteReference] public readonly string IndicatorPalette = "";
[Desc("Suffixed by the interal repairing player name.")]
[Desc("Suffixed by the internal repairing player name.")]
public readonly string IndicatorPalettePrefix = "player";
public override object Create(ActorInitializer init) { return new RepairableBuilding(init.Self, this); }

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
reservedFor = forActor;
reservedForAircraft = forAircraft;
// NOTE: we really dont care about the GC eating DisposableActions that apply to a world *other* than
// NOTE: we really don't care about the GC eating DisposableActions that apply to a world *other* than
// the one we're playing in.
return new DisposableAction(
() => { reservedFor = null; reservedForAircraft = null; },