Fix some spellings.

This commit is contained in:
RoosterDragon
2015-11-27 00:15:09 +00:00
parent 3e8df55bcb
commit bfe1804bf6
56 changed files with 91 additions and 91 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly bool SpeedUp = false;
[Desc("Every time another production building of the same queue is",
"contructed, the build times of all actors in the queue",
"constructed, the build times of all actors in the queue",
"decreased by a percentage of the original time.")]
public readonly int[] BuildTimeSpeedReduction = { 100, 85, 75, 65, 60, 55, 50 };

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@@ -69,10 +69,10 @@ namespace OpenRA.Mods.Common.Traits
readonly Actor self;
// A list of things we could possibly build
readonly Dictionary<ActorInfo, ProductionState> produceable = new Dictionary<ActorInfo, ProductionState>();
readonly Dictionary<ActorInfo, ProductionState> producible = new Dictionary<ActorInfo, ProductionState>();
readonly List<ProductionItem> queue = new List<ProductionItem>();
readonly IEnumerable<ActorInfo> allProduceables;
readonly IEnumerable<ActorInfo> buildableProduceables;
readonly IEnumerable<ActorInfo> allProducibles;
readonly IEnumerable<ActorInfo> buildableProducibles;
// Will change if the owner changes
PowerManager playerPower;
@@ -102,9 +102,9 @@ namespace OpenRA.Mods.Common.Traits
Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName;
Enabled = !info.Factions.Any() || info.Factions.Contains(Faction);
CacheProduceables(playerActor);
allProduceables = produceable.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key);
buildableProduceables = produceable.Where(a => a.Value.Buildable).Select(a => a.Key);
CacheProducibles(playerActor);
allProducibles = producible.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key);
buildableProducibles = producible.Where(a => a.Value.Buildable).Select(a => a.Key);
}
void ClearQueue()
@@ -131,9 +131,9 @@ namespace OpenRA.Mods.Common.Traits
Enabled = !Info.Factions.Any() || Info.Factions.Contains(Faction);
}
// Regenerate the produceables and tech tree state
// Regenerate the producibles and tech tree state
oldOwner.PlayerActor.Trait<TechTree>().Remove(this);
CacheProduceables(newOwner.PlayerActor);
CacheProducibles(newOwner.PlayerActor);
newOwner.PlayerActor.Trait<TechTree>().Update();
}
@@ -145,9 +145,9 @@ namespace OpenRA.Mods.Common.Traits
public void OnTransform(Actor self) { }
public void AfterTransform(Actor self) { }
void CacheProduceables(Actor playerActor)
void CacheProducibles(Actor playerActor)
{
produceable.Clear();
producible.Clear();
if (!Enabled)
return;
@@ -157,7 +157,7 @@ namespace OpenRA.Mods.Common.Traits
{
var bi = a.TraitInfo<BuildableInfo>();
produceable.Add(a, new ProductionState());
producible.Add(a, new ProductionState());
ttc.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this);
}
}
@@ -173,22 +173,22 @@ namespace OpenRA.Mods.Common.Traits
public void PrerequisitesAvailable(string key)
{
produceable[self.World.Map.Rules.Actors[key]].Buildable = true;
producible[self.World.Map.Rules.Actors[key]].Buildable = true;
}
public void PrerequisitesUnavailable(string key)
{
produceable[self.World.Map.Rules.Actors[key]].Buildable = false;
producible[self.World.Map.Rules.Actors[key]].Buildable = false;
}
public void PrerequisitesItemHidden(string key)
{
produceable[self.World.Map.Rules.Actors[key]].Visible = false;
producible[self.World.Map.Rules.Actors[key]].Visible = false;
}
public void PrerequisitesItemVisible(string key)
{
produceable[self.World.Map.Rules.Actors[key]].Visible = true;
producible[self.World.Map.Rules.Actors[key]].Visible = true;
}
public ProductionItem CurrentItem()
@@ -204,9 +204,9 @@ namespace OpenRA.Mods.Common.Traits
public virtual IEnumerable<ActorInfo> AllItems()
{
if (self.World.AllowDevCommands && developerMode.AllTech)
return produceable.Keys;
return producible.Keys;
return allProduceables;
return allProducibles;
}
public virtual IEnumerable<ActorInfo> BuildableItems()
@@ -214,15 +214,15 @@ namespace OpenRA.Mods.Common.Traits
if (!Enabled)
return Enumerable.Empty<ActorInfo>();
if (self.World.AllowDevCommands && developerMode.AllTech)
return produceable.Keys;
return producible.Keys;
return buildableProduceables;
return buildableProducibles;
}
public bool CanBuild(ActorInfo actor)
{
ProductionState ps;
if (!produceable.TryGetValue(actor, out ps))
if (!producible.TryGetValue(actor, out ps))
return false;
return ps.Buildable || (self.World.AllowDevCommands && developerMode.AllTech);
@@ -368,7 +368,7 @@ namespace OpenRA.Mods.Common.Traits
// Returns false if the unit can't be built
protected virtual bool BuildUnit(string name)
{
// Cannot produce if i'm dead
// Cannot produce if I'm dead
if (!self.IsInWorld || self.IsDead)
{
CancelProduction(name, 1);

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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (Holding)
{
// Hah! We met ths critical owned condition
// Hah! We met this critical owned condition
if (--TicksLeft == 0)
mo.MarkCompleted(player, objectiveID);
}