Clear up the projection definition
This commit is contained in:
committed by
Matthias Mailänder
parent
79b10ba9a5
commit
c009f58980
@@ -1,7 +1,7 @@
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#version {VERSION}
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uniform vec3 Scroll;
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uniform vec3 r1, r2;
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uniform vec3 p1, p2;
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#if __VERSION__ == 120
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attribute vec3 aVertexPosition;
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@@ -116,7 +116,7 @@ vec4 SelectPalettedFraction(float x)
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void main()
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{
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gl_Position = vec4((aVertexPosition - Scroll) * r1 + r2, 1);
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gl_Position = vec4((aVertexPosition - Scroll) * p1 + p2, 1);
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vTexCoord = aVertexTexCoord;
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vTexMetadata = aVertexTexMetadata;
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