lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
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@@ -22,7 +22,7 @@ namespace OpenRa.Game.Graphics
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foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
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foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
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AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem"))));
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AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem"))));
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AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(178, 0, 0, 0))));
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AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
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using (var bitmapCopy = new Bitmap(bitmap))
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using (var bitmapCopy = new Bitmap(bitmap))
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for (int j = 0; j < maxEntries; j++)
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for (int j = 0; j < maxEntries; j++)
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@@ -66,7 +66,7 @@ namespace OpenRa.Game
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Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
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Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
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Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
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Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
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Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
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Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
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Game.world.Add(new Actor("v2rl", Game.map.Offset + new int2(11, 12), Game.players[1]));
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Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
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renderer.BuildPalette(Game.map);
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renderer.BuildPalette(Game.map);
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sidebar = new Sidebar(renderer, Game.LocalPlayer);
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sidebar = new Sidebar(renderer, Game.LocalPlayer);
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@@ -27,14 +27,27 @@ namespace OpenRa.Game.Traits
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{
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{
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var mobile = self.traits.Get<Mobile>();
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var mobile = self.traits.Get<Mobile>();
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yield return Util.Centered(self, anim.Image, self.CenterLocation);
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yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
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yield return Util.Centered(self, rotorAnim.Image, self.CenterLocation
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yield return Util.CenteredShadow(self, rotorAnim.Image, self.CenterLocation
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+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, 0));
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+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, 0));
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if (self.unitInfo.SecondaryOffset != null)
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if (self.unitInfo.SecondaryOffset != null)
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yield return Util.Centered(self, (secondRotorAnim ?? rotorAnim).Image, self.CenterLocation
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yield return Util.CenteredShadow(self, (secondRotorAnim ?? rotorAnim).Image, self.CenterLocation
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+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
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var p = self.CenterLocation - new float2( 0, altitude );
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yield return Util.Centered(self, anim.Image, p);
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yield return Util.Centered(self, rotorAnim.Image, p
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+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, 0));
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if (self.unitInfo.SecondaryOffset != null)
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yield return Util.Centered(self, (secondRotorAnim ?? rotorAnim).Image, p
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+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
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+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
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}
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}
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int altitude = 0;
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const int climbRate = 1;
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const int cruiseAltitude = 20;
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public override void Tick(Actor self)
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public override void Tick(Actor self)
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{
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{
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base.Tick(self);
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base.Tick(self);
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@@ -44,12 +57,18 @@ namespace OpenRa.Game.Traits
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var mobile = self.traits.Get<Mobile>();
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var mobile = self.traits.Get<Mobile>();
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var isFlying = mobile.HasActivity;
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var isFlying = mobile.HasActivity;
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if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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if (isFlying && altitude < cruiseAltitude)
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altitude = Math.Min(altitude + climbRate, cruiseAltitude);
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else if (!isFlying && altitude > 0)
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altitude = Math.Max(altitude - climbRate, 0);
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if ((altitude >0) ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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return;
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return;
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rotorAnim.PlayRepeatingPreservingPosition(isFlying ? "rotor" : "slow-rotor");
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rotorAnim.PlayRepeatingPreservingPosition((altitude>0) ? "rotor" : "slow-rotor");
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if (secondRotorAnim != null)
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if (secondRotorAnim != null)
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secondRotorAnim.PlayRepeatingPreservingPosition(isFlying ? "rotor2" : "slow-rotor2");
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secondRotorAnim.PlayRepeatingPreservingPosition((altitude>0) ? "rotor2" : "slow-rotor2");
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}
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}
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}
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}
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}
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}
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@@ -104,5 +104,10 @@ namespace OpenRa.Game.Traits
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return Tuple.New(s, loc.Round(), self.Owner.Palette);
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return Tuple.New(s, loc.Round(), self.Owner.Palette);
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}
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}
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public static Tuple<Sprite, float2, int> CenteredShadow(Actor self, Sprite s, float2 location)
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{
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var loc = location - 0.5f * s.size;
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return Tuple.New(s, loc.Round(), 8);
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}
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}
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}
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}
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}
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