lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though

This commit is contained in:
Chris Forbes
2009-11-10 21:12:31 +13:00
parent 14910762c8
commit c00bce8bf8
4 changed files with 32 additions and 8 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRa.Game.Graphics
foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem"))));
AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(178, 0, 0, 0))));
AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
using (var bitmapCopy = new Bitmap(bitmap))
for (int j = 0; j < maxEntries; j++)

View File

@@ -66,7 +66,7 @@ namespace OpenRa.Game
Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
Game.world.Add(new Actor("v2rl", Game.map.Offset + new int2(11, 12), Game.players[1]));
Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
renderer.BuildPalette(Game.map);
sidebar = new Sidebar(renderer, Game.LocalPlayer);

View File

@@ -27,14 +27,27 @@ namespace OpenRa.Game.Traits
{
var mobile = self.traits.Get<Mobile>();
yield return Util.Centered(self, anim.Image, self.CenterLocation);
yield return Util.Centered(self, rotorAnim.Image, self.CenterLocation
yield return Util.CenteredShadow(self, anim.Image, self.CenterLocation);
yield return Util.CenteredShadow(self, rotorAnim.Image, self.CenterLocation
+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, 0));
if (self.unitInfo.SecondaryOffset != null)
yield return Util.Centered(self, (secondRotorAnim ?? rotorAnim).Image, self.CenterLocation
yield return Util.CenteredShadow(self, (secondRotorAnim ?? rotorAnim).Image, self.CenterLocation
+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
var p = self.CenterLocation - new float2( 0, altitude );
yield return Util.Centered(self, anim.Image, p);
yield return Util.Centered(self, rotorAnim.Image, p
+ Util.GetTurretPosition(self, self.unitInfo.PrimaryOffset, 0));
if (self.unitInfo.SecondaryOffset != null)
yield return Util.Centered(self, (secondRotorAnim ?? rotorAnim).Image, p
+ Util.GetTurretPosition(self, self.unitInfo.SecondaryOffset, 0));
}
int altitude = 0;
const int climbRate = 1;
const int cruiseAltitude = 20;
public override void Tick(Actor self)
{
base.Tick(self);
@@ -44,12 +57,18 @@ namespace OpenRa.Game.Traits
var mobile = self.traits.Get<Mobile>();
var isFlying = mobile.HasActivity;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
if (isFlying && altitude < cruiseAltitude)
altitude = Math.Min(altitude + climbRate, cruiseAltitude);
else if (!isFlying && altitude > 0)
altitude = Math.Max(altitude - climbRate, 0);
if ((altitude >0) ^ (rotorAnim.CurrentSequence.Name != "rotor"))
return;
rotorAnim.PlayRepeatingPreservingPosition(isFlying ? "rotor" : "slow-rotor");
rotorAnim.PlayRepeatingPreservingPosition((altitude>0) ? "rotor" : "slow-rotor");
if (secondRotorAnim != null)
secondRotorAnim.PlayRepeatingPreservingPosition(isFlying ? "rotor2" : "slow-rotor2");
secondRotorAnim.PlayRepeatingPreservingPosition((altitude>0) ? "rotor2" : "slow-rotor2");
}
}
}

View File

@@ -104,5 +104,10 @@ namespace OpenRa.Game.Traits
return Tuple.New(s, loc.Round(), self.Owner.Palette);
}
public static Tuple<Sprite, float2, int> CenteredShadow(Actor self, Sprite s, float2 location)
{
var loc = location - 0.5f * s.size;
return Tuple.New(s, loc.Round(), 8);
}
}
}