diff --git a/CHANGELOG b/CHANGELOG index 14da6256bf..dac4ffeb08 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,91 @@ +Changes as of adb2ab5ec0aebfe676030223e4badd773f43a670 + Engine: + Display range circles when placing defenses + Support a hostile creeps player for viceroids / dinosaurs / ants / etc + General refactoring and performance fixes + Fix crashes caused by blank game title / direct connect server textfields + Fix GPS behavior when alliances change. + Stop/Scatter/Deploy orders give audio feedback + "Allow cheats" option moved into the game lobby, visible to all players + "Build anywhere" developer mode option + Improved pathfinding when collecting crates or crushing walls. + Refactor idle / prone infantry animations + Improve missile trail effects + Actors without health are not considered as dead + Health bars show recent damage as it is inflicted + Production structures and special powers show selection bars showing progress + Mouseover units to display healthbars etc + Fix shroud glitch when units exit transports + Fix bots jamming up their production structures + Direct connect will assume port 1234 if none is given + Chrome image mapping definitions changed from xml to yaml + Water explosion animations are not used for airborne explosions over water + Fix rendering of very large maps + Report GPU memory usage to debug.log + Massive improvements in repeated allocation / deallocation of memory + Fixed a desync with repairing buildings + Fixed a desync with aircraft (it now crashes deterministically instead) + Fixed a desync with KOTH maps + Fixed a bug where a slot is shown as closed when it contains a bot + Fix crash when spawning map actors owned by a nonexisting player + Fix crash when changing mod while playing music + Fix crash with perf graph + + C&C: + Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids + Fixed death animations + Blue tiberium damages infantry + Map-placed SAM sites start closed + Engineers capturing enemy buildings gives enemy tech + Buildings emit minigunners and engineers when sold (no more technicians / civilians) + Civilians panic when attacked + Fix a rare crash with harvester docking + Fix a rare crash with stealth tank + New Map: East vs West 3 by pchote + Removed Maps: Wargames, Yellowstone II + + RA: + Service depots repair units faster + Fix crash when telling a minelayer to create an empty minefield + Fixed interior tileset boxes + New Map: Styrian Mountains by ReFlex + New Map: Convergence by Arcturus + Updated Map: Seaside by nudalz + Longbow ammo increased from 6 to 8, description fixed + Hind cost decreased from 1500 to 1000, hp increased from 100 to 150, range decreased from 12 to 10 + Service depot cost increased to from 700 to 1000 + Radar dome cost increased from 1000 to 1400 + Artillery now requires war factor and radar dome, inaccuracy decreased from 80 to 40 + APC moved from Allies to Soviets, hp increased from 200 to 300, price increased from 800 to 850 + Medium / Heavy / Mammoth tanks now require service depot to build + Heavy tank cost reduced from 1200 to 1150 + Flame turret rate of fire increased from 45 to 65, fires 2 bursts + AA guns, flak trucks can now fire over walls + Jeeps can carry a single passenger + Base defenses no longer provide ground control + Vehicle speed on clear ground increased, speed on ore reduced + Grenadiers have a 50% chance of exploding when killed + Spys are ignored by enemy units when disguised, tooltips show as disguised unit + Fix crates being paradropped inside trees, buildings + Production hotkey for flame turret changed to t, tesla coil to u + + Editor: + New map format (version 5). Maps < Version 4 are no longer supported by the editor or game. + Waypoints and MP start locations are now actors + Importing C&C/RA maps fixed + New png loader to support future tools + Editor uses the correct icon under mono + Editor only saves non-default values for PlayerReferences in map files + Default player colours has been returned to neutral grey. + Maps can be loaded from the commandline + Option to show actor names + + Packaging: + Rename .deb package to use debian naming conventions + Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7) + Fix package installation crash on windows xp + Windowed mode now launches in the center of the screen under Windows + 20110207 Engine: Informative drop messages - user is notified of kick vs game has started vs server unavailable