Add float3 support to TerrainSpriteLayer.
This commit is contained in:
@@ -21,15 +21,15 @@ namespace OpenRA.Graphics
|
||||
static readonly int[] ChannelMasks = { 2, 1, 0, 3 };
|
||||
static readonly float[] ChannelSelect = { 0.2f, 0.4f, 0.6f, 0.8f };
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, float2 o, Sprite r, float paletteTextureIndex, int nv, float2 size)
|
||||
public static void FastCreateQuad(Vertex[] vertices, float3 o, Sprite r, float paletteTextureIndex, int nv, float3 size)
|
||||
{
|
||||
var b = new float2(o.X + size.X, o.Y);
|
||||
var c = new float2(o.X + size.X, o.Y + size.Y);
|
||||
var d = new float2(o.X, o.Y + size.Y);
|
||||
var b = new float3(o.X + size.X, o.Y, o.Z);
|
||||
var c = new float3(o.X + size.X, o.Y + size.Y, o.Z + size.Z);
|
||||
var d = new float3(o.X, o.Y + size.Y, o.Z + size.Z);
|
||||
FastCreateQuad(vertices, o, b, c, d, r, paletteTextureIndex, nv);
|
||||
}
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, float2 a, float2 b, float2 c, float2 d, Sprite r, float paletteTextureIndex, int nv)
|
||||
public static void FastCreateQuad(Vertex[] vertices, float3 a, float3 b, float3 c, float3 d, Sprite r, float paletteTextureIndex, int nv)
|
||||
{
|
||||
var attribC = ChannelSelect[(int)r.Channel];
|
||||
if (r.Sheet.Type == SheetType.DualIndexed)
|
||||
|
||||
Reference in New Issue
Block a user