From c026796c040b0137752ee4b0587f6f3f46f05cb6 Mon Sep 17 00:00:00 2001 From: Alli Date: Sat, 13 Feb 2010 20:59:49 +1300 Subject: [PATCH] let ChooseSpawnPoint do its job --- OpenRa.Game/Game.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/OpenRa.Game/Game.cs b/OpenRa.Game/Game.cs index 422e6d22bd..506563d6d8 100644 --- a/OpenRa.Game/Game.cs +++ b/OpenRa.Game/Game.cs @@ -241,9 +241,6 @@ namespace OpenRa sp = ChooseSpawnPoint(available, taken); else sp = world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1); - - taken.Add(sp); - available.Remove(sp); // todo: spawn more than one unit, in most cases! world.CreateActor("mcv", sp, world.players[client.Index]);