diff --git a/mods/cnc-classic/chrome.yaml b/mods/cnc-classic/chrome.yaml deleted file mode 100644 index fa99b6009b..0000000000 --- a/mods/cnc-classic/chrome.yaml +++ /dev/null @@ -1,528 +0,0 @@ -chrome-gdi: chrome-gdi.png - specialbin-top: 0,0,30,51 - specialbin-middle: 0,51,30,51 - specialbin-bottom: 0,153,30,39 - moneybin: 192,0,320,32 - tooltip-bg: 0,288,272,136 - -radar-gdi: chrome-gdi.png - left: 297,31,9,192 - right: 498,31,9,192 - bottom: 297,223,210,30 - bg: 306,31,192,192 - -power-gdi: chrome-gdi.png - power-indicator: 187,4,4,7 - -palette-gdi: chrome-gdi.png - top: 297,288,201,9 - dock-top: 498,274,14,23 - bottom: 297,489,201,9 - dock-bottom: 498,489,14,23 - bg-0: 297,297,201,48 - dock-0: 498,297,14,48 - bg-1: 297,345,201,48 - dock-1: 498,345,14,48 - bg-2: 297,393,201,48 - dock-2: 498,393,14,48 - bg-3: 297,441,201,48 - dock-3: 498,441,14,48 - -digits-gdi: chrome-gdi.png - 0: 32,0,13,17 - 1: 45,0,13,17 - 2: 58,0,13,17 - 3: 71,0,13,17 - 4: 84,0,13,17 - 5: 97,0,13,17 - 6: 110,0,13,17 - 7: 123,0,13,17 - 8: 136,0,13,17 - 9: 149,0,13,17 - -chrome-nod: chrome-nod.png - specialbin-top: 0,0,30,51 - specialbin-middle: 0,51,30,51 - specialbin-bottom: 0,153,30,39 - moneybin: 192,0,320,32 - tooltip-bg: 0,288,272,136 - -radar-nod: chrome-nod.png - left: 297,31,9,192 - right: 498,31,9,192 - bottom: 297,223,210,30 - bg: 306,31,192,192 - power-indicator: 187,4,4,7 - -power-nod: chrome-nod.png - power-indicator: 187,4,4,7 - -palette-nod: chrome-nod.png - top: 297,288,201,9 - dock-top: 498,274,14,23 - bottom: 297,489,201,9 - dock-bottom: 498,489,14,23 - bg-0: 297,297,201,48 - dock-0: 498,297,14,48 - bg-1: 297,345,201,48 - dock-1: 498,345,14,48 - bg-2: 297,393,201,48 - dock-2: 498,393,14,48 - bg-3: 297,441,201,48 - dock-3: 498,441,14,48 - -digits-nod: chrome-nod.png - 0: 32,0,13,17 - 1: 45,0,13,17 - 2: 58,0,13,17 - 3: 71,0,13,17 - 4: 84,0,13,17 - 5: 97,0,13,17 - 6: 110,0,13,17 - 7: 123,0,13,17 - 8: 136,0,13,17 - 9: 149,0,13,17 - -tabs-selected: tabs.png - gdi-Building: 0,0,27,41 - gdi-Defense: 0,40,27,41 - gdi-Infantry: 0,80,27,41 - gdi-Vehicle: 0,120,27,41 - gdi-Aircraft: 0,160,27,41 - gdi-Ship: 0,200,27,41 - nod-Building: 80,0,27,41 - nod-Defense: 80,40,27,41 - nod-Infantry: 80,80,27,41 - nod-Vehicle: 80,120,27,41 - nod-Aircraft: 80,160,27,41 - nod-Ship: 80,200,27,41 - -tabs-ready: tabs.png - gdi-Building: 27,0,27,41 - gdi-Defense: 27,40,27,41 - gdi-Infantry: 27,80,27,41 - gdi-Vehicle: 27,120,27,41 - gdi-Aircraft: 27,160,27,41 - gdi-Ship: 27,200,27,41 - nod-Building: 107,0,27,41 - nod-Defense: 107,40,27,41 - nod-Infantry: 107,80,27,41 - nod-Vehicle: 107,120,27,41 - nod-Aircraft: 107,160,27,41 - nod-Ship: 107,200,27,41 - -tabs-normal: tabs.png - gdi-Building: 54,0,27,41 - gdi-Defense: 54,40,27,41 - gdi-Infantry: 54,80,27,41 - gdi-Vehicle: 54,120,27,41 - gdi-Aircraft: 54,160,27,41 - gdi-Ship: 54,200,27,41 - nod-Building: 134,0,27,41 - nod-Defense: 134,40,27,41 - nod-Infantry: 134,80,27,41 - nod-Vehicle: 134,120,27,41 - nod-Aircraft: 134,160,27,41 - nod-Ship: 134,200,27,41 - -dialog2: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -dialog3: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -dialog4: dialog.png - border-t: 773,0,52,6 - border-b: 773,58,52,6 - border-l: 768,5,6,54 - border-r: 826,5,6,54 - corner-tl: 768,0,6,6 - corner-tr: 826,0,6,6 - corner-bl: 768,58,6,6 - corner-br: 826,58,6,6 - background: 773,5,52,52 - -dialog: dialog.png - background: 0,0,480,480 - border-r: 489,0,9,192 - border-l: 480,0,9,192 - border-b: 0,489,191,9 - border-t: 0,480,191,9 - corner-tl: 191,480,9,9 - corner-tr: 200,480,9,9 - corner-bl: 191,489,9,9 - corner-br: 200,489,9,9 - -spawnpoints: spawnpoints.png - unowned: 528,128,16,16 - owned: 512,128,16,16 - -strategic: strategic.png - unowned: 0,0,32,32 - critical_unowned: 0,32,32,32 - enemy_owned: 32,32,32,32 - player_owned: 96,0,32,32 - -sell-button: buttons.png - normal: 0,0,34,28 - pressed: 34,0,34,28 - disabled: 68,0,34,28 - -repair-button: buttons.png - normal: 0,28,34,28 - pressed: 34,28,34,28 - disabled: 68,28,34,28 - -power-button: buttons.png - normal: 0,56,34,28 - pressed: 34,56,34,28 - disabled: 68,56,34,28 - -flags: buttons.png - gdi: 30,84,30,15 - nod: 0,84,30,15 - random: 60,84,30,15 - spectator: 60,84,30,15 - -music: musicplayer.png - pause: 0,0,25,25 - stop: 28,0,25,25 - play: 56,0,25,25 - next: 84,0,25,25 - prev: 112,0,25,25 - -scrollbar: buttons.png - down_arrow: 16,112,16,16 - down_pressed: 16,112,16,16 - up_arrow: 32,112,16,16 - up_pressed: 32,112,16,16 - -# A copy of dialog3 -progressbar-bg: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog2 -progressbar-thumb: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -# A copy of dialog2 -button: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -button-highlighted: dialog.png - background: 513,145,126,126 - border-r: 639,145,1,126 - border-l: 512,145,1,126 - border-b: 513,271,126,1 - border-t: 513,144,126,1 - corner-tl: 512,144,1,1 - corner-tr: 594,144,1,1 - corner-bl: 512,271,1,1 - corner-br: 594,271,1,1 - -# A copy of dialog2 -button-hover: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -button-highlighted-hover: dialog.png - background: 513,145,126,126 - border-r: 639,145,1,126 - border-l: 512,145,1,126 - border-b: 513,271,126,1 - border-t: 513,144,126,1 - corner-tl: 512,144,1,1 - corner-tr: 594,144,1,1 - corner-bl: 512,271,1,1 - corner-br: 594,271,1,1 - -# A copy of dialog2 -button-disabled: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -button-highlighted-disabled: dialog.png - background: 513,145,126,126 - border-r: 639,145,1,126 - border-l: 512,145,1,126 - border-b: 513,271,126,1 - border-t: 513,144,126,1 - corner-tl: 512,144,1,1 - corner-tr: 594,144,1,1 - corner-bl: 512,271,1,1 - corner-br: 594,271,1,1 - -# A copy of dialog3 -button-pressed: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -button-highlighted-pressed: dialog.png - background: 641,145,126,126 - border-r: 767,145,1,126 - border-l: 640,145,1,126 - border-b: 641,271,126,1 - border-t: 641,144,126,1 - corner-tl: 640,144,1,1 - corner-tr: 722,144,1,1 - corner-bl: 640,271,1,1 - corner-br: 722,271,1,1 - -scrollthumb: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -# A copy of dialog2 -scrollthumb-hover: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -# A copy of dialog2 -scrollthumb-disabled: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -# A copy of dialog3 -scrollthumb-pressed: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -# A copy of dialog3 -textfield: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -textfield-hover: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -textfield-disabled: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -textfield-focused: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -scrollpanel-bg: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - - -# A copy of dialog2 -slider-tick: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -# A copy of dialog3 -slider-track: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -checkbox: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -checkbox-bits: buttons.png - checked: 0,112,16,16 - -# A copy of dialog3 -checkbox-hover: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -checkbox-disabled: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog3 -scrollitem-selected: dialog.png - background: 641,1,126,126 - border-r: 767,1,1,126 - border-l: 640,1,1,126 - border-b: 641,127,126,1 - border-t: 641,0,126,1 - corner-tl: 640,0,1,1 - corner-tr: 722,0,1,1 - corner-bl: 640,82,1,1 - corner-br: 722,82,1,1 - -# A copy of dialog2 -scrollitem-hover: dialog.png - background: 513,1,126,126 - border-r: 639,1,1,126 - border-l: 512,1,1,126 - border-b: 513,127,126,1 - border-t: 513,0,126,1 - corner-tl: 512,0,1,1 - corner-tr: 594,0,1,1 - corner-bl: 512,82,1,1 - corner-br: 594,82,1,1 - -misc: misc.png - isadmin: 0,0,10,15 diff --git a/mods/cnc-classic/explosions.yaml b/mods/cnc-classic/explosions.yaml deleted file mode 100644 index cc85219a56..0000000000 --- a/mods/cnc-classic/explosions.yaml +++ /dev/null @@ -1,93 +0,0 @@ -UnitExplode: - Warhead: - Damage: 500 - Spread: 10 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: 8 - InfDeath: 4 - ImpactSound: xplobig6 - -MammothExplode: #UnitExplode (artillery's explosion), without as much damage - Warhead: - Damage: 50 - Spread: 18 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: 8 - InfDeath: 4 - ImpactSound: xplobig6 - -McvExplode: #For MCV, Harvester - Warhead: - Explosion: building - InfDeath: 4 - ImpactSound: xplobig6 - -UnitExplodeSmall: - Warhead: -# Damage: 40 -# Spread: 10 -# Versus: -# None: 90% -# Wood: 75% -# Light: 60% -# Heavy: 25% - Explosion: 4 - InfDeath: 4 - ImpactSound: xplobig4 - -HeliExplode: - Warhead: - Explosion: small_building - InfDeath: 4 - ImpactSound: xplos - -BigNapalmExplode: # For Flame tank, etc. - Warhead: - Damage: 50 - Spread: 18 - Versus: - None: 90% - Wood: 100% - Light: 60% - Heavy: 25% - Concrete: 50% - InfDeath: 5 - Explosion: big_napalm - ImpactSound: xplobig6 - SmudgeType: Scorch - -NapalmExplode: #For crate, etc. - Warhead: - Spread: 8 - Versus: - None: 90% - Wood: 100% - Light: 60% - Heavy: 25% - Concrete: 50% - InfDeath: 5 - Explosion: med_napalm - ImpactSound: xplobig6 - SmudgeType: Scorch - Damage: 50 - -GrenadierExplode: - Warhead: - Damage: 25 - Spread: 10 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: 5 - InfDeath: 3 - ImpactSound: xplosml2 diff --git a/mods/cnc-classic/maps/a_long_way_from_home.oramap b/mods/cnc-classic/maps/a_long_way_from_home.oramap deleted file mode 100644 index 597a3da4d5..0000000000 Binary files a/mods/cnc-classic/maps/a_long_way_from_home.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/cactus_valley.oramap b/mods/cnc-classic/maps/cactus_valley.oramap deleted file mode 100644 index 7adc2140fc..0000000000 Binary files a/mods/cnc-classic/maps/cactus_valley.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/desert_madness.oramap b/mods/cnc-classic/maps/desert_madness.oramap deleted file mode 100644 index a7b3ad5e49..0000000000 Binary files a/mods/cnc-classic/maps/desert_madness.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/diverse_region.oramap b/mods/cnc-classic/maps/diverse_region.oramap deleted file mode 100644 index d9204e76f9..0000000000 Binary files a/mods/cnc-classic/maps/diverse_region.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/emerald_highlands.oramap b/mods/cnc-classic/maps/emerald_highlands.oramap deleted file mode 100644 index e277fa582a..0000000000 Binary files a/mods/cnc-classic/maps/emerald_highlands.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/eye_of_the_storm.oramap b/mods/cnc-classic/maps/eye_of_the_storm.oramap deleted file mode 100644 index 4cebb58a4f..0000000000 Binary files a/mods/cnc-classic/maps/eye_of_the_storm.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/four_corners.oramap b/mods/cnc-classic/maps/four_corners.oramap deleted file mode 100644 index 7db72cec69..0000000000 Binary files a/mods/cnc-classic/maps/four_corners.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/gdi01/map.bin b/mods/cnc-classic/maps/gdi01/map.bin deleted file mode 100644 index 7314d565bd..0000000000 Binary files a/mods/cnc-classic/maps/gdi01/map.bin and /dev/null differ diff --git a/mods/cnc-classic/maps/gdi01/map.yaml b/mods/cnc-classic/maps/gdi01/map.yaml deleted file mode 100644 index a0e2c81a7d..0000000000 --- a/mods/cnc-classic/maps/gdi01/map.yaml +++ /dev/null @@ -1,492 +0,0 @@ -Selectable: True - -MapFormat: 5 - -RequiresMod: cnc-classic - -Title: Storm the Beachhead - -Description: Conversion of the first GDI Mission - -Author: Westwood Studios - -Tileset: TEMPERAT - -MapSize: 64,64 - -Bounds: 35,39,27,23 - -UseAsShellmap: False - -Type: Campaign - -Players: - PlayerReference@BadGuy: - Name: BadGuy - Race: nod - ColorRamp: 3,255,127,28 - Allies: BadGuy - Enemies: GoodGuy,Creeps - PlayerReference@GoodGuy: - Name: GoodGuy - Playable: True - LockRace: True - Race: gdi - LockColor: True - ColorRamp: 31,222,183,24 - LockTeam: True - Team: 0 - LockSpawn: True - Spawn: 0 - AllowBots: False - InitialCash: 20 - Allies: GoodGuy - Enemies: BadGuy,Creeps - Required: True - PlayerReference@Neutral: - Name: Neutral - OwnsWorld: True - NonCombatant: True - Race: gdi - PlayerReference@Creeps: - Name: Creeps - NonCombatant: True - Race: Random - Enemies: BadGuy,GoodGuy - -Actors: - Actor0: sbag - Location: 48,55 - Owner: Neutral - Actor1: sbag - Location: 47,55 - Owner: Neutral - Actor2: sbag - Location: 49,54 - Owner: Neutral - Actor3: sbag - Location: 48,54 - Owner: Neutral - Actor4: sbag - Location: 60,37 - Owner: Neutral - Actor5: sbag - Location: 59,37 - Owner: Neutral - Actor6: sbag - Location: 58,37 - Owner: Neutral - Actor7: sbag - Location: 57,37 - Owner: Neutral - Actor8: sbag - Location: 53,37 - Owner: Neutral - Actor9: sbag - Location: 52,37 - Owner: Neutral - Actor10: sbag - Location: 51,37 - Owner: Neutral - Actor11: sbag - Location: 50,37 - Owner: Neutral - Actor12: sbag - Location: 49,37 - Owner: Neutral - Actor13: sbag - Location: 48,37 - Owner: Neutral - Actor14: sbag - Location: 47,37 - Owner: Neutral - Actor15: sbag - Location: 45,37 - Owner: Neutral - Actor16: sbag - Location: 44,37 - Owner: Neutral - Actor17: sbag - Location: 43,37 - Owner: Neutral - Actor18: sbag - Location: 42,37 - Owner: Neutral - Actor19: sbag - Location: 60,36 - Owner: Neutral - Actor20: sbag - Location: 47,36 - Owner: Neutral - Actor21: sbag - Location: 42,36 - Owner: Neutral - Actor22: sbag - Location: 60,35 - Owner: Neutral - Actor23: sbag - Location: 60,34 - Owner: Neutral - Actor24: sbag - Location: 47,34 - Owner: Neutral - Actor25: sbag - Location: 60,33 - Owner: Neutral - Actor26: sbag - Location: 47,33 - Owner: Neutral - Actor27: sbag - Location: 60,32 - Owner: Neutral - Actor28: sbag - Location: 47,32 - Owner: Neutral - Actor29: sbag - Location: 60,31 - Owner: Neutral - Actor30: sbag - Location: 59,31 - Owner: Neutral - Actor31: sbag - Location: 58,31 - Owner: Neutral - Actor32: sbag - Location: 57,31 - Owner: Neutral - Actor33: sbag - Location: 56,31 - Owner: Neutral - Actor34: sbag - Location: 55,31 - Owner: Neutral - Actor35: sbag - Location: 54,31 - Owner: Neutral - Actor36: sbag - Location: 52,31 - Owner: Neutral - Actor37: sbag - Location: 51,31 - Owner: Neutral - Actor38: sbag - Location: 50,31 - Owner: Neutral - Actor39: sbag - Location: 49,31 - Owner: Neutral - Actor40: sbag - Location: 48,31 - Owner: Neutral - Actor41: sbag - Location: 47,31 - Owner: Neutral - Actor42: tc01 - Location: 59,39 - Owner: Neutral - Actor43: tc05 - Location: 31,47 - Owner: Neutral - Actor44: tc02 - Location: 31,44 - Owner: Neutral - Actor45: tc02 - Location: 33,31 - Owner: Neutral - Actor46: t01 - Location: 32,31 - Owner: Neutral - Actor47: tc02 - Location: 55,44 - Owner: Neutral - Actor48: tc02 - Location: 31,37 - Owner: Neutral - Actor49: tc04 - Location: 37,34 - Owner: Neutral - Actor50: tc05 - Location: 31,34 - Owner: Neutral - Actor51: t05 - Location: 46,31 - Owner: Neutral - Actor52: t06 - Location: 43,35 - Owner: Neutral - Actor53: t06 - Location: 40,37 - Owner: Neutral - Actor54: t07 - Location: 41,36 - Owner: Neutral - Actor55: t07 - Location: 59,35 - Owner: Neutral - Actor56: t07 - Location: 48,31 - Owner: Neutral - Actor57: t16 - Location: 49,32 - Owner: Neutral - Actor58: t17 - Location: 49,31 - Owner: Neutral - Actor59: tc01 - Location: 58,31 - Owner: Neutral - Actor60: tc01 - Location: 60,37 - Owner: Neutral - Actor61: tc02 - Location: 48,39 - Owner: Neutral - Actor62: t01 - Location: 48,37 - Owner: Neutral - Actor63: t06 - Location: 41,52 - Owner: Neutral - Actor64: t06 - Location: 40,54 - Owner: Neutral - Actor65: tc01 - Location: 46,50 - Owner: Neutral - Actor66: tc01 - Location: 42,41 - Owner: Neutral - Actor67: tc05 - Location: 45,40 - Owner: Neutral - Actor68: tc04 - Location: 42,43 - Owner: Neutral - Actor69: tc02 - Location: 44,47 - Owner: Neutral - Actor70: t02 - Location: 45,44 - Owner: Neutral - Actor71: t01 - Location: 44,46 - Owner: Neutral - Actor72: t07 - Location: 44,44 - Owner: Neutral - Actor73: t01 - Location: 47,46 - Owner: Neutral - Actor74: t16 - Location: 45,50 - Owner: Neutral - Actor75: tc02 - Location: 48,47 - Owner: Neutral - Actor76: t01 - Location: 49,48 - Owner: Neutral - Actor77: t01 - Location: 56,45 - Owner: Neutral - Actor78: tc05 - Location: 56,41 - Owner: Neutral - Actor79: tc04 - Location: 58,45 - Owner: Neutral - Actor80: t16 - Location: 57,45 - Owner: Neutral - Actor81: t01 - Location: 39,51 - Owner: Neutral - Actor82: t02 - Location: 39,48 - Owner: Neutral - Actor83: gun - Location: 46,55 - Owner: BadGuy - Health: 0.5 - Facing: 160 - Actor84: gun - Location: 41,55 - Owner: BadGuy - Health: 0.5 - Facing: 160 - Actor85: gun - Location: 49,55 - Owner: BadGuy - Health: 0.1875 - Facing: 160 - mcv: mcv - Location: 56,53 - Owner: GoodGuy - Health: 1 - Facing: 0 - Gunboat: boat - Location: 53,59 - Owner: GoodGuy - Health: 1 - Facing: 64 - Actor88: e1 - Location: 56,55 - Owner: GoodGuy - Health: 1 - Facing: 0 - SubCell: 2 - Actor89: e1 - Location: 56,55 - Owner: GoodGuy - Health: 1 - Facing: 0 - SubCell: 4 - Actor90: e1 - Location: 56,55 - Owner: GoodGuy - Health: 1 - Facing: 0 - SubCell: 3 - Actor91: e1 - Location: 56,55 - Owner: GoodGuy - Health: 1 - Facing: 0 - SubCell: 1 - Actor92: e1 - Location: 57,45 - Owner: BadGuy - Health: 1 - Facing: 160 - SubCell: 2 - Actor93: e1 - Location: 56,41 - Owner: BadGuy - Health: 1 - Facing: 192 - SubCell: 2 - Actor94: e1 - Location: 48,41 - Owner: BadGuy - Health: 1 - Facing: 96 - SubCell: 3 - Actor95: e1 - Location: 59,45 - Owner: BadGuy - Health: 1 - Facing: 160 - SubCell: 1 - Actor96: e1 - Location: 46,50 - Owner: BadGuy - Health: 1 - Facing: 96 - SubCell: 3 - Actor97: e1 - Location: 48,47 - Owner: BadGuy - Health: 1 - Facing: 96 - SubCell: 1 - Actor98: e1 - Location: 38,43 - Owner: BadGuy - Health: 1 - Facing: 128 - SubCell: 4 - Actor99: e1 - Location: 38,43 - Owner: BadGuy - Health: 1 - Facing: 128 - SubCell: 1 - Actor100: e1 - Location: 48,41 - Owner: BadGuy - Health: 1 - Facing: 96 - SubCell: 2 - Actor101: e1 - Location: 41,39 - Owner: BadGuy - Health: 1 - Facing: 96 - SubCell: 4 - spawn27: waypoint - Location: 51,47 - Owner: Neutral - nod0: waypoint - Location: 36,39 - Owner: Neutral - nod1: waypoint - Location: 37,46 - Owner: Neutral - nod2: waypoint - Location: 38,55 - Owner: Neutral - nod3: waypoint - Location: 52,52 - Owner: Neutral - gunboatRight: waypoint - Location: 61,59 - Owner: Neutral - gunboatLeft: waypoint - Location: 35,59 - Owner: Neutral - lstStart: waypoint - Location: 54,61 - Owner: Neutral - lstEnd: waypoint - Location: 54,56 - Owner: Neutral - -Smudges: - -Rules: - World: - -SpawnMPUnits: - -MPStartLocations: - -CrateSpawner: - Gdi01Script: - Player: - -ConquestVictoryConditions: - PROC: - -Buildable: - SILO: - -Buildable: - WEAP: - -Buildable: - HQ: - -Buildable: - NUK2: - -Buildable: - FIX: - -Buildable: - HPAD.GDI: - -Buildable: - EYE: - -Buildable: - GUN: - -Buildable: - GTWR: - -Buildable: - ATWR: - -Buildable: - E2: - -Buildable: - E3: - -Buildable: - E6: - -Buildable: - RMBO: - -Buildable: - BOAT: - Mobile: - OnRails: false # workaround a crash - -Sequences: - -Weapons: - -Voices: diff --git a/mods/cnc-classic/maps/green_acres.oramap b/mods/cnc-classic/maps/green_acres.oramap deleted file mode 100644 index 84299c9496..0000000000 Binary files a/mods/cnc-classic/maps/green_acres.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/king_of_the_mountain.oramap b/mods/cnc-classic/maps/king_of_the_mountain.oramap deleted file mode 100644 index fdbe67c3d2..0000000000 Binary files a/mods/cnc-classic/maps/king_of_the_mountain.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/king_takes_pawn.oramap b/mods/cnc-classic/maps/king_takes_pawn.oramap deleted file mode 100644 index 3c5e2dd92e..0000000000 Binary files a/mods/cnc-classic/maps/king_takes_pawn.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/lakefront_clash.oramap b/mods/cnc-classic/maps/lakefront_clash.oramap deleted file mode 100644 index 6d4eaf417a..0000000000 Binary files a/mods/cnc-classic/maps/lakefront_clash.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/lost_arena.oramap b/mods/cnc-classic/maps/lost_arena.oramap deleted file mode 100644 index 00e15cc87a..0000000000 Binary files a/mods/cnc-classic/maps/lost_arena.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/marooned.oramap b/mods/cnc-classic/maps/marooned.oramap deleted file mode 100644 index d8e4fda337..0000000000 Binary files a/mods/cnc-classic/maps/marooned.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/monkey_in_the_middle.oramap b/mods/cnc-classic/maps/monkey_in_the_middle.oramap deleted file mode 100644 index d7a9c2fef9..0000000000 Binary files a/mods/cnc-classic/maps/monkey_in_the_middle.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/moosehead_barrens.oramap b/mods/cnc-classic/maps/moosehead_barrens.oramap deleted file mode 100644 index fea806be19..0000000000 Binary files a/mods/cnc-classic/maps/moosehead_barrens.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/nod01/map.bin b/mods/cnc-classic/maps/nod01/map.bin deleted file mode 100644 index c419f2e7f1..0000000000 Binary files a/mods/cnc-classic/maps/nod01/map.bin and /dev/null differ diff --git a/mods/cnc-classic/maps/nod01/map.yaml b/mods/cnc-classic/maps/nod01/map.yaml deleted file mode 100644 index 9ed0571f31..0000000000 --- a/mods/cnc-classic/maps/nod01/map.yaml +++ /dev/null @@ -1,300 +0,0 @@ -Selectable: True - -MapFormat: 5 - -Title: Nikoomba's Demise - -Description: Conversion of first Nod mission from Cnc - -Author: Dan9550 - -Tileset: DESERT - -MapSize: 64,64 - -Bounds: 21,14,37,24 - -UseAsShellmap: False - -Type: Campaign - -Players: - PlayerReference@Neutral: - Name: Neutral - OwnsWorld: True - NonCombatant: True - Race: gdi - PlayerReference@Creeps: - Name: Creeps - NonCombatant: True - Race: gdi - PlayerReference@GDI: - Name: GDI - Race: gdi - ColorRamp: 31,222,183,24 - Allies: Creeps - Enemies: NOD - PlayerReference@NOD: - Name: NOD - Playable: True - AllowBots: False - LockRace: True - Race: nod - LockColor: True - ColorRamp: 3,255,127,28 - LockSpawn: True - LockTeam: True - Enemies: GDI,Neutral - Required: True - -Actors: - Actor0: rock2 - Location: 54,14 - Owner: Neutral - Actor1: t08 - Location: 47,15 - Owner: Neutral - Actor2: t18 - Location: 32,16 - Owner: Neutral - Actor3: t08 - Location: 47,16 - Owner: Neutral - Actor4: t08 - Location: 21,18 - Owner: Neutral - Actor5: t18 - Location: 32,21 - Owner: Neutral - Actor6: t08 - Location: 27,22 - Owner: Neutral - Actor7: t08 - Location: 23,24 - Owner: Neutral - Actor8: rock1 - Location: 21,25 - Owner: Neutral - Actor9: t08 - Location: 56,25 - Owner: Neutral - Actor10: t08 - Location: 23,26 - Owner: Neutral - Actor11: t08 - Location: 24,26 - Owner: Neutral - Actor12: t08 - Location: 28,30 - Owner: Neutral - Actor13: t08 - Location: 50,30 - Owner: Neutral - Actor14: t08 - Location: 39,31 - Owner: Neutral - Actor15: rock1 - Location: 31,34 - Owner: Neutral - Actor16: t08 - Location: 55,37 - Owner: Neutral - Actor17: t08 - Location: 30,51 - Owner: Neutral - Actor18: t08 - Location: 58,53 - Owner: Neutral - Actor19: t08 - Location: 43,56 - Owner: Neutral - Actor20: rock1 - Location: 24,58 - Owner: Neutral - Actor21: t08 - Location: 52,58 - Owner: Neutral - Actor22: rock1 - Location: 55,58 - Owner: Neutral - Actor23: t08 - Location: 29,59 - Owner: Neutral - Actor24: rock2 - Location: 31,61 - Owner: Neutral - Vil01: v21 - Location: 29,23 - Owner: Neutral - Vil02: v24 - Location: 22,24 - Owner: Neutral - Vil03: v24 - Location: 21,16 - Owner: Neutral - Vil04: v32 - Location: 21,20 - Owner: Neutral - Vil05: v27 - Location: 22,21 - Owner: Neutral - Vil06: v20 - Location: 21,21 - Owner: Neutral - Vil07: v26 - Location: 22,23 - Owner: Neutral - Vil08: v20 - Location: 27,23 - Owner: Neutral - Vil09: v22 - Location: 26,23 - Owner: Neutral - Vil10: v23 - Location: 26,22 - Owner: Neutral - Vil11: v26 - Location: 26,21 - Owner: Neutral - Vil12: v25 - Location: 29,21 - Owner: Neutral - Vil13: v30 - Location: 32,18 - Owner: Neutral - Civ01: c9 - Location: 28,20 - Owner: Neutral - Civ02: c6 - Location: 28,19 - Owner: Neutral - Civ03: c8 - Location: 27,19 - Owner: Neutral - Civ04: c7 - Location: 29,20 - Owner: Neutral - Civ05: c4 - Location: 31,19 - Owner: Neutral - Civ06: c2 - Location: 30,19 - Owner: Neutral - Civ07: c5 - Location: 29,19 - Owner: Neutral - Nikoomba: c10 - Location: 29,16 - Owner: Neutral - Actor46: e1 - Location: 28,28 - Owner: GDI - Actor47: e1 - Location: 29,28 - Owner: GDI - Actor48: e1 - Location: 29,30 - Owner: GDI - Actor49: e1 - Location: 33,35 - Owner: GDI - Actor50: e1 - Location: 34,36 - Owner: GDI - Actor51: e1 - Location: 41,19 - Owner: GDI - Actor52: e1 - Location: 40,19 - Owner: GDI - Actor53: e1 - Location: 40,18 - Owner: GDI - Actor54: e1 - Location: 40,31 - Owner: GDI - Actor55: e1 - Location: 43,34 - Owner: GDI - Actor56: e1 - Location: 46,22 - Owner: GDI - Actor57: e1 - Location: 51,25 - Owner: GDI - Actor58: e1 - Location: 51,30 - Owner: GDI - Actor59: e1 - Location: 55,33 - Owner: GDI - Actor60: e1 - Location: 56,32 - Owner: GDI - Actor61: e1 - Location: 52,17 - Owner: NOD - Actor62: e1 - Location: 51,17 - Owner: NOD - Actor63: e1 - Location: 51,16 - Owner: NOD - Actor64: e1 - Location: 52,16 - Owner: NOD - Actor65: e1 - Location: 55,17 - Owner: NOD - Actor66: e1 - Location: 56,17 - Owner: NOD - Actor67: e1 - Location: 56,16 - Owner: NOD - Actor68: e1 - Location: 55,16 - Owner: NOD - Actor69: bggy - Location: 53,16 - Owner: NOD - Actor70: bggy - Location: 54,16 - Owner: NOD - NODReinforceNthA: waypoint - Location: 52,18 - Owner: NOD - GDIReinforceNth: waypoint - Location: 24,15 - Owner: GDI - NODReinforceNthB: waypoint - Location: 55,18 - Owner: NOD - Actor27: jeep - Location: 31,28 - Owner: GDI - Actor28: jeep - Location: 28,29 - Owner: GDI - -Smudges: - -Rules: - Player: - -ConquestVictoryConditions: - World: - -CrateSpawner: - -SpawnMPUnits: - -MPStartLocations: - Nod01Script: - C10: - Tooltip: - Name: Nikoomba - -Sequences: - -Weapons: - -Voices: - -Notifications: diff --git a/mods/cnc-classic/maps/northern_explosion.oramap b/mods/cnc-classic/maps/northern_explosion.oramap deleted file mode 100644 index 0c197d6597..0000000000 Binary files a/mods/cnc-classic/maps/northern_explosion.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/nowhere_to_hide.oramap b/mods/cnc-classic/maps/nowhere_to_hide.oramap deleted file mode 100644 index b6be3e2026..0000000000 Binary files a/mods/cnc-classic/maps/nowhere_to_hide.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/one_pass_fits_all.oramap b/mods/cnc-classic/maps/one_pass_fits_all.oramap deleted file mode 100644 index 828b568a3e..0000000000 Binary files a/mods/cnc-classic/maps/one_pass_fits_all.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/pitfall.oramap b/mods/cnc-classic/maps/pitfall.oramap deleted file mode 100644 index 1eb2a947df..0000000000 Binary files a/mods/cnc-classic/maps/pitfall.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/red_sands.oramap b/mods/cnc-classic/maps/red_sands.oramap deleted file mode 100644 index ea779c8446..0000000000 Binary files a/mods/cnc-classic/maps/red_sands.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/river_raid.oramap b/mods/cnc-classic/maps/river_raid.oramap deleted file mode 100644 index f42a2606de..0000000000 Binary files a/mods/cnc-classic/maps/river_raid.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/sand_trap.oramap b/mods/cnc-classic/maps/sand_trap.oramap deleted file mode 100644 index 005fb68926..0000000000 Binary files a/mods/cnc-classic/maps/sand_trap.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/shellmap/map.bin b/mods/cnc-classic/maps/shellmap/map.bin deleted file mode 100755 index e909f037b9..0000000000 Binary files a/mods/cnc-classic/maps/shellmap/map.bin and /dev/null differ diff --git a/mods/cnc-classic/maps/shellmap/map.yaml b/mods/cnc-classic/maps/shellmap/map.yaml deleted file mode 100755 index 0731e2ee89..0000000000 --- a/mods/cnc-classic/maps/shellmap/map.yaml +++ /dev/null @@ -1,1028 +0,0 @@ -Selectable: False - -MapFormat: 5 - -RequiresMod: cnc-classic - -Title: shellmap - -Description: CNC Shellmap - -Author: Chris Forbes - -Tileset: WINTER - -MapSize: 96,48 - -Bounds: 8,1,80,45 - -UseAsShellmap: True - -Type: Conquest - -Players: - PlayerReference@Nod: - Name: Nod - Race: nod - ColorRamp: 3,255,127,28 - Allies: Nod - Enemies: GDI,Creeps - PlayerReference@GDI: - Name: GDI - Race: gdi - ColorRamp: 31,222,183,24 - Allies: GDI - Enemies: Nod,Creeps - PlayerReference@Neutral: - Name: Neutral - OwnsWorld: True - NonCombatant: True - Race: gdi - PlayerReference@Multi0: - Name: Multi0 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi1: - Name: Multi1 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi2: - Name: Multi2 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi3: - Name: Multi3 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi4: - Name: Multi4 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi5: - Name: Multi5 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Creeps: - Name: Creeps - NonCombatant: True - Race: Random - Enemies: Nod,GDI,Multi0,Multi1,Multi2,Multi3,Multi4,Multi5 - -Actors: - boat1: boat - Location: 45,33 - Owner: GDI - boat2: boat - Location: 39,37 - Owner: GDI - boat3: boat - Location: 70,33 - Owner: GDI - boat4: boat - Location: 79,37 - Owner: GDI - Actor4: fix - Location: 59,44 - Owner: GDI - Actor5: tran - Location: 60,45 - Owner: GDI - Actor6: cycl - Location: 64,44 - Owner: GDI - Actor7: cycl - Location: 64,43 - Owner: GDI - Actor8: cycl - Location: 63,43 - Owner: GDI - Actor9: cycl - Location: 62,43 - Owner: GDI - Actor10: cycl - Location: 61,43 - Owner: GDI - Actor11: cycl - Location: 60,43 - Owner: GDI - Actor12: cycl - Location: 59,43 - Owner: GDI - Actor13: cycl - Location: 58,43 - Owner: GDI - Actor14: cycl - Location: 57,43 - Owner: GDI - Actor15: cycl - Location: 56,43 - Owner: GDI - Actor16: cycl - Location: 56,44 - Owner: GDI - Actor17: atwr - Location: 55,41 - Owner: GDI - Actor18: nuke - Location: 70,45 - Owner: GDI - Actor19: nuke - Location: 72,45 - Owner: GDI - Actor20: hq - Location: 54,42 - Owner: GDI - Actor21: t07 - Location: 53,42 - Owner: GDI - Actor22: tc01 - Location: 53,43 - Owner: GDI - Actor23: e1 - Location: 57,44 - Owner: GDI - Actor24: e2 - Location: 65,44 - Owner: GDI - Actor25: e2 - Location: 64,45 - Owner: GDI - Actor26: atwr - Location: 66,41 - Owner: GDI - Actor27: tc02 - Location: 65,42 - Owner: GDI - Actor28: fact - Location: 11,3 - Owner: Nod - Actor29: nuke - Location: 14,1 - Owner: Nod - Actor30: nuke - Location: 16,1 - Owner: Nod - Actor31: silo - Location: 19,1 - Owner: Nod - Actor32: silo - Location: 19,2 - Owner: Nod - Actor33: proc - Location: 15,3 - Owner: Nod - Actor34: tc04 - Location: 11,0 - Owner: Neutral - Actor37: tc05 - Location: 8,0 - Owner: Neutral - Actor38: tc02 - Location: 8,2 - Owner: Neutral - Actor39: tc04 - Location: 8,3 - Owner: Neutral - Actor40: t06 - Location: 8,6 - Owner: Neutral - Actor43: afld - Location: 9,7 - Owner: Nod - Actor42: hq - Location: 10,4 - Owner: Nod - Actor45: sam - Location: 25,6 - Owner: Nod - Actor46: sam - Location: 29,6 - Owner: Nod - Actor47: sam - Location: 53,2 - Owner: Nod - Actor48: sam - Location: 79,5 - Owner: Nod - Actor49: hand - Location: 15,7 - Owner: Nod - Actor50: cycl - Location: 13,11 - Owner: Nod - Actor51: cycl - Location: 13,10 - Owner: Nod - Actor52: cycl - Location: 12,10 - Owner: Nod - Actor53: cycl - Location: 12,11 - Owner: Nod - Actor54: cycl - Location: 11,11 - Owner: Nod - Actor55: cycl - Location: 10,11 - Owner: Nod - Actor56: cycl - Location: 9,11 - Owner: Nod - Actor57: cycl - Location: 8,11 - Owner: Nod - Actor58: cycl - Location: 8,10 - Owner: Nod - Actor59: cycl - Location: 8,9 - Owner: Nod - Actor60: cycl - Location: 8,8 - Owner: Nod - Actor61: cycl - Location: 8,7 - Owner: Nod - Actor62: brik - Location: 15,14 - Owner: Nod - Actor63: brik - Location: 14,14 - Owner: Nod - Actor64: brik - Location: 14,13 - Owner: Nod - Actor65: brik - Location: 15,13 - Owner: Nod - Actor66: brik - Location: 13,14 - Owner: Nod - Actor67: brik - Location: 12,14 - Owner: Nod - Actor68: brik - Location: 11,14 - Owner: Nod - Actor69: brik - Location: 11,15 - Owner: Nod - Actor70: brik - Location: 10,15 - Owner: Nod - Actor71: brik - Location: 9,15 - Owner: Nod - Actor72: brik - Location: 8,15 - Owner: Nod - Actor73: brik - Location: 19,9 - Owner: Nod - Actor74: brik - Location: 19,10 - Owner: Nod - Actor75: brik - Location: 18,10 - Owner: Nod - Actor76: brik - Location: 18,9 - Owner: Nod - Actor77: brik - Location: 19,8 - Owner: Nod - Actor78: brik - Location: 19,7 - Owner: Nod - Actor79: brik - Location: 20,7 - Owner: Nod - Actor80: brik - Location: 20,6 - Owner: Nod - Actor81: brik - Location: 20,5 - Owner: Nod - Actor82: brik - Location: 21,5 - Owner: Nod - Actor83: brik - Location: 22,5 - Owner: Nod - Actor84: brik - Location: 23,5 - Owner: Nod - Actor85: brik - Location: 24,5 - Owner: Nod - Actor91: brik - Location: 27,5 - Owner: Nod - Actor90: brik - Location: 28,5 - Owner: Nod - Actor89: brik - Location: 29,5 - Owner: Nod - Actor88: brik - Location: 30,5 - Owner: Nod - Actor87: brik - Location: 31,5 - Owner: Nod - Actor35: gun - Location: 20,11 - Owner: Nod - Actor36: gun - Location: 16,14 - Owner: Nod - Actor41: brik - Location: 32,5 - Owner: Nod - Actor44: brik - Location: 32,4 - Owner: Nod - Actor86: brik - Location: 31,4 - Owner: Nod - Actor96: gun - Location: 33,5 - Owner: Nod - Actor97: gun - Location: 39,3 - Owner: Nod - Actor98: nuke - Location: 22,1 - Owner: Nod - Actor99: nuke - Location: 24,1 - Owner: Nod - Actor100: tc04 - Location: 26,0 - Owner: Neutral - Actor101: tc05 - Location: 41,0 - Owner: Neutral - Actor102: t17 - Location: 40,0 - Owner: Neutral - Actor103: tc01 - Location: 51,1 - Owner: Neutral - Actor104: tc03 - Location: 55,1 - Owner: Neutral - Actor105: tc05 - Location: 60,1 - Owner: Neutral - Actor106: t08 - Location: 61,4 - Owner: Neutral - Actor107: tc05 - Location: 67,3 - Owner: Neutral - Actor108: split2 - Location: 73,5 - Owner: Neutral - Actor109: tc04 - Location: 80,0 - Owner: Neutral - Actor110: tc04 - Location: 83,1 - Owner: Neutral - Actor111: tc05 - Location: 85,3 - Owner: Neutral - Actor112: tc02 - Location: 86,6 - Owner: Neutral - Actor92: brik - Location: 26,5 - Owner: Nod - Actor93: brik - Location: 25,5 - Owner: Nod - Actor94: brik - Location: 39,1 - Owner: Nod - Actor95: brik - Location: 39,2 - Owner: Nod - Actor113: brik - Location: 38,2 - Owner: Nod - Actor114: brik - Location: 38,1 - Owner: Nod - Actor115: tc02 - Location: 36,0 - Owner: Neutral - Actor116: proc - Location: 57,4 - Owner: Nod - Actor117: silo - Location: 54,5 - Owner: Nod - Actor118: silo - Location: 54,6 - Owner: Nod - Actor119: e1 - Location: 12,5 - Owner: Nod - Actor120: e1 - Location: 11,6 - Owner: Nod - Actor121: e6 - Location: 14,4 - Owner: Nod - Actor122: e3 - Location: 18,4 - Owner: Nod - Actor123: e3 - Location: 38,3 - Owner: Nod - Actor124: e3 - Location: 59,8 - Owner: Nod - Actor125: e3 - Location: 58,9 - Owner: Nod - Actor126: ltnk - Location: 21,4 - Owner: Nod - Actor127: ltnk - Location: 22,4 - Owner: Nod - Actor128: ltnk - Location: 23,4 - Owner: Nod - Actor129: bggy - Location: 11,10 - Owner: Nod - Actor130: bggy - Location: 10,10 - Owner: Nod - Actor131: gun - Location: 13,16 - Owner: Nod - Actor132: gun - Location: 12,16 - Owner: Nod - Actor133: brik - Location: 9,16 - Owner: Nod - Actor134: brik - Location: 8,16 - Owner: Nod - Actor135: tc01 - Location: 10,16 - Owner: Neutral - Actor136: v07 - Location: 8,17 - Owner: Neutral - Actor137: split3 - Location: 13,20 - Owner: Neutral - Actor138: v01 - Location: 36,16 - Owner: Neutral - Actor139: v02 - Location: 37,19 - Owner: Neutral - Actor140: v03 - Location: 31,18 - Owner: Neutral - Actor141: v11 - Location: 33,19 - Owner: Neutral - Actor142: v04 - Location: 34,16 - Owner: Neutral - Actor143: v06 - Location: 40,17 - Owner: Neutral - Actor144: c1 - Location: 34,18 - Owner: Neutral - Actor145: c4 - Location: 37,21 - Owner: Neutral - Actor146: c9 - Location: 40,15 - Owner: Neutral - Actor147: c5 - Location: 39,16 - Owner: Neutral - Actor148: cycl - Location: 31,20 - Owner: Neutral - Actor149: cycl - Location: 32,20 - Owner: Neutral - Actor150: cycl - Location: 33,20 - Owner: Neutral - Actor151: cycl - Location: 34,20 - Owner: Neutral - Actor152: cycl - Location: 34,21 - Owner: Neutral - Actor153: cycl - Location: 34,22 - Owner: Neutral - Actor154: cycl - Location: 35,22 - Owner: Neutral - Actor155: cycl - Location: 35,23 - Owner: Neutral - Actor156: gun - Location: 34,23 - Owner: Nod - Actor157: sam - Location: 32,22 - Owner: Nod - Actor158: e1 - Location: 32,21 - Owner: Nod - Actor159: e1 - Location: 33,21 - Owner: Nod - Actor160: e1 - Location: 40,12 - Owner: Nod - Actor161: e1 - Location: 39,13 - Owner: Nod - Actor162: cycl - Location: 50,5 - Owner: Nod - Actor163: cycl - Location: 51,5 - Owner: Nod - Actor167: cycl - Location: 51,8 - Owner: Nod - Actor165: cycl - Location: 51,6 - Owner: Nod - Actor166: cycl - Location: 51,7 - Owner: Nod - Actor168: cycl - Location: 51,9 - Owner: Nod - Actor169: cycl - Location: 51,10 - Owner: Nod - Actor170: cycl - Location: 52,10 - Owner: Nod - Actor171: cycl - Location: 52,9 - Owner: Nod - Actor172: tc04 - Location: 47,4 - Owner: Neutral - Actor173: v02 - Location: 49,6 - Owner: Neutral - Actor174: v04 - Location: 49,7 - Owner: Neutral - Actor175: v10 - Location: 47,7 - Owner: Neutral - Actor176: v08 - Location: 47,10 - Owner: Neutral - Actor177: c3 - Location: 48,9 - Owner: Neutral - Actor178: c4 - Location: 44,12 - Owner: Neutral - Actor179: v09 - Location: 44,10 - Owner: Neutral - Actor180: wood - Location: 71,12 - Owner: Neutral - Actor181: wood - Location: 71,13 - Owner: Neutral - Actor182: wood - Location: 71,14 - Owner: Neutral - Actor183: wood - Location: 71,15 - Owner: Neutral - Actor184: wood - Location: 71,16 - Owner: Neutral - Actor185: wood - Location: 71,17 - Owner: Neutral - Actor186: wood - Location: 71,18 - Owner: Neutral - Actor187: wood - Location: 71,19 - Owner: Neutral - Actor188: wood - Location: 47,16 - Owner: Neutral - Actor189: wood - Location: 48,16 - Owner: Neutral - Actor190: wood - Location: 49,16 - Owner: Neutral - Actor191: wood - Location: 50,16 - Owner: Neutral - Actor192: wood - Location: 51,16 - Owner: Neutral - Actor193: wood - Location: 52,16 - Owner: Neutral - Actor194: wood - Location: 52,15 - Owner: Neutral - Actor195: wood - Location: 52,14 - Owner: Neutral - Actor196: wood - Location: 52,13 - Owner: Neutral - Actor197: v18 - Location: 51,15 - Owner: Neutral - Actor198: v18 - Location: 51,14 - Owner: Neutral - Actor199: v18 - Location: 50,14 - Owner: Neutral - Actor200: v18 - Location: 50,15 - Owner: Neutral - Actor201: v16 - Location: 49,14 - Owner: Neutral - Actor202: v16 - Location: 49,15 - Owner: Neutral - Actor203: v16 - Location: 48,15 - Owner: Neutral - Actor204: v16 - Location: 48,14 - Owner: Neutral - Actor205: v16 - Location: 47,14 - Owner: Neutral - Actor206: v16 - Location: 47,15 - Owner: Neutral - Actor207: v14 - Location: 50,13 - Owner: Neutral - Actor208: v14 - Location: 51,13 - Owner: Neutral - Actor212: v06 - Location: 48,13 - Owner: Neutral - Actor213: v07 - Location: 41,20 - Owner: Neutral - Actor211: v15 - Location: 47,13 - Owner: Neutral - Actor215: c1 - Location: 42,21 - Owner: Neutral - Actor216: c7 - Location: 43,20 - Owner: Neutral - Actor217: c10 - Location: 45,22 - Owner: Neutral - Actor218: c9 - Location: 44,21 - Owner: Neutral - Actor219: e1 - Location: 45,27 - Owner: Nod - Actor220: e1 - Location: 46,28 - Owner: Nod - Actor222: v01 - Location: 69,19 - Owner: Neutral - Actor223: t03 - Location: 72,18 - Owner: Neutral - Actor224: tc05 - Location: 61,10 - Owner: Neutral - Actor225: tc04 - Location: 60,12 - Owner: Neutral - Actor226: tc01 - Location: 59,16 - Owner: Neutral - Actor227: tc03 - Location: 57,16 - Owner: Neutral - Actor228: tc04 - Location: 57,17 - Owner: Neutral - Actor229: v04 - Location: 58,19 - Owner: Neutral - Actor230: tc04 - Location: 75,10 - Owner: Neutral - Actor231: tc02 - Location: 75,16 - Owner: Neutral - Actor232: tc05 - Location: 79,17 - Owner: Neutral - Actor233: tc04 - Location: 79,12 - Owner: Neutral - Actor234: tc01 - Location: 83,14 - Owner: Neutral - Actor235: wood - Location: 81,20 - Owner: Neutral - Actor236: wood - Location: 81,21 - Owner: Neutral - Actor237: wood - Location: 81,22 - Owner: Neutral - Actor238: t17 - Location: 82,22 - Owner: Neutral - Actor239: c4 - Location: 84,17 - Owner: Neutral - Actor240: e1 - Location: 79,9 - Owner: Nod - Actor241: e1 - Location: 78,10 - Owner: Nod - Actor242: e3 - Location: 58,1 - Owner: Nod - Actor243: e3 - Location: 52,8 - Owner: Nod - Actor244: cycl - Location: 52,27 - Owner: Nod - Actor245: cycl - Location: 52,26 - Owner: Nod - Actor246: cycl - Location: 51,26 - Owner: Nod - Actor247: cycl - Location: 51,27 - Owner: Nod - Actor248: cycl - Location: 62,26 - Owner: Nod - Actor249: cycl - Location: 62,27 - Owner: Nod - Actor250: cycl - Location: 63,27 - Owner: Nod - Actor251: cycl - Location: 63,26 - Owner: Nod - Actor252: gun - Location: 53,27 - Owner: Nod - Actor253: gun - Location: 50,27 - Owner: Nod - Actor254: gun - Location: 61,27 - Owner: Nod - Actor255: gun - Location: 64,27 - Owner: Nod - Actor256: v03 - Location: 68,21 - Owner: Neutral - Actor257: v02 - Location: 67,19 - Owner: Neutral - Actor258: tc05 - Location: 70,21 - Owner: Neutral - Actor259: v07 - Location: 69,23 - Owner: Neutral - Actor260: c3 - Location: 67,21 - Owner: Neutral - Actor262: c9 - Location: 65,22 - Owner: Neutral - Actor263: c7 - Location: 66,20 - Owner: Neutral - Actor264: e2 - Location: 70,43 - Owner: GDI - Actor265: e2 - Location: 71,43 - Owner: GDI - Actor266: tc04 - Location: 47,42 - Owner: Neutral - Actor267: tc05 - Location: 73,42 - Owner: Neutral - Actor268: tc05 - Location: 44,42 - Owner: Neutral - Actor269: tc01 - Location: 75,44 - Owner: Neutral - Actor270: t11 - Location: 43,44 - Owner: Neutral - Actor271: t01 - Location: 41,41 - Owner: Neutral - Actor272: tc04 - Location: 40,41 - Owner: Neutral - Actor273: tc04 - Location: 38,43 - Owner: Neutral - Actor274: tc05 - Location: 35,42 - Owner: Neutral - Actor275: tc01 - Location: 32,44 - Owner: Neutral - Actor276: tc04 - Location: 30,42 - Owner: Neutral - Actor277: tc05 - Location: 23,42 - Owner: Neutral - Actor278: v03 - Location: 26,44 - Owner: Neutral - Actor279: tc04 - Location: 17,41 - Owner: Neutral - Actor280: tc01 - Location: 18,44 - Owner: Neutral - Actor281: tc04 - Location: 14,43 - Owner: Neutral - Actor282: tc04 - Location: 12,41 - Owner: Neutral - Actor283: tc04 - Location: 9,43 - Owner: Neutral - Actor284: tc04 - Location: 77,41 - Owner: Neutral - Actor285: tc04 - Location: 79,43 - Owner: Neutral - Actor286: tc01 - Location: 82,42 - Owner: Neutral - Actor287: tc05 - Location: 82,43 - Owner: Neutral - Actor288: tc05 - Location: 85,42 - Owner: Neutral - Actor289: wood - Location: 72,26 - Owner: Neutral - Actor290: wood - Location: 71,26 - Owner: Neutral - Actor291: wood - Location: 70,26 - Owner: Neutral - Actor292: wood - Location: 69,26 - Owner: Neutral - Actor293: wood - Location: 68,26 - Owner: Neutral - Actor294: c4 - Location: 71,25 - Owner: Neutral - Actor295: v05 - Location: 72,20 - Owner: Neutral - Actor164: nuke - Location: 8,12 - Owner: Nod - Actor209: nuke - Location: 10,12 - Owner: Nod - Actor210: nuke - Location: 53,45 - Owner: GDI - Actor214: nuke - Location: 55,45 - Owner: GDI - Actor221: jeep - Location: 57,45 - Owner: GDI - lst1: lst - Location: 53,35 - Owner: GDI - Facing: 64 - lst2: lst - Location: 58,35 - Owner: GDI - Facing: 64 - lst3: lst - Location: 63,35 - Owner: GDI - Facing: 64 - ftnk1: ftnk - Location: 67,22 - Owner: Nod - Facing: 228 - ftnk2: ftnk - Location: 65,20 - Owner: Nod - Facing: 192 - tl1: mpspawn - Location: 8,33 - Owner: Neutral - tr1: mpspawn - Location: 87,33 - Owner: Neutral - tl2: mpspawn - Location: 8,35 - Owner: Neutral - tr2: mpspawn - Location: 87,35 - Owner: Neutral - tl3: mpspawn - Location: 8,37 - Owner: Neutral - tr3: mpspawn - Location: 87,37 - Owner: Neutral - -Smudges: - -Rules: - World: - -SpawnMPUnits: - -MPStartLocations: - -CrateSpawner: - CncShellmapScript: - - LST: - Mobile: - Speed: 3 - BOAT: - Mobile: - Speed: 3 - -Sequences: - -Weapons: - -Voices: diff --git a/mods/cnc-classic/maps/straight_and_narrow.oramap b/mods/cnc-classic/maps/straight_and_narrow.oramap deleted file mode 100644 index 0df4083386..0000000000 Binary files a/mods/cnc-classic/maps/straight_and_narrow.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/surgical_incision.oramap b/mods/cnc-classic/maps/surgical_incision.oramap deleted file mode 100644 index b88577ecf3..0000000000 Binary files a/mods/cnc-classic/maps/surgical_incision.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/tiberium_garden.oramap b/mods/cnc-classic/maps/tiberium_garden.oramap deleted file mode 100644 index 735dd5e30a..0000000000 Binary files a/mods/cnc-classic/maps/tiberium_garden.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/village_of_the_unfortunate.oramap b/mods/cnc-classic/maps/village_of_the_unfortunate.oramap deleted file mode 100644 index 3c4bf44591..0000000000 Binary files a/mods/cnc-classic/maps/village_of_the_unfortunate.oramap and /dev/null differ diff --git a/mods/cnc-classic/maps/winter_waterland.oramap b/mods/cnc-classic/maps/winter_waterland.oramap deleted file mode 100644 index 06a87c63d0..0000000000 Binary files a/mods/cnc-classic/maps/winter_waterland.oramap and /dev/null differ diff --git a/mods/cnc-classic/mod.yaml b/mods/cnc-classic/mod.yaml deleted file mode 100644 index 68baf6b44a..0000000000 --- a/mods/cnc-classic/mod.yaml +++ /dev/null @@ -1,142 +0,0 @@ -Metadata: - Title: C&C: TD Classic (WIP) - Description: An emulation of the Original Tiberian Dawn - Version: {DEV_VERSION} - Author: The OpenRA Developers - -Folders: - . - ./mods/cnc - ./mods/cnc/bits - ./mods/cnc-classic/uibits - ./mods/cnc/uibits - ./mods/ra/uibits - ~^/Content/cnc - -Packages: - overrides.mix - bluetib.mix - speech.mix - conquer.mix - sounds.mix - tempicnh.mix - temperat.mix - winter.mix - desert.mix - snow.mix - ~movies-gdi.mix - ~movies-nod.mix - ~movies.mix - ~scores.mix - ~transit.mix - -Rules: - mods/cnc-classic/rules/defaults.yaml - mods/cnc-classic/rules/system.yaml - mods/cnc-classic/rules/structures.yaml - mods/cnc-classic/rules/infantry.yaml - mods/cnc-classic/rules/vehicles.yaml - mods/cnc-classic/rules/trees.yaml - mods/cnc-classic/rules/civilian.yaml - mods/cnc-classic/rules/civilian-desert.yaml - mods/cnc-classic/rules/tech.yaml - mods/cnc-classic/rules/ships.yaml - mods/cnc-classic/rules/aircraft.yaml - -Sequences: - mods/cnc/sequences/structures.yaml - mods/cnc/sequences/vehicles.yaml - mods/cnc/sequences/infantry.yaml - mods/cnc/sequences/map.yaml - mods/cnc/sequences/misc.yaml - # Low priority sequences that break the batch when used - mods/cnc/sequences/civilian.yaml - mods/cnc-classic/sequences/campaign.yaml -Cursors: - mods/cnc/cursors.yaml - -Chrome: - mods/cnc-classic/chrome.yaml - -Assemblies: - mods/ra/OpenRA.Mods.RA.dll - mods/cnc/OpenRA.Mods.Cnc.dll - -ChromeLayout: - mods/ra/chrome/gameinit.yaml - mods/ra/chrome/ingame.yaml - mods/ra/chrome/ingame-chat.yaml - mods/ra/chrome/ingame-observer.yaml - mods/ra/chrome/ingame-fmvplayer.yaml - mods/ra/chrome/mainmenu.yaml - mods/ra/chrome/settings.yaml - mods/ra/chrome/lobby.yaml - mods/ra/chrome/color-picker.yaml - mods/ra/chrome/map-chooser.yaml - mods/ra/chrome/create-server.yaml - mods/ra/chrome/serverbrowser.yaml - mods/ra/chrome/replaybrowser.yaml - mods/ra/chrome/dropdowns.yaml - mods/ra/chrome/modchooser.yaml - mods/ra/chrome/cheats.yaml - mods/ra/chrome/objectives.yaml - -Weapons: - mods/cnc-classic/weapons.yaml - mods/cnc-classic/explosions.yaml - -Movies: - mods/cnc/movies-gdi.yaml - mods/cnc/movies-nod.yaml - -Voices: - mods/cnc/voices.yaml - -Notifications: - mods/cnc-classic/notifications.yaml - -Music: - mods/cnc/music.yaml - -TileSets: - mods/cnc/tilesets/desert.yaml - mods/cnc/tilesets/winter.yaml - mods/cnc/tilesets/snow.yaml - mods/cnc/tilesets/temperat.yaml - - -LoadScreen: RALoadScreen - InstallerMenuWidget: INSTALL_PANEL - TestFile: conquer.mix - LoadScreenImage: mods/cnc-classic/uibits/loadscreen.png - PackageURL: http://open-ra.org/get-dependency.php?file=cnc-packages - -ServerTraits: - LobbyCommands - MasterServerPinger - -ChromeMetrics: - mods/ra/metrics.yaml - -Fonts: - Regular: - Font:FreeSans.ttf - Size:14 - Bold: - Font:FreeSansBold.ttf - Size:14 - Title: - Font:titles.ttf - Size:48 - MediumBold: - Font:FreeSansBold.ttf - Size:18 - BigBold: - Font:FreeSansBold.ttf - Size:24 - Tiny: - Font:FreeSans.ttf - Size:10 - TinyBold: - Font:FreeSansBold.ttf - Size:10 diff --git a/mods/cnc-classic/notifications.yaml b/mods/cnc-classic/notifications.yaml deleted file mode 100644 index 2f3e92741e..0000000000 --- a/mods/cnc-classic/notifications.yaml +++ /dev/null @@ -1,39 +0,0 @@ -Speech: - Notifications: - Repairing: repair1 - LowPower: lopower1 - SilosNeeded: silos1 - PrimaryBuildingSelected: pribldg1 - BuildingCannotPlaceAudio: deploy1 - NewOptions: newopt1 - AbilityInsufficientPower: nopower1 - Win: accom1 - Lose: fail1 - BaseAttack: baseatk1 - HarvesterAttack: - Leave: batlcon1 - StartGame: - UnitReady: unitredy - NoBuild: nobuild1 - Training: bldging1 - OnHold: onhold1 - Cancelled: cancel1 - Building: bldging1 - ConstructionComplete: constru1 - Reinforce: reinfor1 - -Sounds: - Notifications: - RadarUp: comcntr1 - RadarDown: powrdn1 - CashTickUp: - CashTickDown: - LevelUp: text2 - DisablePower: button - EnablePower: button - ChatLine: scold1 - BuildPaletteOpen: button - BuildPaletteClose: button - TabClick: button - ClickSound: button - ClickDisabledSound: scold2 \ No newline at end of file diff --git a/mods/cnc-classic/rules/aircraft.yaml b/mods/cnc-classic/rules/aircraft.yaml deleted file mode 100644 index 2027410b01..0000000000 --- a/mods/cnc-classic/rules/aircraft.yaml +++ /dev/null @@ -1,170 +0,0 @@ -TRAN: - Inherits: ^Helicopter - Valued: - Cost: 1500 - Tooltip: - Name: Chinook Transport - Icon:tranicnh - Description: Fast Infantry Transport Helicopter.\n Unarmed - Buildable: - BuildPaletteOrder: 10 - Prerequisites: hpad - BuiltAt: hpad - Owner: gdi,nod - Selectable: - Bounds: 41,41 - Helicopter: - LandWhenIdle: true - ROT: 5 - Speed: 15 - InitialFacing: 0 - LandableTerrainTypes: Clear,Rough,Road,Ore,Beach - Health: - HP: 90 - Armor: - Type: Light - RevealsShroud: - Range: 0 - RenderUnit: - WithRotor@PRIMARY: - Offset: -597,0,171 - WithRotor@SECONDARY: - Id: rotor_2 - Offset: 597,0,85 - WithShadow: - Cargo: - Types: Infantry - MaxWeight: 5 - PipCount: 5 - -HELI: - Inherits: ^Helicopter - Valued: - Cost: 1200 - Tooltip: - Name: Apache Longbow - Icon: heliicnh - Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks - Buildable: - BuildPaletteOrder: 20 - Prerequisites: hpad, hq - BuiltAt: hpad - Owner: nod - Selectable: - Bounds: 30,24 - Helicopter: - ROT: 4 - Speed: 20 - RearmBuildings: hpad.nod - Health: - HP: 125 - Armor: - Type: Heavy - RevealsShroud: - Range: 0 - Armament: - Weapon: HeliAGGun - LocalOffset: 128,-213,-85, 128,213,-85 - AttackHeli: - FacingTolerance: 20 - LimitedAmmo: - Ammo: 10 - PipCount: 5 - ReloadTicks: 10 - RenderUnit: - WithRotor: - Offset: 0,0,85 - WithMuzzleFlash: - WithShadow: - AutoTarget: - -ORCA: - Inherits: ^Helicopter - Valued: - Cost: 1200 - Tooltip: - Name: Orca - Icon: orcaicnh - Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry - Buildable: - BuildPaletteOrder: 20 - Prerequisites: hpad, hq - BuiltAt: hpad - Owner: gdi - Selectable: - Bounds: 30,24 - Helicopter: - ROT: 4 - Speed: 20 - RearmBuildings: hpad.gdi - Health: - HP: 125 - Armor: - Type: Heavy - RevealsShroud: - Range: 0 - Armament: - Weapon: OrcaAGMissiles - LocalOffset: 427,-171,-213, 427,171,-213 - AttackHeli: - FacingTolerance: 20 - LimitedAmmo: - Ammo: 6 - PipCount: 6 - ReloadTicks: 10 - RenderUnit: - WithShadow: - AutoTarget: - -C17: - ParaDrop: - LZRange: 1 - Inherits: ^Plane - Valued: - Cost: 800 - Tooltip: - Name: Supply Aircraft - Plane: - ROT: 5 - Speed: 35 - Health: - HP: 25 - Armor: - Type: Light - RenderUnit: - WithShadow: - Cargo: -# Types: Infantry, Vehicle - MaxWeight: 5 - PipCount: 5 - Invulnerable: - -Selectable: - -TargetableUnit: - FlyAwayOnIdle: - -A10: - Inherits: ^Plane - Valued: - Cost: 800 - Tooltip: - Name: A10 Bomber - Icon: a10icnh - Plane: - ROT: 4 - Speed: 20 - Health: - HP: 60 - Armor: - Type: Light - RevealsShroud: - Range: 8 - RenderUnit: - WithShadow: - LimitedAmmo: - Ammo: 10 - CarpetBomb: - Weapon: Napalm - Range: 3 - -Selectable: - FlyAwayOnIdle: - diff --git a/mods/cnc-classic/rules/civilian-desert.yaml b/mods/cnc-classic/rules/civilian-desert.yaml deleted file mode 100644 index 755b7a839b..0000000000 --- a/mods/cnc-classic/rules/civilian-desert.yaml +++ /dev/null @@ -1,124 +0,0 @@ -V20: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - EditorTilesetFilter: - RequireTilesets: DESERT - -V21: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - EditorTilesetFilter: - RequireTilesets: DESERT - -V22: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - RequireTilesets: DESERT - -V23: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V24: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - EditorTilesetFilter: - RequireTilesets: DESERT - -V25: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Church - EditorTilesetFilter: - RequireTilesets: DESERT - -V26: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - RequireTilesets: DESERT - -V27: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V28: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V29: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V30: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - RequireTilesets: DESERT - -V31: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - RequireTilesets: DESERT - -V32: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - RequireTilesets: DESERT - -V33: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - RequireTilesets: DESERT - -V34: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V35: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V36: - Inherits: ^CivBuilding - EditorTilesetFilter: - RequireTilesets: DESERT - -V37: - Inherits: ^CivBuilding - Building: - Footprint: __xx_ ___xx - Dimensions: 5,2 - EditorTilesetFilter: - RequireTilesets: DESERT \ No newline at end of file diff --git a/mods/cnc-classic/rules/civilian.yaml b/mods/cnc-classic/rules/civilian.yaml deleted file mode 100644 index 6f16f6ac76..0000000000 --- a/mods/cnc-classic/rules/civilian.yaml +++ /dev/null @@ -1,290 +0,0 @@ -V01: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Church - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V02: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V03: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V04: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V05: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V06: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V07: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V08: - Inherits: ^CivBuilding - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V09: - Inherits: ^CivBuilding - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V10: - Inherits: ^CivBuilding - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V11: - Inherits: ^CivBuilding - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V12: - Inherits: ^CivBuilding - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V13: - Inherits: ^CivBuilding - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V14: - Inherits: ^CivField - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V15: - Inherits: ^CivField - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V16: - Inherits: ^CivField - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V17: - Inherits: ^CivField - EditorTilesetFilter: - ExcludeTilesets: DESERT - -V18: - Inherits: ^CivField - EditorTilesetFilter: - ExcludeTilesets: DESERT - -ARCO: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - -BARB: - Inherits: ^Wall - Health: - HP: 100 - Armor: - Type: Light - Tooltip: - Name: Wire Fence - Icon: barbicnh - -WOOD: - Inherits: ^Wall - Health: - HP: 100 - Armor: - Type: Wood - Tooltip: - Name: Wooden Fence - Icon: woodicnh - -BRIDGE1: - Inherits: ^Bridge - Bridge: - Template: 165 - DestroyedTemplate: 166 - Building: - Footprint: ____ ____ ____ ____ - Dimensions: 4,4 - FreeActor@north: - Actor: bridgehut - SpawnOffset: 2,0 - FreeActor@south: - Actor: bridgehut - SpawnOffset: 0,2 - -BRIDGE2: - Inherits: ^Bridge - Bridge: - Template: 167 - DestroyedTemplate: 168 - Building: - Footprint: _____ _____ _____ _____ _____ - Dimensions: 5,5 - FreeActor@north: - Actor: bridgehut - SpawnOffset: 0,0 - FreeActor@south: - Actor: bridgehut - SpawnOffset: 2,2 - -BRIDGE3: - Inherits: ^Bridge - Bridge: - Template: 169 - DestroyedTemplate: 170 - Building: - Footprint: ______ ______ ______ ______ ______ - Dimensions: 6,5 - FreeActor@north: - Actor: bridgehut - SpawnOffset: 3,0 - FreeActor@south: - Actor: bridgehut - SpawnOffset: 1,2 - -BRIDGE4: - Inherits: ^Bridge - Bridge: - Template: 171 - DestroyedTemplate: 172 - Building: - Footprint: ______ ______ ______ ______ - Dimensions: 6,4 - FreeActor@north: - Actor: bridgehut - SpawnOffset: 1,0 - FreeActor@south: - Actor: bridgehut - SpawnOffset: 3,2 - -BRIDGEHUT: - Building: - Footprint: __ __ - Dimensions: 2,2 - Selectable: - Selectable: false - Bounds: 48,48 - BridgeHut: - TargetableBuilding: - TargetTypes: BridgeHut - -C1: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianMaleVoice - -C2: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - -C3: - Inherits: ^CivInfantry - -C4: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - -C5: - Inherits: ^CivInfantry - -C6: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - -C7: - Inherits: ^CivInfantry - -C8: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - -C9: - Inherits: ^CivInfantry - -C10: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - -VICE: - AppearsOnRadar: - Health: - Radius: 3 - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - Mobile: - Speed: 5 - TerrainSpeeds: - Clear: 90 - Rough: 80 - Road: 100 - Tiberium: 70 - BlueTiberium: 70 - Beach: 80 - Selectable: - Voice: GenericVoice - TargetableUnit: - TargetTypes: Ground - AutoTarget: - ScanRadius: 4 - AttackMove: - HiddenUnderFog: - GainsExperience: - GivesExperience: - Valued: - Cost: 1000 - Tooltip: - Name: Viceroid - Armament: - Weapon: Chemspray - AttackFrontal: - AttackWander: - RenderUnit: - WithMuzzleFlash: \ No newline at end of file diff --git a/mods/cnc-classic/rules/defaults.yaml b/mods/cnc-classic/rules/defaults.yaml deleted file mode 100644 index 0418b2f474..0000000000 --- a/mods/cnc-classic/rules/defaults.yaml +++ /dev/null @@ -1,401 +0,0 @@ -^Vehicle: - AppearsOnRadar: - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Mobile: - Crushes: crate - TerrainSpeeds: - Clear: 25 - Rough: 25 - Road: 25 - Tiberium: 25 - BlueTiberium: 25 - Beach: 25 - ROT: 5 - SelectionDecorations: - Selectable: - Voice: VehicleVoice - TargetableUnit: - TargetTypes: Ground - Buildable: - Queue: Vehicle - Repairable: - Passenger: - CargoType: Vehicle - ActorLostNotification: - Notification: unitlost.aud - AttackMove: - AcceptsCloakCrate: - WithSmoke: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - DebugMuzzlePositions: - -^Tank: - AppearsOnRadar: - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Mobile: - Crushes: wall, crate, infantry - TerrainSpeeds: - Clear: 25 - Rough: 25 - Road: 25 - Tiberium: 25 - BlueTiberium: 25 - Beach: 25 - ROT: 5 - SelectionDecorations: - Selectable: - Voice: VehicleVoice - TargetableUnit: - TargetTypes: Ground - Buildable: - Queue: Vehicle - Passenger: - CargoType: Vehicle - ActorLostNotification: - Notification: unitlost.aud - AttackMove: - AcceptsCloakCrate: - WithSmoke: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - DebugMuzzlePositions: - -^Helicopter: - AppearsOnRadar: - UseLocation: yes - TargetableUnit: - TargetTypes: Air - SelectionDecorations: - Selectable: - Voice: VehicleVoice - Helicopter: - RepairBuildings: fix - RearmBuildings: hpad - LandWhenIdle: false - Buildable: - Queue: Aircraft - ActorLostNotification: - Notification: unitlost.aud - DebugMuzzlePositions: - Explodes: - Weapon: HeliExplode - EmptyWeapon: HeliExplode - -^Infantry: - AppearsOnRadar: - Health: - Radius: 3 - Armor: - Type: None - RevealsShroud: - # Range: 4 - Range: 3 - # default range value for infantry is 1 in C&C, but OpenRA renders vision slightly differently. - AutoTarget: - ScanRadius: 4 - Mobile: - Crushes: crate - SharesCell: true - TerrainSpeeds: - Clear: 90 - Rough: 90 - Road: 90 - Tiberium: 90 - PathingCost: 1000 - BlueTiberium: 90 - PathingCost: 1000 - Beach: 90 - SelectionDecorations: - Selectable: - Voice: GenericVoice - TargetableUnit: - TargetTypes: Ground - Buildable: - Queue: Infantry - TakeCover: - RenderInfantryProne: - AttackMove: - Passenger: - CargoType: Infantry - PoisonedByTiberium: - ActorLostNotification: - Notification: unitlost.aud - SpawnViceroid: - Probability: 2 - CrushableInfantry: - DetectCloaked: - Range: 1 - DebugMuzzlePositions: - -^CivInfantry: - Inherits: ^Infantry - -Buildable: - -AutoTarget: - -TakeCover: - -RenderInfantryProne: - AppearsOnRadar: - SelectionDecorations: - Selectable: - Voice: CivilianMaleVoice - Bounds: 12,17,0,-9 - Valued: - Cost: 10 - Tooltip: - Name: Civilian - Mobile: - Speed: 4 - Health: - # HP: 25 - HP: 5 - RevealsShroud: - Range: 3 #arbitrary. Assuming it should be 1, like infantry. - # In practice, it seems that OpenRA renders vision range differently. Assuming it should be 1 for this unit. - Armament: - Weapon: Pistol - AttackFrontal: - ActorLostNotification: - Notification: civdead1.aud - NotifyAll: true - ScaredyCat: - RenderInfantryPanic: - AttackMove: - JustMove: yes - CrushableInfantry: - -^Plane: - AppearsOnRadar: - UseLocation: yes - SelectionDecorations: - Selectable: - Voice: GenericVoice - TargetableUnit: - TargetTypes: Air - ActorLostNotification: - Notification: unitlost.aud - DebugMuzzlePositions: - Explodes: - Weapon: HeliExplode - EmptyWeapon: HeliExplode - -^Ship: - AppearsOnRadar: - Mobile: - Crushes: crate - TerrainSpeeds: - Water: 100 - SelectionDecorations: - Selectable: - Voice: GenericVoice - TargetableUnit: - TargetTypes: Ground, Water - ActorLostNotification: - Notification: unitlost.aud - AttackMove: - DebugMuzzlePositions: - -^Building: - AppearsOnRadar: - SelectionDecorations: - Selectable: - Priority: 3 - TargetableBuilding: - TargetTypes: Ground, C4 - Armor: - Type: Wood - RepairableBuilding: - RepairPercent: 40 - RepairStep: 14 - Building: - Dimensions: 1,1 - Footprint: x - BuildSounds: constru2.aud, hvydoor1.aud - SellSounds: cashturn.aud - TerrainTypes: Clear,Road - SoundOnDamageTransition: - DamagedSound: xplos.aud - DestroyedSound: crumble.aud - Buildable: - Queue: Building - GivesBuildableArea: - RenderBuilding: - WithBuildingExplosion: - DeadBuildingState: - EmitInfantryOnSell: - ValuePercent: 40 - ActorTypes: e6,e1 - MustBeDestroyed: - CaptureNotification@GDI: - Race: gdi - Notification: gdicapt1.aud - CaptureNotification@NOD: - Race: nod - Notification: nodcapt1.aud - ActorLostNotification: - Notification: strclost.aud - EditorAppearance: - RelativeToTopLeft: yes - AutoTargetIgnore: - ShakeOnDeath: - Sellable: - Capturable: - CaptureCompleteTime: 0 - CapturableBar: - DebugMuzzlePositions: - -^CivBuilding: - Inherits: ^Building - -DeadBuildingState: - -Buildable: - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Wood - Building: - RenderBuilding: - WithBuildingExplosion: - -RepairableBuilding: - -Capturable: - -CapturableBar: - -Sellable: - Tooltip: - Name: Civilian Building - -^CivBuildingHusk: - AppearsOnRadar: - Building: - Dimensions: 1,1 - Footprint: x - RenderBuilding: - EditorAppearance: - RelativeToTopLeft: yes - Tooltip: - Name: Civilian Building (Destroyed) - -^TechBuilding: - Inherits: ^CivBuilding - Capturable: - CaptureCompleteTime: 0 - CapturableBar: - RepairableBuilding: - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - -^CivField: - Inherits: ^CivBuilding - -Selectable: - Tooltip: - Name: Field - -WithBuildingExplosion: - -^CivFieldHusk: - AppearsOnRadar: - Building: - Dimensions: 1,1 - Footprint: _ - EditorAppearance: - RelativeToTopLeft: yes - Tooltip: - Name: Field (Destroyed) - BelowUnits: - -^Wall: - AppearsOnRadar: - Building: - Dimensions: 1,1 - Footprint: x - BuildSounds: hvydoor1.aud - Adjacent: 7 - TerrainTypes: Clear,Road - TargetableBuilding: - TargetTypes: Ground, Wall - Wall: - CrushClasses: wall - CrushSound: sandbag2.aud - SelectionDecorations: - Selectable: - Priority: 1 - RenderBuildingWall: - HasMakeAnimation: false - Palette: staticterrain - EditorAppearance: - RelativeToTopLeft: yes - AutoTargetIgnore: - Sellable: - -^HeavyWall: - AppearsOnRadar: - Building: - Dimensions: 1,1 - Footprint: x - BuildSounds: hvydoor1.aud - Adjacent: 7 - TerrainTypes: Clear,Road - TargetableBuilding: - TargetTypes: Ground, Wall - Wall: - CrushClasses: wall - CrushSound: sandbag2.aud - LineBuild: - Range: 8 - SelectionDecorations: - Selectable: - Priority: 1 - RenderBuildingWall: - HasMakeAnimation: false - Palette: staticterrain - EditorAppearance: - RelativeToTopLeft: yes - AutoTargetIgnore: - Sellable: - -^Tree: - Tooltip: - Name: Tree - RenderBuilding: - Palette: staticterrain - Building: - Footprint: __ x_ - Dimensions: 2,2 - AppearsOnRadar: - RadarColorFromTerrain: - Terrain: Tree - EditorAppearance: - RelativeToTopLeft: yes - -^Rock: - Tooltip: - Name: Rock - RenderBuilding: - Palette: staticterrain - Building: - Footprint: __ x_ - Dimensions: 2,2 - AppearsOnRadar: - RadarColorFromTerrain: - Terrain: Tree - EditorAppearance: - RelativeToTopLeft: yes - -^Bridge: - Tooltip: - Name: Bridge - TargetableBuilding: - TargetTypes: Ground, Water - BelowUnits: - Health: - HP: 500 - SoundOnDamageTransition: - DamagedSound: xplos.aud - DestroyedSound: xplobig4.aud diff --git a/mods/cnc-classic/rules/infantry.yaml b/mods/cnc-classic/rules/infantry.yaml deleted file mode 100644 index fa99a1afae..0000000000 --- a/mods/cnc-classic/rules/infantry.yaml +++ /dev/null @@ -1,232 +0,0 @@ -E1: - Inherits: ^Infantry - Valued: - Cost: 100 - Tooltip: - Name: Minigunner - Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles - Icon: e1icnh - Buildable: - BuildPaletteOrder: 10 - Owner: gdi, nod - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 4 - Health: - HP: 50 - Armament: - Weapon: M16 - AttackFrontal: - RenderInfantryProne: - IdleAnimations: idle1,idle2,idle3,idle4 - DetectCloaked: - Range: 2 - -E2: - Inherits: ^Infantry - Valued: - Cost: 160 - Tooltip: - Name: Grenadier - Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles - Icon: e2icnh - Buildable: - BuildPaletteOrder: 40 - Prerequisites: pyle - Owner: gdi - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 5 - Health: - HP: 50 - Armament: - Weapon: Grenade - LocalOffset: 0,0,427 - FireDelay: 15 - AttackFrontal: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - Explodes: - Weapon: GrenadierExplode - EmptyWeapon: GrenadierExplode - Chance: 50 - DetectCloaked: - Range: 2 - -E3: - Inherits: ^Infantry - Valued: - Cost: 300 - Tooltip: - Name: Rocket Soldier - Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry - Icon: e3icnh - Buildable: - BuildPaletteOrder: 20 - Owner: nod, gdi - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 3 - TerrainSpeeds: - Clear: 100 - Rough: 100 - Road: 100 - Tiberium: 100 - PathingCost: 1000 - BlueTiberium: 100 - PathingCost: 1000 - Beach: 100 - Health: - HP: 25 - RevealsShroud: - Range: 3 - # range value is 1 in C&C, but OpenRA renders vision slightly differently - Armament: - Weapon: Rockets - LocalOffset: 256,43,341 - FireDelay: 5 - AttackFrontal: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - DetectCloaked: - Range: 2 - -E4: - Inherits: ^Infantry - Valued: - Cost: 200 - Tooltip: - Name: Flamethrower - Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles - Icon: e4icnh - Buildable: - BuildPaletteOrder: 40 - Owner: nod - Prerequisites: hand - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 5 - Health: - HP: 70 - Armament: - Weapon: Flamethrower - LocalOffset: 85,0,171 - FireDelay: 3 - AttackFrontal: - WithMuzzleFlash: - RenderInfantryProne: - IdleAnimations: idle1,idle2 -#explodes somehow - DetectCloaked: - Range: 2 - -E5: - Inherits: ^Infantry - Valued: - Cost: 300 - Tooltip: - Name: Chem Warrior - Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles - Icon: e5icnh - Buildable: - BuildPaletteOrder: 50 - Owner: nod - Prerequisites: tmpl - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 4 - TerrainSpeeds: - Tiberium: 100 - PathingCost: 100 - BlueTiberium: 100 - PathingCost: 100 - Health: - HP: 70 - Armament: - Weapon: Chemspray - LocalOffset: 85,0,384 - FireDelay: 3 - AttackFrontal: - WithMuzzleFlash: - -PoisonedByTiberium: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - DetectCloaked: - Range: 2 - -E6: - Inherits: ^Infantry - Valued: - Cost: 500 - Tooltip: - Name: Engineer - Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything - Icon: e6icnh - Buildable: - BuildPaletteOrder: 30 - Owner: gdi,nod - Selectable: - Bounds: 12,17,0,-6 - Mobile: - Speed: 4 - Health: - HP: 25 - RevealsShroud: - Range: 4 - # range value is 2 in C&C, but OpenRA renders vision slightly differently - Passenger: - PipType: Yellow - EngineerRepair: - RepairsBridges: - Captures: - CaptureTypes: building, husk - -AutoTarget: - AttackMove: - JustMove: true - RenderInfantryProne: - IdleAnimations: idle1,idle2 - DetectCloaked: - Range: 2 - -RMBO: - Inherits: ^Infantry - Valued: - Cost: 1000 - Tooltip: - Icon: rmboicnh - Name: Commando - Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles - Buildable: - BuildPaletteOrder: 50 - Owner: gdi, nod - Prerequisites: techbuilding - Selectable: - Bounds: 12,17,0,-6 - Voice: CommandoVoice - Mobile: - Speed: 5 - Health: - HP: 100 - Passenger: - PipType: Red - RevealsShroud: - Range: 7 - # range value is 5 in C&C, but OpenRA renders vision slightly differently - AutoTarget: - ScanRadius: 5 - C4Demolition: - C4Delay: 45 - Armament: - Weapon: Sniper - AttackFrontal: - RenderInfantryProne: - IdleAnimations: idle1,idle2,idle3 - AnnounceOnBuild: - AnnounceOnKill: - DetectCloaked: - Range: 2 diff --git a/mods/cnc-classic/rules/ships.yaml b/mods/cnc-classic/rules/ships.yaml deleted file mode 100644 index 041049e78a..0000000000 --- a/mods/cnc-classic/rules/ships.yaml +++ /dev/null @@ -1,66 +0,0 @@ -BOAT: - Inherits: ^Ship - Valued: - Cost: 300 - Tooltip: - Name: Gunboat - Icon: boaticnh - Health: - HP: 700 - Armor: - Type: Heavy - Mobile: - InitialFacing:64 - ROT: 4 - Speed: 2 - OnRails: true - RevealsShroud: - Range: 7 - Turreted: - ROT: 7 - Offset: 640,0,171 - Armament: - Weapon: BoatMissile - LocalOffset: 213,-180,0, 213,128,0, 213,0,0 - AttackTurreted: - RenderGunboat: - AutoTarget: - AllowMovement: false - WithSmoke: - -LST: - Inherits: ^Ship - Valued: - Cost: 300 - Tooltip: - Name: Landing Craft - Mobile: - Crushes: crate - TerrainSpeeds: - Clear: 100 - Rough: 100 - Road: 100 - Water: 100 - Tiberium: 100 - BlueTiberium: 100 - Beach: 100 - River: 100 - InitialFacing:0 - ROT: 4 - Speed: 10 - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 7 - RenderUnit: - RenderCargo: - -Selectable: - Cargo: - Types: Infantry, Vehicle - MaxWeight: 5 - PipCount: 5 - AttackMove: - JustMove: true - diff --git a/mods/cnc-classic/rules/structures.yaml b/mods/cnc-classic/rules/structures.yaml deleted file mode 100644 index ff01cfa38b..0000000000 --- a/mods/cnc-classic/rules/structures.yaml +++ /dev/null @@ -1,819 +0,0 @@ -FACT: - Inherits: ^Building - -Buildable: - Valued: - Cost: 5000 - Tooltip: - Name: Construction Yard - Icon: mcvicnh - Description: Builds structures - Building: - Power: 15 - Footprint: xxx xxx - Dimensions: 3,2 - Health: - HP: 800 - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Production: - Produces: Building,Defense - Transforms: - IntoActor: mcv - Offset:1,1 - Facing: 108 - BaseBuilding: - ProductionBar: - Bib: - -NUKE: - Inherits: ^Building - Valued: - Cost: 300 - Tooltip: - Name: Power Plant - Icon: nukeicnh - Description: Provides power for other structures - ProvidesCustomPrerequisite: - Prerequisite: anypower - Buildable: - BuildPaletteOrder: 10 - Owner: gdi,nod - Building: - Power: 100 - Footprint: x_ xx - Dimensions: 2,2 - Health: - HP: 400 - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - -PROC: - Inherits: ^Building - Valued: - Cost: 2000 - Tooltip: - Name: Tiberium Refinery - Icon: procicnh - Description: Processes raw Tiberium to sell it for cash. - Buildable: - BuildPaletteOrder: 20 - Prerequisites: anypower - Owner: gdi,nod - Building: - Power: -30 - Footprint: _x_ xxx === - Dimensions: 3,3 - Health: - HP: 900 - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - TiberiumRefinery: - DockOffset: 0,2 - TickLifetime: 30 - TickVelocity: 1 - TickRate: 125 - StoresOre: - PipColor: Green - PipCount: 10 - Capacity: 1000 - Selectable: - Bounds: 73,72 - CustomSellValue: - Value: 600 - CustomBuildTimeValue: - Value: 900 - FreeActor: - Actor: HARV - InitialActivity: FindResources - SpawnOffset: 1,2 - Facing: 64 - -RenderBuilding: - RenderBuildingRefinery: - -NUK2: - Inherits: ^Building - Valued: - Cost: 700 - Tooltip: - Name: Advanced Power Plant - Icon:nuk2icnh - Description: Provides more power, cheaper than the \nstandard Power Plant - ProvidesCustomPrerequisite: - Prerequisite: anypower - Buildable: - BuildPaletteOrder: 30 - Prerequisites: nuke - Owner: gdi,nod - Building: - Power: 200 - Footprint: x_ xx - Dimensions: 2,2 - Health: - HP: 600 - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - -SILO: - Inherits: ^Building - Valued: - Cost: 150 - Tooltip: - Name: Tiberium Silo - Icon: siloicnh - Description: Stores processed Tiberium - Buildable: - Queue: Building - BuildPaletteOrder: 200 - Prerequisites: proc - Owner: gdi,nod - Building: - Power: -10 - Footprint: xx - Dimensions: 2,1 - GivesBuildableArea: - Health: - HP: 300 - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - RenderBuildingSilo: - StoresOre: - PipCount: 15 - PipColor: Green - Capacity: 1500 - Selectable: - Bounds: 49,24 - -RenderBuilding: - -EmitInfantryOnSell: - Bib: - -PYLE: - Inherits: ^Building - Valued: - Cost: 300 - Tooltip: - Name: Barracks - Icon: pyleicnh - Description: Trains infantry - ProvidesCustomPrerequisite: - Prerequisite: barracks - Buildable: - BuildPaletteOrder: 40 - Prerequisites: anypower - Owner: gdi - Building: - Power: -20 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 800 - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - RallyPoint: - Exit@1: - SpawnOffset: -10,2 - ExitCell: 0,1 - Exit@2: - SpawnOffset: 7,7 - ExitCell: 1,1 - Production: - Produces: Infantry - ProductionBar: - -HAND: - Inherits: ^Building - Valued: - Cost: 300 - Tooltip: - Name: Hand of Nod - Icon: handicnh - Description: Trains infantry - ProvidesCustomPrerequisite: - Prerequisite: barracks - Buildable: - BuildPaletteOrder: 40 - Prerequisites: anypower - Owner: nod - Building: - Power: -20 - Footprint: __ xx xx - Dimensions: 2,3 - Health: - HP: 800 - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - RallyPoint: - Exit@1: - SpawnOffset: 12,24 - ExitCell: 1,2 - Production: - Produces: Infantry - ProductionBar: - -AFLD: - Inherits: ^Building - Valued: - Cost: 2000 - Tooltip: - Name: Airstrip - Icon: afldicnh - Description: Provides a dropzone for vehicle reinforcements - ProvidesCustomPrerequisite: - Prerequisite: vehicleproduction - Buildable: - BuildPaletteOrder: 50 - Prerequisites: proc - Owner: nod - Building: - Power: -30 - Footprint: xxxx xxxx - Dimensions: 4,2 - Health: - HP: 1000 - Armor: - Type: Heavy - RevealsShroud: - Range: 7 - # Range: 5 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - RallyPoint: - RallyPoint: 4,2 - BelowUnits: - Exit@1: - SpawnOffset: -24,0 - ExitCell: 3,1 - ProductionAirdrop: - Produces: Vehicle - ProductionBar: - -WEAP: -#light - Inherits: ^Building - Valued: - Cost: 2000 - Tooltip: - Name: Weapons Factory - Icon: weapicnh - Description: Assembly point for vehicle reinforcements - ProvidesCustomPrerequisite: - Prerequisite: vehicleproduction - Buildable: - BuildPaletteOrder: 50 - Prerequisites: proc - Owner: gdi - Building: - Power: -30 - Footprint: ___ xxx === - Dimensions: 3,3 - Health: - HP: 400 - Armor: - Type: Light - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - -RenderBuilding: - RenderBuildingWarFactory: - RallyPoint: - RallyPoint: 0,3 - Exit@1: - SpawnOffset: -8,-8 - ExitCell: 0,2 - Production: - Produces: Vehicle - ProductionBar: - -HPAD.GDI: - Inherits: ^Building - Valued: - Cost: 1500 - CustomSellValue: - Value: 300 - Tooltip: - Name: Helipad (GDI) - Icon:hpadicnh - Description: Produces and reloads helicopters - ProvidesCustomPrerequisite: - Prerequisite: hpad - RenderBuilding: - Image: hpad - Buildable: - BuildPaletteOrder: 60 - Prerequisites: barracks - Owner: gdi - Building: - Power: -10 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 800 - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - FreeActor: - Actor: ORCA - Facing: 3 - SpawnOffset: 1,2 - Exit@1: -# SpawnOffset: 0,0 - SpawnOffset: 0,-6 - Production: - Produces: Aircraft - BelowUnits: - Reservable: - RepairsUnits: - RallyPoint: - ProductionBar: - Bib: - -HPAD.NOD: - Inherits: ^Building - Valued: - Cost: 1500 - CustomSellValue: - Value: 300 - Tooltip: - Name: Helipad (Nod) - Icon:hpadicnh - Description: Produces and reloads helicopters - ProvidesCustomPrerequisite: - Prerequisite: hpad - RenderBuilding: - Image: hpad - Buildable: - BuildPaletteOrder: 60 - Prerequisites: barracks - Owner: nod - Building: - Power: -10 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 800 - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - FreeActor: - Actor: HELI - SpawnOffset: 1,1 - Exit@1: - SpawnOffset: 0,0 -# SpawnOffset: 0,-6 - Production: - Produces: Aircraft - BelowUnits: - Reservable: - RepairsUnits: - RallyPoint: - ProductionBar: - Bib: - -HQ: - RequiresPower: - CanPowerDown: - Inherits: ^Building - Valued: - Cost: 1000 - Tooltip: - Name: Communications Center - Icon: hqicnh - Description: Provides an overview of the battlefield.\n Requires power to operate. - Buildable: - BuildPaletteOrder: 70 - Prerequisites: proc - Owner: gdi,nod - Building: - Power: -40 - Footprint: x_ xx - Dimensions: 2,2 - Health: - HP: 1000 - RevealsShroud: - Range: 12 - # Range: 10 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - ProvidesRadar: - -FIX: - Inherits: ^Building - Valued: - Cost: 1200 - Tooltip: - Name: Repair Facility - Icon: fixicnh - Description: Repairs vehicles and allows the\nconstruction of additional bases. - Buildable: - BuildPaletteOrder: 80 - Prerequisites: anypower - Owner: gdi,nod - Building: - Power: -30 - Footprint: _x_ xxx _x_ - Dimensions: 3,3 - Health: - HP: 800 - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - BelowUnits: - Reservable: - RepairsUnits: - RallyPoint: - -EYE: -#wood - RequiresPower: - CanPowerDown: - Inherits: ^Building - Valued: - Cost: 2800 - Tooltip: - Name: Advanced Communications Center - Icon: eyeicnh - Description: Provides access to the Ion Cannon.\n Requires power to operate. - ProvidesCustomPrerequisite: - Prerequisite: techbuilding - Buildable: - BuildPaletteOrder: 100 - Prerequisites: hq - Owner: gdi - Building: - Power: -200 - Footprint: x_ xx - Dimensions: 2,2 - Health: - HP: 1000 - RevealsShroud: - Range: 12 - # Range: 10 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - ProvidesRadar: - IonCannonPower: - Image: ionicnh - ChargeTime: 280 - Description: Ion Cannon - LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. - BeginChargeSound: ionchrg1.aud - EndChargeSound: ionredy1.aud - LaunchSound: ion1.aud - SelectTargetSound: select1.aud - SupportPowerChargeBar: - -TMPL: - RequiresPower: - CanPowerDown: - Inherits: ^Building - Valued: - Cost: 3000 - Tooltip: - Name: Temple of Nod - Icon: tmplicnh - Description: Place of worship and secret missile silo.\nRequires power to operate. - ProvidesCustomPrerequisite: - Prerequisite: techbuilding - Buildable: - BuildPaletteOrder: 100 - Prerequisites: hq - Owner: nod - Building: - Power: -150 - Footprint: ___ xxx xxx - Dimensions: 3,3 - Health: - HP: 2000 - Armor: - Type: Light - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate - Bib: - NukePower: - Image: atomicnh - ChargeTime: 405 - Description: Nuclear Strike - LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area. - BeginChargeSound: - EndChargeSound: nukavail.aud - SelectTargetSound: select1.aud - LaunchSound: nukemisl.aud - MissileWeapon: atomic - SupportPowerChargeBar: - -OBLI: - RequiresPower: - Inherits: ^Building - Valued: - Cost: 1500 - Tooltip: - Name: Obelisk of Light - Icon:obliicnh - Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft - Buildable: - Queue: Defense - BuildPaletteOrder: 60 - Prerequisites: hq - Owner: nod - Building: - Power: -150 - Footprint: _ x - Dimensions: 1,2 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Light - RevealsShroud: - Range: 9 - # Range: 5 - # RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA). - # (Range of Obelisk laser is 7.5) - RenderBuildingCharge: - ChargeAudio: obelpowr.aud - QuantizedFacings: 8 - Turreted: - ROT:255 - Armament: - Weapon: Laser - LocalOffset: 0,0,725 - FireDelay: 8 - AttackTurreted: - AutoTarget: - -RenderBuilding: - RenderRangeCircle: - -EmitInfantryOnSell: -# RenderDetectionCircle: - DetectCloaked: - Range: 5 - -CYCL: - Inherits: ^Wall - Valued: - Cost: 75 -# CustomSellValue: -# Value: 0 - Tooltip: - Name: Chain Link Barrier - Icon:cyclicnh - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. - Buildable: - Queue: Defense - BuildPaletteOrder: 20 - Prerequisites: fact - Owner: gdi, nod - Health: - HP: 50 - Armor: - Type: Wall - -SBAG: - Inherits: ^Wall - Valued: - Cost: 50 -# CustomSellValue: -# Value: 0 - Tooltip: - Name: Sandbag Barrier - Icon:sbagicnh - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. - Buildable: - Queue: Defense - BuildPaletteOrder: 10 - Prerequisites: fact - Owner: gdi, nod - Health: - HP: 25 - Armor: - Type: Wall - -BRIK: - Inherits: ^HeavyWall - Valued: - Cost: 100 -# CustomSellValue: -# Value: 0 - Tooltip: - Name: Concrete Barrier - Icon:brikicnh - Description: Stop units and blocks enemy fire. - Buildable: - Queue: Defense - BuildPaletteOrder: 30 - Prerequisites: vehicleproduction - Owner: gdi,nod - Health: - HP: 200 - Armor: - Type: Concrete - Wall: - CrushClasses: heavywall - -CrushSound: - SoundOnDamageTransition: - DestroyedSound: crumble.aud - -GUN: - Inherits: ^Building - Valued: - Cost: 600 - Tooltip: - Name: Turret - Icon: gunicnh - Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft - Buildable: - Queue: Defense - BuildPaletteOrder: 40 - Prerequisites: barracks - Owner: nod - Building: - Power: -20 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 7 - # Range: 5 - # RevealShroud range was set to equal 1 + its weapon range (6) (due to possible rendering issues with shroud for OpenRA) - Turreted: - ROT: 12 - InitialFacing: 50 - RenderBuildingTurreted: - Armament: - Weapon: TurretGun - LocalOffset: -71,0,85 - AttackTurreted: - AutoTarget: - -AutoTargetIgnore: - -RenderBuilding: - -DeadBuildingState: - RenderRangeCircle: -# RenderDetectionCircle: - DetectCloaked: - Range: 5 - -SAM: - Inherits: ^Building - RequiresPower: - Valued: - Cost: 750 - Tooltip: - Name: SAM Site - Icon: samicnh - Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks - Buildable: - Queue: Defense - BuildPaletteOrder: 50 - Prerequisites: hand - Owner: nod - Building: - Power: -20 - Footprint: xx - Dimensions: 2,1 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - # Range: 3 - Range: 5 - # Range set to arbitrary length more in line with what you would expect from a guard tower. (SAM missile's range is 15) - Turreted: - ROT: 7 - InitialFacing: 0 - RenderBuildingTurreted: - Armament: - Weapon: SAMMissile - AttackPopupTurreted: - WithMuzzleFlash: - AutoTarget: - -RenderBuilding: - RenderRangeCircle: - -GTWR: -#wood - Inherits: ^Building - Valued: - Cost: 500 - Tooltip: - Name: Guard Tower - Icon: gtwricnh - Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Buildable: - Queue: Defense - BuildPaletteOrder: 50 - Prerequisites: barracks - Owner: gdi - Building: - Power: -10 - -GivesBuildableArea: - Health: - HP: 400 - RevealsShroud: - Range: 6 - # Range: 3 - # RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA) - Armament: - Weapon: HighV - LocalOffset: 256,0,256 - AttackTurreted: - AutoTarget: - RenderBuilding: - QuantizedFacings: 8 - -AutoTargetIgnore: - DetectCloaked: - Range: 3 -# RenderDetectionCircle: - RenderRangeCircle: - WithMuzzleFlash: - Turreted: - ROT:255 - -ATWR: - Inherits: ^Building - RequiresPower: - Valued: - Cost: 1000 - Tooltip: - Name: Advanced Guard Tower - Icon: atwricnh - Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry - Buildable: - Queue: Defense - BuildPaletteOrder: 60 - Prerequisites: hq - Owner: gdi - Building: - Power: -20 - Footprint: _ x - Dimensions: 1,2 - -GivesBuildableArea: - Health: - HP: 600 - Armor: - Type: Light - RevealsShroud: - Range: 7 - # Range: 4 - # RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA) - Turreted: - ROT:255 - Armament: - Weapon: TowerMissle - LocalOffset: 299,299,-85, 299,-299,-85 - LocalYaw: -100,100 - AttackTurreted: - AutoTarget: - RenderBuilding: - QuantizedFacings: 8 - -AutoTargetIgnore: - DetectCloaked: - Range: 4 - -# custom prerequisites: -BARRACKS: - Tooltip: - Name: Infantry Production - Description: Infantry Production - -VEHICLEPRODUCTION: - Tooltip: - Name: Vehicle Production - Description: Vehicle Production - -ANYPOWER: - Tooltip: - Name: Power Plant - Description: Power Plant - -HPAD: - Tooltip: - Name: Helipad - Description: Helipad diff --git a/mods/cnc-classic/rules/system.yaml b/mods/cnc-classic/rules/system.yaml deleted file mode 100644 index 58e6ffcf31..0000000000 --- a/mods/cnc-classic/rules/system.yaml +++ /dev/null @@ -1,373 +0,0 @@ -Player: - TechTree: - ClassicProductionQueue@Building: - Type: Building - BuildSpeed: .4 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Defense: - Type: Defense - BuildSpeed: .4 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Vehicle: - Type: Vehicle - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Infantry: - Type: Infantry - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Aircraft: - Type: Aircraft - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - PlaceBuilding: - SupportPowerManager: - ConquestVictoryConditions: - PowerManager: - AllyRepair: - PlayerResources: - InitialCash: 5000 - ActorGroupProxy: - DeveloperMode: - HackyAI@Default: - Name:Easy AI - BuildingFractions: - proc: 20% - nuke: 9% - pyle: 5% - hand: 5% - hq: 4% - nuk2: 9% - weap: 9% - afld: 9% - gtwr: 5% - gun: 5% - atwr: 9% - obli: 7% - sam: 7% - eye: 1% - tmpl: 1% - silo: 4% - fix: 1% - hpad: 2% - UnitsToBuild: - e1: 14% - e3: 7% - e2: 10% - e4: 7% - e5: 5% - harv: 1% - bggy: 5% - bike: 40% - ltnk: 25% - ftnk: 10% - arty: 60% - stnk: 40% - jeep: 5% - mtnk: 20% - msam: 40% - htnk: 50% - heli: 5% - orca: 5% - PlayerColorPalette: - BasePalette: terrain - RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190 - DebugResourceCash: - DebugResourceOre: - DebugResourceOreCapacity: - Shroud: - Fog: false - BaseAttackNotifier: - PlayerStatistics: - -World: - OpenWidgetAtGameStart: - Widget: INGAME_ROOT - ObserverWidget: OBSERVER_ROOT - CloakPaletteEffect: - ScreenShaker: - WaterPaletteRotation: - NukePaletteEffect: - BuildingInfluence: - ChooseBuildTabOnSelect: - BridgeLayer: - Bridges: bridge1, bridge2, bridge3, bridge4 - CrateSpawner: - Minimum: 1 - Maximum: 255 - SpawnInterval: 180 - WaterChance: 0 - PaletteFromCurrentTileset@terrain: - Name: terrain - ShadowIndex: 4 - PaletteFromCurrentTileset@static: - Name: staticterrain - ShadowIndex: 4 - PaletteFromFile@chrome: - Name: chrome - Filename: temperat.pal - ShadowIndex: 3 - PaletteFromFile@effect: - Name: effect - Filename: temperat.pal - ShadowIndex: 4 - PaletteFromFile@colorpicker: - Name: colorpicker - Filename: temperat.pal - ShadowIndex: 4 - AllowModifiers: false - PaletteFromRGBA@shadow: - Name: shadow - R: 0 - G: 0 - B: 0 - A: 140 - PaletteFromRGBA@cloak: - Name: cloak - R: 0 - G: 0 - B: 0 - A: 140 - PaletteFromRGBA@highlight: - Name: highlight - R: 255 - G: 255 - B: 255 - A: 128 - PaletteFromRGBA@disabled: - Name: disabled - R: 0 - G: 0 - B: 0 - A: 180 - ShroudPalette: - Country@gdi: - Name: GDI - Race: gdi - Country@nod: - Name: Nod - Race: nod - BibLayer: - ResourceLayer: - ResourceClaimLayer: - ResourceType@green-tib: - ResourceType: 1 - Palette: staticterrain - TerrainType: Tiberium - SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 - ValuePerUnit: 35 - Name: Tiberium - PipColor: Green - AllowedTerrainTypes: Clear,Road - AllowUnderActors: false - ResourceType@blue-tib: - ResourceType: 2 - Palette: staticterrain - TerrainType: BlueTiberium - SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 - ValuePerUnit: 75 - Name: BlueTiberium - PipColor: Blue - AllowedTerrainTypes: Clear,Road - AllowUnderActors: false - SmudgeLayer@SCORCH: - Type:Scorch - SmokePercentage:50 - Types:sc1,sc2,sc3,sc4,sc5,sc6 - Depths:1,1,1,1,1,1 - SmudgeLayer@CRATER: - Type:Crater - Types:cr1,cr2,cr3,cr4,cr5,cr6 - Depths:5,5,5,5,5,5 - SpawnMapActors: - CreateMPPlayers: - MPStartLocations: - SpawnMPUnits: - SpatialBins: - BinSize: 4 - PathFinder: - ValidateOrder: - DebugPauseState: - -CRATE: - Tooltip: - Name: Crate - Crate: - Lifetime: 600 - TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach -# All shares have been multiplied by 10 from the values in C&C's rules.ini -# For cash, the rules.ini says shares==50, and the maximum cash=2000. I've never seen above 1000 in playing cnc, though. maybe 1000 is max in multiplayer? - GiveCashCrateAction@200: - Amount: 200 - SelectionShares: 100 - UseCashTick: yes - GiveCashCrateAction@400: - Amount: 400 - SelectionShares: 100 - UseCashTick: yes - GiveCashCrateAction@600: - Amount: 600 - SelectionShares: 100 - UseCashTick: yes - GiveCashCrateAction@800: - Amount: 800 - SelectionShares: 100 - UseCashTick: yes - GiveCashCrateAction@1000: - Amount: 1000 - SelectionShares: 100 - UseCashTick: yes - CloakCrateAction: - SelectionShares: 50 - InitialDelay: 25 - CloakDelay: 90 - CloakSound: trans1.aud - UncloakSound: trans1.aud - Effect: cloak - ExplodeCrateAction@fire: - Weapon: Napalm.Crate - SelectionShares: 50 - ExplodeCrateAction@boom: - Weapon: CrateExplosion - SelectionShares: 50 - ExplodeCrateAction@atomic: - Weapon: Atomic - SelectionShares: 10 - RevealMapCrateAction: - SelectionShares: 10 - Effect: reveal-map - HideMapCrateAction: - SelectionShares: 10 - Effect: hide-map - SupportPowerCrateAction@napalm: - SelectionShares: 30 - Proxy: powerproxy.napalm - SupportPowerCrateAction@ion: - SelectionShares: 10 - Proxy: powerproxy.ion - SupportPowerCrateAction@nuke: - SelectionShares: 0 - Proxy: powerproxy.nuke -# Viceroid is currently disabled as a precaution since Scott said that it might cause problems if a map doesn't have "Creeps" as a team name. -# GiveUnitCrateAction@vice: -# SelectionShares: 50 -# Unit: vice -# Owner: Creeps -# The total shares for receiving a unit should be 200, so I made each unit (14 total) have 14 shares. 14 x 14 = 196, which is close. -# There are 2 or 3 different kinds of infantry crates you should get, so once those get included, the value of the other unit crates should be adjusted, so that the total is close to 200. - GiveUnitCrateAction@bggy: - SelectionShares: 14 - Unit: bggy - GiveUnitCrateAction@bike: - SelectionShares: 14 - Unit: bike - GiveUnitCrateAction@jeep: - SelectionShares: 14 - Unit: jeep - GiveUnitCrateAction@apc: - SelectionShares: 14 - Unit: apc - GiveUnitCrateAction@ltnk: - SelectionShares: 14 - Unit: ltnk - GiveUnitCrateAction@arty: - SelectionShares: 14 - Unit: arty - GiveUnitCrateAction@ftnk: - SelectionShares: 14 - Unit: ftnk - GiveUnitCrateAction@mtnk: - SelectionShares: 14 - Unit: mtnk - GiveUnitCrateAction@msam: - SelectionShares: 14 - Unit: msam - GiveUnitCrateAction@stnk: - SelectionShares: 14 - Unit: stnk - GiveUnitCrateAction@htnk: - SelectionShares: 14 - Unit: htnk - GiveUnitCrateAction@mlrs: - SelectionShares: 14 - Unit: htnk - GiveUnitCrateAction@harv: - SelectionShares: 14 - Unit: harv - GiveMcvCrateAction: - SelectionShares: 14 - NoBaseSelectionShares: 9001 - Unit: mcv - RenderSimple: - BelowUnits: - ProximityCaptor: - Types:Crate - Passenger: - -powerproxy.napalm: - AirstrikePower: - Image: bombicnh - ChargeTime: 160 - Description: Air Strike - LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. - OneShot: yes - AllowMultiple: no #should be "yes", but the feature is broken - EndChargeSound: airredy1.aud - SelectTargetSound: select1.aud - UnitType: a10 - -powerproxy.ion - IonCannonPower: - Image: ionicnh - ChargeTime: 200 - Description: Ion Cannon - LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. - OneShot: yes - AllowMultiple: no #should be "yes", but the feature is broken - BeginChargeSound: ionchrg1.aud - EndChargeSound: ionredy1.aud - LaunchSound: ion1.aud - SelectTargetSound: select1.aud - -#nuke is broken, using it will crash the game. -powerproxy.nuke: - NukePower: - Image: atomicnh - ChargeTime: 260 - Description: Nuclear Strike - LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area. - OneShot: yes - AllowMultiple: no #should be "yes", but the feature is broken - BeginChargeSound: - EndChargeSound: nukavail.aud - SelectTargetSound: select1.aud - LaunchSound: nukemisl.aud - MissileWeapon: atomic -# SpawnOffset: 28,12 - -mpspawn: - Waypoint: - RenderEditorOnly: - -waypoint: - Waypoint: - RenderEditorOnly: diff --git a/mods/cnc-classic/rules/tech.yaml b/mods/cnc-classic/rules/tech.yaml deleted file mode 100644 index 3396f5be32..0000000000 --- a/mods/cnc-classic/rules/tech.yaml +++ /dev/null @@ -1,49 +0,0 @@ -# Oil Derrick -V19: - Inherits: ^TechBuilding - CashTrickler: - Building: - Footprint: x - Dimensions: 1,1 - Tooltip: - Name: Oil Derrick - LeavesHusk: - HuskActor: V19.Husk - -V19.Husk: - Inherits: ^CivBuildingHusk - WithFire: - Building: - Footprint: x - Dimensions: 1,1 - Tooltip: - Name: Oil Derrick (Destroyed) - -# Hospital -HOSP: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Hospital - RepairsUnits: - -# Bio Lab -BIO: - Inherits: ^TechBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Biological Lab - -# Prison / Tech Center -MISS: - Inherits: ^CivBuilding - RenderBuilding: - Building: - Footprint: xxx xxx - Dimensions: 3,2 - Tooltip: - Name: Tech Center diff --git a/mods/cnc-classic/rules/trees.yaml b/mods/cnc-classic/rules/trees.yaml deleted file mode 100644 index 1e0058bb0c..0000000000 --- a/mods/cnc-classic/rules/trees.yaml +++ /dev/null @@ -1,139 +0,0 @@ -SPLIT2: - Inherits: ^Tree - RenderBuilding: - Palette: staticterrain - SeedsResource: - ResourceType:Tiberium - Interval: 55 - Tooltip: - Name: Blossom Tree - RadarColorFromTerrain: - Terrain: Tiberium - -SPLIT3: - Inherits: ^Tree - RenderBuilding: - Palette: staticterrain - SeedsResource: - ResourceType:Tiberium - Interval: 55 - Tooltip: - Name: Blossom Tree - RadarColorFromTerrain: - Terrain: Tiberium - -ROCK1: - Inherits: ^Rock -ROCK2: - Inherits: ^Rock -ROCK3: - Inherits: ^Rock -ROCK4: - Inherits: ^Rock -ROCK5: - Inherits: ^Rock -ROCK6: - Inherits: ^Rock -ROCK7: - Inherits: ^Rock - -T01: - Inherits: ^Tree - -T02: - Inherits: ^Tree - -T03: - Inherits: ^Tree - -T04: - Inherits: ^Tree - -T05: - Inherits: ^Tree - -T06: - Inherits: ^Tree - -T07: - Inherits: ^Tree - -T08: - Inherits: ^Tree - Building: - Footprint: x_ - Dimensions: 2,1 - -T09: - Inherits: ^Tree - Building: - Footprint: x_ - Dimensions: 2,1 - -T10: - Inherits: ^Tree - Building: - Footprint: __ xx -T11: - Inherits: ^Tree - Building: - Footprint: __ xx - -T12: - Inherits: ^Tree - -T13: - Inherits: ^Tree - -T14: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -T15: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -T16: - Inherits: ^Tree - -T17: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 -T18: - Inherits: ^Tree - -TC01: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -TC02: - Inherits: ^Tree - Building: - Footprint: _x_ xx_ - Dimensions: 3,2 - -TC03: - Inherits: ^Tree - Building: - Footprint: xx_ xx_ - Dimensions: 3,2 - -TC04: - Inherits: ^Tree - Building: - Footprint: ____ xxx_ x___ - Dimensions: 4,3 - -TC05: - Inherits: ^Tree - Building: - Footprint: __x_ xxx_ _xx_ - Dimensions: 4,3 \ No newline at end of file diff --git a/mods/cnc-classic/rules/vehicles.yaml b/mods/cnc-classic/rules/vehicles.yaml deleted file mode 100644 index 6a3ea13a93..0000000000 --- a/mods/cnc-classic/rules/vehicles.yaml +++ /dev/null @@ -1,501 +0,0 @@ -MCV: - Inherits: ^Tank - Valued: - Cost: 5000 - Tooltip: - Name: Mobile Construction Vehicle - Icon: mcvicnh - Description: Deploys into another Construction Yard.\n Unarmed - Buildable: - BuildPaletteOrder: 100 - Prerequisites: techbuilding - Owner: gdi,nod - Selectable: - Priority: 3 - Mobile: - Speed: 12 - Health: - HP: 600 - Armor: - Type: Light - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Transforms: - IntoActor: fact - Offset:-1,-1 - Facing: 108 - TransformSounds: constru2.aud, hvydoor1.aud - NoTransformSounds: deploy1.aud - RenderUnit: - MustBeDestroyed: - AttackMove: - JustMove:true - BaseBuilding: - -AcceptsCloakCrate: - Explodes: - Weapon: McvExplode - -HARV: - Inherits: ^Tank - Valued: - Cost: 1400 - Tooltip: - Name: Harvester - Icon: harvicnh - Description: Collects Tiberium for processing.\n Unarmed - Buildable: - BuildPaletteOrder: 5 - Prerequisites: proc - Owner: gdi,nod - Selectable: - Priority: 7 - Bounds: 36,36 - Harvester: - Resources: Tiberium, BlueTiberium - PipCount: 7 - Capacity: 28 - UnloadTicksPerBale: 16 - FullyLoadedSpeed: 100% - Mobile: - Speed: 12 - Health: - HP: 600 - Armor: - Type: Light - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - RenderUnit: - AttackMove: - JustMove:true - Explodes: - Weapon: McvExplode - -JEEP: - Inherits: ^Vehicle - Valued: - Cost: 400 - Tooltip: - Name: Hum-Vee - Icon: jeepicnh - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 20 - Prerequisites: weap - Owner: gdi - Mobile: - ROT: 10 - Speed: 30 - Health: - HP: 150 - Armor: - Type: Light - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 10 - Offset: -85,0,171 - Armament: - Weapon: MachineGun - AttackTurreted: - WithMuzzleFlash: - RenderUnitTurreted: - AutoTarget: - -APC: - Inherits: ^Tank - Valued: - Cost: 700 - Tooltip: - Name: Armored Personnel Carrier - Icon: apcicnh - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry - Buildable: - BuildPaletteOrder: 30 - Prerequisites: pyle - Owner: gdi - Mobile: - ROT: 5 - Speed: 26 - Health: - HP: 200 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 10 - Armament: - Weapon: MachineGun - AttackFrontal: - WithMuzzleFlash: - RenderUnitTurreted: - AutoTarget: - Cargo: - Types: Infantry - MaxWeight: 5 - PipCount: 5 - UnloadFacing: 220 - -BGGY: - Inherits: ^Vehicle - Valued: - Cost: 300 - Tooltip: - Name: Nod Buggy - Icon: bggyicnh - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 20 - Prerequisites: afld - Owner: nod - Mobile: - ROT: 10 - Speed: 30 - Health: - HP: 140 - Armor: - Type: Light - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 10 - Offset: -43,0,128 - Armament: - Weapon: MachineGun - AttackTurreted: - WithMuzzleFlash: - RenderUnitTurreted: - AutoTarget: - -BIKE: - Inherits: ^Vehicle - Valued: - Cost: 500 - Tooltip: - Name: Recon Bike - Icon: bikeicnh - Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry - Buildable: - BuildPaletteOrder: 30 - Prerequisites: afld - Owner: nod - Mobile: - ROT: 10 - Speed: 40 - Health: - HP: 160 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - # Range: 2 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Armament: - Weapon: BikeRockets - LocalOffset: -128, -170, 170, -128, 170, 170 - LocalYaw: 100, -100 - AttackFrontal: - RenderUnit: - AutoTarget: - -ARTY: - Inherits: ^Tank - Valued: - Cost: 450 - Tooltip: - Name: Artillery - Icon:artyicnh - Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 50 - Prerequisites: afld - Owner: nod - Mobile: - ROT: 2 - Speed: 12 - Health: - HP: 75 - Armor: - Type: Light - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Armament: - Weapon: ArtilleryShell - LocalOffset: 299, 0, 128 - AttackFrontal: - RenderUnit: - AutoTarget: - Explodes: - Weapon: UnitExplode - EmptyWeapon: UnitExplode - -FTNK: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Flame Tank - Icon: ftnkicnh - Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft - Buildable: - BuildPaletteOrder: 60 - Prerequisites: hq - Owner: nod - Mobile: - ROT: 5 - Speed: 18 - Health: - HP: 300 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Armament: - Weapon: BigFlamer - LocalOffset: 213,213,-85, 213,-213,-85 - AttackFrontal: - RenderUnit: - AutoTarget: - WithMuzzleFlash: - Explodes: - Weapon: BigNapalmExplode - EmptyWeapon: BigNapalmExplode - -LTNK: - Inherits: ^Tank - Valued: - Cost: 600 - Tooltip: - Name: Light Tank - Icon: ltnkicnh - Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 40 - Prerequisites: afld - Owner: nod - Mobile: - Speed: 18 - Health: - HP: 300 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 5 - Armament: - Weapon: 70mm - Recoil: 85 - RecoilRecovery: 17 - LocalOffset: -128,0,85 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - -MTNK: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Medium Tank - Icon: mtnkicnh - Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft - Buildable: - BuildPaletteOrder: 40 - Prerequisites: weap - Owner: gdi - Mobile: - Speed: 18 - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - # Range: 3 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 5 - Armament: - # Weapon: 120mm - Weapon: 105mm - Recoil: 128 - RecoilRecovery: 26 - LocalOffset: 0,0,43 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - Selectable: - Bounds: 34,34 - -HTNK: - Inherits: ^Tank - Valued: - Cost: 1500 - Tooltip: - Name: Mammoth Tank - Icon: htnkicnh - Description: Heavily armored GDI Tank.\n Strong vs Everything - Buildable: - BuildPaletteOrder: 60 - Prerequisites: fix - Owner: gdi - Mobile: - Crushes: wall, heavywall, crate, infantry - Speed: 12 - Health: - HP: 600 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 -# Range: 4 -# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 2 - Armament@PRIMARY: - Weapon: 120mmDual - LocalOffset: 800, 180, 340, 800, -180, 340 - Recoil: 170 - RecoilRecovery: 42 - Armament@SECONDARY: - Weapon: MammothMissiles - LocalOffset: -85, 384, 340, -85, -384, 340 - LocalYaw: -100, 100 - Recoil: 42 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - SelfHealing: - Ticks: 10 - DamageCooldown: 200 - Explodes: - Weapon: MammothExplode - Selectable: - Bounds: 40,38,0,-3 - -MSAM: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Rocket Launcher - Icon: msamicnh - Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 50 - Prerequisites: techbuilding - Owner: gdi, nod - Mobile: - Speed: 18 - Health: - HP: 100 - Armor: - Type: Light - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 255 - Offset: -256,0,128 - Armament: - Weapon: 227mm - LocalOffset: 213,128,0, 213,-128,0 - AttackFrontal: - RenderUnitTurretedAim: - AutoTarget: - Explodes: - Weapon: MammothExplode - -MLRS: - Inherits: ^Tank - Valued: - Cost: 750 - Tooltip: - Name: SSM Launcher - Icon: mlrsicnh - Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 80 - Prerequisites: obli - Owner: nod - Mobile: - Speed: 18 - Health: - HP: 120 - Armor: - Type: Light - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Turreted: - ROT: 5 - Offset: -128,0,128 - # AlignWhenIdle: true - Armament@PRIMARY: - Weapon: HonestJohn - LocalOffset: 0,-171,0 - Armament@SECONDARY: - Weapon: HonestJohn - LocalOffset:0,171,0 - AttackFrontal: - RenderUnitTurretedAim: - AutoTarget: - Explodes: - Weapon: BigNapalmExplode - EmptyWeapon: BigNapalmExplode - -STNK: - Inherits: ^Tank - Valued: - Cost: 900 - Tooltip: - Name: Stealth Tank - Icon: stnkicnh - Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks - Buildable: - BuildPaletteOrder: 70 - Prerequisites: hq - Owner: nod - Mobile: - Speed: 30 - Crushes: crate, infantry - Health: - HP: 110 - Armor: - Type: Light - RevealsShroud: - Range: 6 - # Range: 4 - # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. - Cloak: - InitialDelay: 90 - CloakDelay: 90 - CloakSound: trans1.aud - UncloakSound: trans1.aud - Armament: - Weapon: 227mm.stnk - LocalOffset: 213,43,128, 213,-43,128 - AttackFrontal: - RenderUnit: - AutoTarget: - InitialStance: HoldFire - TargetableUnit: diff --git a/mods/cnc-classic/sequences/campaign.yaml b/mods/cnc-classic/sequences/campaign.yaml deleted file mode 100644 index 82fe2cb195..0000000000 --- a/mods/cnc-classic/sequences/campaign.yaml +++ /dev/null @@ -1,31 +0,0 @@ -lst: - idle: - Start: 0 - Facings: 4 - unload: - Start: 0 - Facings: 4 - -boat: - left: - Start: 0 - Facings: 32 - left-damaged: - Start: 32 - left-critical: - Start: 64 - left-wake: wake - Start: 6 - Length: 6 - right: - Start: 96 - Facings: 32 - right-damaged: - Start: 128 - Facings: 32 - right-critical: - Start: 160 - Facings: 32 - right-wake: wake - Start: 0 - Length: 6 \ No newline at end of file diff --git a/mods/cnc-classic/sequences/misc.yaml b/mods/cnc-classic/sequences/misc.yaml deleted file mode 100644 index 485db322cd..0000000000 --- a/mods/cnc-classic/sequences/misc.yaml +++ /dev/null @@ -1,281 +0,0 @@ -fire: - 1: fire1 - Start: 0 - Length: * - 2: fire2 - Start: 0 - Length: * - -120mm: - idle: - Start: 0 - -smoke_m: - idle: - Start: 0 - Length: * - loop: - Start: 49 - Length: 42 - end: - Start: 0 - Length: 26 - -laserfire: - idle:veh-hit3 - Start: 0 - Length: * - -dragon: - idle: - Start: 0 - Facings: 32 - -smokey: - idle: - Start: 0 - Length: * - -bomb: - idle: - Start: 0 - Length: * - -missile: - idle: - Start: 0 - Facings: 32 - -patriot: - idle: - Start: 0 - Facings: 32 - -explosion: - 1: piff - Start: 0 - Length: * - 2: piffpiff - Start: 0 - Length: * - 3: napalm2 #napalm explosion - Start: 0 - Length: * - 4: veh-hit3 #small vehicle explosion - Start: 0 - Length: * - 5: veh-hit2 #grenadier pop - like artillery explosion but smaller - Start: 0 - Length: * - 1w: piff - Start: 0 - Length: * - 2w: piffpiff - Start: 0 - Length: * - 3w: napalm2 - Start: 0 - Length: * - 4w: veh-hit3 - Start: 0 - Length: * - 5w: veh-hit2 - Start: 0 - Length: * - 8: art-exp1 #artillery explosion - Start: 0 - Length: * - 6: atomsfx - Start: 0 - Length: * - 6w: atomsfx - Start: 0 - Length: * - veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc. - Start: 0 - Length: * - piff: piff - Start: 0 - Length: * - piffs: piffpiff - Start: 0 - Length: * - chemball: chemball #same size as small_napalm, but bright green. - Start: 0 - Length: * - small_napalm: napalm1 #not used by much. currently used for flamethrower. - Start: 0 - Length: * - med_napalm: napalm2 #explosion for bomblets - Start: 0 - Length: * - big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?) - Start: 0 - Length: * - small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc. - Start: 0 - Length: * - med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) - Start: 0 - Length: * - big_frag: frag3 #Same as med_frag, except fire hangs around longer. - Start: 0 - Length: * - small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. - Start: 0 - Length: * - poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, - Start: 0 - Length: * - small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?) - Start: 0 - Length: * - building: fball1 #Large explosion, for when a building explodes. - Start: 0 - Length: * - -rank: - rank: - Start: 0 - Length: * - -rallypoint: - flag:flagfly - Start: 0 - Length: * - circles:fpls - Start: 0 - Length: * - -select: - repair: - Start: 2 - -allyrepair: - repair: - Start: 0 - Length: * - Tick: 160 - -crate: - idle: wcrate - Start: 0 - land: wcrate - Start: 0 - -crate-effects: - airstrike: deviator - Start: 0 - Length: * - nuke: missile2 - Start: 0 - Length: * - dollar: dollar - Start: 0 - Length: * - reveal-map: radarcrate - Start: 0 - Length: * - hide-map: empulse - Start: 0 - Length: * - heal: healcrate - Start: 0 - Length: * - mine: mine - Start: 0 - Length: * - redskull: rapid - Start: 0 - Length: * - cloak: cloakcrate - Start: 0 - Length: * - levelup: levelup - Start: 0 - Length: * - Tick: 200 - -miss: - idle: - Start: 0 - damaged-idle: - Start: 2 - -atomicup: - idle: - Start: 0 - Length: * - -atomicdn: - idle: - Start: 0 - Length: * - -atomic: - up: atomicup - Start: 0 - Length: * - down: atomicdn - Start: 0 - Length: * - -ionsfx: - idle: - Start: 0 - Length: * - -bomblet: - idle: - Start: 0 - Length: * - -mpspawn: - idle: - Start: 0 - Length: * - -waypoint: - idle: - Start: 0 - Length: * - -clock: - idle: hclock - Start: 0 - Length: * -pips: - pip-empty: - Start: 0 - pip-green: - Start: 1 - pip-yellow: - Start: 2 - pip-gray: - Start: 3 - pip-red: - Start: 4 - pip-blue: - Start: 5 - groups: pdigits - Start: 0 - Length: * - tag-primary: hpips - Start: 2 - -overlay: - build-valid: - Start: 0 - build-invalid: - Start: 1 - target-select: - Start: 2 - target-valid: - Start: 0 - target-invalid: - Start: 1 - -moveflsh: - idle: - Start: 0 - Length: * diff --git a/mods/cnc-classic/uibits/buttons.png b/mods/cnc-classic/uibits/buttons.png deleted file mode 100644 index 1d43c97c0f..0000000000 Binary files a/mods/cnc-classic/uibits/buttons.png and /dev/null differ diff --git a/mods/cnc-classic/uibits/chrome-gdi.png b/mods/cnc-classic/uibits/chrome-gdi.png deleted file mode 100644 index 39267ded71..0000000000 Binary files a/mods/cnc-classic/uibits/chrome-gdi.png and /dev/null differ diff --git a/mods/cnc-classic/uibits/chrome-nod.png b/mods/cnc-classic/uibits/chrome-nod.png deleted file mode 100644 index c910aaf1a3..0000000000 Binary files a/mods/cnc-classic/uibits/chrome-nod.png and /dev/null differ diff --git a/mods/cnc-classic/uibits/dialog.png b/mods/cnc-classic/uibits/dialog.png deleted file mode 100644 index e354e7539a..0000000000 Binary files a/mods/cnc-classic/uibits/dialog.png and /dev/null differ diff --git a/mods/cnc-classic/uibits/loadscreen.png b/mods/cnc-classic/uibits/loadscreen.png deleted file mode 100644 index 85e73515c3..0000000000 Binary files a/mods/cnc-classic/uibits/loadscreen.png and /dev/null differ diff --git a/mods/cnc-classic/uibits/tabs.png b/mods/cnc-classic/uibits/tabs.png deleted file mode 100644 index b16ad92595..0000000000 Binary files a/mods/cnc-classic/uibits/tabs.png and /dev/null differ diff --git a/mods/cnc-classic/weapons.yaml b/mods/cnc-classic/weapons.yaml deleted file mode 100644 index a26f25f030..0000000000 --- a/mods/cnc-classic/weapons.yaml +++ /dev/null @@ -1,755 +0,0 @@ -# cleaned up the file a bit. -# is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc. - -Pistol: - ROF: 7 - Range: 1.75 - Report: GUN18 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - None: 100% - Wood: 50% - Light: 50% - Heavy: 25% - Concrete: 25% - InfDeath: 2 - Explosion: 1 - Damage: 1 - -M16: - ROF: 20 - Range: 2 - Report: MGUN2 - ValidTargets: Ground, -Wall - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - None: 100% - Wood: 50% - Light: 50% - Heavy: 25% - Conrete: 25% - Explosion: 1 - InfDeath: 1 - Damage: 15 - -Rockets: - ROF: 60 - Range: 4 - Report: BAZOOK1 - ValidTargets: Ground, Air - Projectile: Missile - Arm: 0 - High: yes - Shadow: no - Proximity: yes - Inaccuracy: 3 - Image: DRAGON - ROT: 10 - Trail: smokey - Speed: 25 -# ^ 35 in 0504 - RangeLimit: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 30 - -Grenade: - ROF: 50 - Range: 3.5 - Projectile: Bullet - Speed: 8 - High: yes - Angle: .1 -# weapon is "lobbed" in C&C. Looks close enough. - Inaccuracy: 5 -# no information on inaccuracy in cncrules.ini - Image: BOMB - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - InfDeath: 3 - Explosion: 5 - ImpactSound: xplos - SmudgeType: Crater - Damage: 50 - -Flamethrower: - ROF: 50 - Range: 2 - Report: FLAMER2 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 8 - Versus: - None: 90% - Wood: 100% - Light: 60% - Heavy: 25% - Concrete: 50% - InfDeath: 5 - ImpactSound: flamer2 - SmudgeType: Scorch - Damage: 35 - -Chemspray: - ROF: 70 - Range: 2 - Report: FLAMER2 - Projectile: Bullet - Speed: 100 - Warhead: - Damage: 80 - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - InfDeath: 6 -# ^InfDeath was 2 in original. Chemical death looks kind of cooler, though. - SmudgeType: Scorch - ImpactSound: xplos - - -Sniper: - Report: RAMGUN2 - ROF: 40 - Range: 5.5 - Projectile: Bullet - Speed: 100 - Warhead: - Damage: 100 - Spread: 1 - Versus: - None: 100% - Wood: 5% - Light: 5% - Heavy: 5% - Concrete: 5% - InfDeath: 1 - - -MachineGun: - ROF: 30 - Range: 4 - Report: MGUN11 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - None: 100% - Wood: 50% - Light: 50% - Heavy: 25% - Concrete: 25% - InfDeath: 2 - Explosion: 1 - Damage: 15 - -BikeRockets: - ROF: 60 - Range: 4 - Report: BAZOOK1 - ValidTargets: Ground, Air - Projectile: Missile - Arm: 2 - High: yes - Shadow: no - Proximity: yes - Inaccuracy: 3 - Image: DRAGON - ROT: 5 - Trail: smokey - Speed: 25 - RangeLimit: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 30 - -BigFlamer: - ROF: 42 - Range: 2 - Report: FLAMER2 - Projectile: Bullet - Speed: 100 - Burst:2 - BurstDelay: 8 - Warhead: - Spread: 8 - Versus: - None: 90% - Wood: 100% - Light: 60% - Heavy: 25% - Concrete: 50% - InfDeath: 5 -# Explosion: 3 - ImpactSound: flamer2 - SmudgeType: Scorch - Damage: 50 - -ArtilleryShell: - ROF: 65 - Range: 6 - MinRange: 2 - Report: TNKFIRE2 - Projectile: Bullet - Speed: 12 - High: yes - Angle: .09 - Inaccuracy: 30 - Image: 120MM - Warhead: - Damage: 150 - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - InfDeath: 3 - Explosion: 8 - SmudgeType: Crater - ImpactSound: XPLOSML2 - -70mm: - ROF: 60 - Range: 4 - Report: TNKFIRE3 - Projectile: Bullet - Image: 120MM - Speed: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 25 - -105mm: - ROF: 50 - Range: 4.75 - Report: TNKFIRE4 - Projectile: Bullet - Image: 120MM - Speed: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 30 - -120mm: - ROF: 80 - Range: 4.75 - Report: TNKFIRE6 - Projectile: Bullet - Image: 120MM - Speed: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 40 - -120mmDual: - ROF: 72 - Range: 4.75 - Report: TNKFIRE6 - Burst: 2 - BurstDelay: 8 - Projectile: Bullet - Image: 120MM - Speed: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 40 - -MammothMissiles: - ROF: 72 - Range: 5 - Report: ROCKET1 - ValidTargets: Ground, Air - Burst: 2 - BurstDelay: 8 - Projectile: Missile - Arm: 0 - High: yes - Shadow: no - Proximity: yes - Inaccuracy: 3 - Image: DRAGON - ROT: 10 - Trail: smokey - Speed: 25 - RangeLimit: 35 - Warhead: - Spread: 3 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100 - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 75 - -227mm: - ROF: 72 - Range: 6 -# MinRange: 2 - Burst: 2 - BurstDelay: 8 - Report: ROCKET1 - ValidTargets: Ground, Air - Projectile: Missile - Arm: 2 - High: yes - Shadow: no - Inaccuracy: 20 -#inaccuracy only has "yes" for Heatseeker - Angle: 0.1 - Image: DRAGON - ROT: 5 - Trail: smokey - Speed: 20 - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% -#ora InfDeath: 4 - InfDeath: 3 - Explosion: 4 -# Explosion: frag3 - ImpactSound: xplobig4 - SmudgeType: Crater - Damage: 75 - -227mm.stnk: - ROF: 52 - Range: 4 -# Report: ROCKET1 - Report: BZAOOK1 - Burst: 2 - BurstDelay: 8 - ValidTargets: Ground, Air - Projectile: Missile - Arm: 2 - High: no - Shadow: yes - Proximity: yes - Inaccuracy: 5 -#no hard value for inaccuracy given in cncrules.ini - Image: DRAGON - ROT: 5 - Trail: smokey - Speed: 25 - RangeLimit: 55 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 5 -#cnc haven't confirmed what explosion it does - ImpactSound: xplos - SmudgeType: Crater - Damage: 30 - -HonestJohn: - ROF: 200 -#fires every 14 seconds -# fires once, then 8 seconds later, then at 16 seconds, then at 30. - Range: 10 - Report: ROCKET1 - Projectile: Bullet - Arm: 10 - High: yes - Shadow: yes - Proximity: yes - Inaccuracy: 5 -#no inaccuracy info is provided in cncrules.ini - Image: patriot - Trail: smokey - Speed: 15 - RangeLimit: 35 - Angle: .15 - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - InfDeath: 5 - Explosion: 3 -# Explosion: big_napalm - ImpactSound: flamer2 - SmudgeType: Crater - Damage: 100 - -OrcaAGMissiles: - ROF: 52 - Burst: 2 - BurstDelay: 8 - Range: 4 - Report: BAZOOK1 - ValidTargets: Ground - Projectile: Missile - Arm: 0 - High: yes - Shadow: no - Proximity: yes - Inaccuracy: 3 - Image: DRAGON - ROT: 10 - Trail: smokey - Speed: 25 - RangeLimit: 30 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 -# Explosion: 4 - Explosion: 5 -# ^ it looks like small arty explosion in C&C Gold - ImpactSound: xplos - SmudgeType: Crater - Damage: 30 - -HeliAGGun: - ROF: 50 -# ROF: 20 -# Burst: 2 -# BurstDelay: 0 - Range: 4 - ValidTargets: Ground - Report: gun5 - Projectile: Bullet - Speed: 100 - Warhead: - Damage: 25 - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - InfDeath: 2 - Explosion: 2 - -Napalm: - ROF: 2 - Projectile: GravityBomb - Image: BOMBLET - Warhead: - Spread: 8 - Versus: - None: 90% - Wood: 100% - Light: 60% - Heavy: 25% - Concrete: 50% - InfDeath: 5 - Explosion: 3 - ImpactSound: flamer2 - SmudgeType: Scorch - Damage: 100 - -BoatMissile: - ROF: 35 - Range: 8 - Burst: 2 - BurstDelay: 7 - Report: ROCKET2 - Projectile: Missile - Arm: 0 - High: yes - Shadow: no - Proximity: yes - Inaccuracy: 5 - Image: DRAGON - ROT: 10 - Trail: smokey - Speed: 20 - RangeLimit: 60 - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - InfDeath: 3 - Explosion: 4 -# Explosion: frag3 - ImpactSound: xplos - SmudgeType: Crater - Damage: 60 - -HighV: - ROF: 40 - Range: 5 - Report: GUN8 - Projectile: Bullet - Speed: 100 - Warhead: - Damage: 40 - Spread: 3 - Versus: - None: 100% - Wood: 50% - Light: 50% - Heavy: 25% - InfDeath: 2 - Explosion: 1 - -TurretGun: - ROF: 50 - Range: 6 - Report: TNKFIRE6 - Projectile: Bullet - Image: 120MM - Speed: 40 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 40 - -SAMMissile: - ROF: 50 - Range: 15 - Report: ROCKET2 - ValidTargets: Air - Projectile: Missile - Arm: 3 - High: yes - Shadow: no - Proximity: yes - Image: MISSILE - ROT: 20 - Speed: 40 - RangeLimit: 50 - Trail: smokey - Warhead: AP - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - InfDeath: 4 - Explosion: 4 - ImpactSound: xplos - SmudgeType: Crater - Damage: 50 - -TowerMissle: - ROF: 32 - Range: 6 - Report: ROCKET2 - ValidTargets: Ground, Air - Burst: 2 - BurstDelay: 8 - Projectile: Missile - Arm: 2 - High: yes - Shadow: no - Proximity: yes - Inaccuracy: 3 - Image: DRAGON - ROT: 10 - Trail: smokey - Speed: 25 - RangeLimit: 40 - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - InfDeath: 3 - Explosion: 4 -# Explosion: frag3 - ImpactSound: xplos - SmudgeType: Crater - Damage: 60 - -Laser: - ROF: 90 - Range: 7.5 - Charges: true - Report: OBELRAY1 - Projectile: LaserZap - BeamRadius: 1 - Warhead: - Spread: 1 - InfDeath: 5 - SmudgeType: Scorch - Damage: 200 - -IonCannon: - Warhead@impact: - Damage: 600 - Spread: 6 - Ore: true - Versus: - None: 90% - Wood: 60% - Light: 60% - Heavy: 25% - InfDeath: 5 - Warhead@area: - DamageModel: PerCell - Damage: 200 - SmudgeType: Scorch - Size: 2,1 - Ore: true - Versus: - None: 90% - Wood: 60% - Light: 60% - Heavy: 25% - Delay: 3 - InfDeath: 5 - - -Atomic: - Warhead@impact: - Damage: 1000 - Spread: 6 - Ore: true - Versus: - None: 90% - Wood: 60% - Light: 60% - Heavy: 25% - Explosion: 6 - InfDeath: 5 - ImpactSound: nukexplo - Warhead@areanuke: - DamageModel: PerCell - Damage: 250 - SmudgeType: Scorch - Size: 5 - Ore: true - Versus: - None: 90% - Wood: 60% - Light: 60% - Heavy: 25% - Delay: 3 - InfDeath: 5 - ImpactSound: xplobig4 - -Tiberium: - ROF: 4 - Warhead: - Spread: 1 - InfDeath: 6 - Damage: 1 - PreventProne: yes - -TiberiumHeal: - ROF: 4 - Warhead: - Spread: 1 - InfDeath: 6 - Damage: -2 - PreventProne: yes diff --git a/mods/ra-classic/maps/4-corners.oramap b/mods/ra-classic/maps/4-corners.oramap deleted file mode 100644 index bda9f63ee8..0000000000 Binary files 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b/mods/ra-classic/maps/shellmap/map.bin deleted file mode 100644 index 99977abe57..0000000000 Binary files a/mods/ra-classic/maps/shellmap/map.bin and /dev/null differ diff --git a/mods/ra-classic/maps/shellmap/map.yaml b/mods/ra-classic/maps/shellmap/map.yaml deleted file mode 100644 index 5da15db8d5..0000000000 --- a/mods/ra-classic/maps/shellmap/map.yaml +++ /dev/null @@ -1,1308 +0,0 @@ -Selectable: False - -MapFormat: 5 - -RequiresMod: ra-classic - -Title: OpenRA Shellmap - -Author: Westwood Studios - -Tileset: TEMPERAT - -MapSize: 128,128 - -Bounds: 26,36,92,57 - -UseAsShellmap: True - -Type: Conquest - -Players: - PlayerReference@Neutral: - Name: Neutral - OwnsWorld: True - NonCombatant: True - Race: allies - PlayerReference@GoodGuy: - Name: GoodGuy - Race: allies - ColorRamp: 153,137,144,44 - Enemies: Greece,Creeps - PlayerReference@Greece: - Name: Greece - Race: soviet - ColorRamp: 3,255,127,28 - Enemies: GoodGuy,Creeps - PlayerReference@Multi0: - Name: Multi0 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi1: - Name: Multi1 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi2: - Name: Multi2 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi3: - Name: Multi3 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi4: - Name: Multi4 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi5: - Name: Multi5 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi6: - Name: Multi6 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Multi7: - Name: Multi7 - Playable: True - DefaultStartingUnits: True - Race: Random - Enemies: Creeps - PlayerReference@Creeps: - Name: Creeps - NonCombatant: True - Race: Random - Enemies: GoodGuy,Greece,Multi0,Multi1,Multi2,Multi3,Multi4,Multi5,Multi6,Multi7 - -Actors: - Actor0: brik - Location: 32,43 - Owner: Neutral - Actor1: brik - Location: 33,43 - Owner: Neutral - Actor2: brik - Location: 37,43 - Owner: Neutral - Actor3: brik - Location: 38,43 - Owner: Neutral - Actor4: brik - Location: 32,44 - Owner: Neutral - Actor5: brik - Location: 33,44 - Owner: Neutral - Actor6: brik - Location: 37,44 - Owner: Neutral - Actor7: brik - Location: 38,44 - Owner: Neutral - Actor8: brik - Location: 93,46 - Owner: Neutral - Actor9: brik - Location: 94,46 - Owner: Neutral - Actor10: brik - Location: 97,46 - Owner: Neutral - Actor11: brik - Location: 98,46 - Owner: Neutral - Actor12: brik - Location: 91,47 - Owner: Neutral - Actor13: brik - Location: 92,47 - Owner: Neutral - Actor14: brik - Location: 93,47 - Owner: Neutral - Actor15: brik - Location: 94,47 - Owner: Neutral - Actor16: brik - Location: 97,47 - Owner: Neutral - Actor17: brik - Location: 98,47 - Owner: Neutral - Actor18: 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32,92 - Owner: GoodGuy - Actor350: e3 - Location: 31,88 - Owner: GoodGuy - Actor351: e3 - Location: 32,89 - Owner: GoodGuy - Actor352: e3 - Location: 31,91 - Owner: GoodGuy - Actor353: e1 - Location: 80,78 - Owner: GoodGuy - Actor354: e1 - Location: 80,85 - Owner: GoodGuy - Actor355: e3 - Location: 79,78 - Owner: GoodGuy - Actor356: e3 - Location: 82,82 - Owner: GoodGuy - Actor357: e1 - Location: 109,85 - Owner: GoodGuy - Actor358: e1 - Location: 109,82 - Owner: GoodGuy - Actor359: e1 - Location: 106,85 - Owner: GoodGuy - Actor360: e1 - Location: 96,61 - Owner: GoodGuy - Actor361: e1 - Location: 93,62 - Owner: GoodGuy - Actor362: e1 - Location: 90,43 - Owner: GoodGuy - Actor363: e1 - Location: 89,45 - Owner: GoodGuy - Actor364: e3 - Location: 93,43 - Owner: GoodGuy - Actor365: e3 - Location: 91,45 - Owner: GoodGuy - Actor366: e1 - Location: 95,63 - Owner: GoodGuy - Actor367: e1 - Location: 89,64 - Owner: GoodGuy - Actor368: e1 - Location: 87,55 - Owner: GoodGuy - Actor369: e1 - Location: 87,53 - Owner: GoodGuy - Actor370: e1 - Location: 101,52 - Owner: GoodGuy - Actor371: e1 - Location: 100,53 - Owner: GoodGuy - Actor372: e1 - Location: 92,64 - Owner: GoodGuy - Actor373: e1 - Location: 101,63 - Owner: GoodGuy - Actor374: e3 - Location: 91,63 - Owner: GoodGuy - Actor375: e3 - Location: 101,53 - Owner: GoodGuy - Actor376: e3 - Location: 102,49 - Owner: GoodGuy - Actor377: e3 - Location: 100,46 - Owner: GoodGuy - Actor378: e3 - Location: 86,54 - Owner: GoodGuy - Actor379: e3 - Location: 87,50 - Owner: GoodGuy - Actor380: e3 - Location: 97,63 - Owner: GoodGuy - Actor381: e3 - Location: 88,62 - Owner: GoodGuy - Actor382: e3 - Location: 86,60 - Owner: GoodGuy - Actor383: e3 - Location: 84,56 - Owner: GoodGuy - pdox: pdox - Location: 94,52 - Owner: GoodGuy - ca1: ca - Location: 119,66 - Owner: GoodGuy - ca2: ca - Location: 120,66 - Owner: GoodGuy - mslo1: mslo - Location: 89,84 - Owner: Greece - mslo2: mslo - Location: 89,83 - Owner: Greece - mslo3: mslo - Location: 89,82 - Owner: Greece - mig1: mig - Location: 124,52 - Owner: GoodGuy - mig2: mig - Location: 128,47 - Owner: GoodGuy - mig3: mig - Location: 120,42 - Owner: GoodGuy - spawn0: mpspawn - Location: 36,36 - Owner: Neutral - spawn1: mpspawn - Location: 35,48 - Owner: Neutral - spawn2: mpspawn - Location: 33,36 - Owner: Neutral - spawn3: mpspawn - Location: 39,36 - Owner: Neutral - spawn4: mpspawn - Location: 29,36 - Owner: Neutral - spawn5: mpspawn - Location: 44,36 - Owner: Neutral - spawn6: mpspawn - Location: 32,46 - Owner: Neutral - spawn7: mpspawn - Location: 38,49 - Owner: Neutral - -Smudges: - -Rules: - World: - DefaultShellmapScript: - -SpawnMPUnits: - -MPStartLocations: - MSLO: - Building: - Power: 0 - -Sequences: - -Weapons: - -Voices: diff --git a/mods/ra-classic/maps/siberian-slaughter.oramap b/mods/ra-classic/maps/siberian-slaughter.oramap deleted file mode 100644 index e0b17d7f64..0000000000 Binary files a/mods/ra-classic/maps/siberian-slaughter.oramap and /dev/null differ 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diff --git a/mods/ra-classic/mod.yaml b/mods/ra-classic/mod.yaml deleted file mode 100644 index f626035688..0000000000 --- a/mods/ra-classic/mod.yaml +++ /dev/null @@ -1,129 +0,0 @@ -Metadata: - Title: Classic Red Alert (WIP) - Description: Closely resembling the original - Version: {DEV_VERSION} - Author: The OpenRA Developers - -Folders: - . - ./mods/ra - ./mods/ra/bits - ./mods/ra-classic/maps - ./mods/ra-classic/uibits - ./mods/ra/uibits - ~^/Content/ra - -Packages: - ~main.mix - redalert.mix - conquer.mix - hires.mix - local.mix - sounds.mix - speech.mix - allies.mix - russian.mix - temperat.mix - snow.mix - interior.mix - ~scores.mix - ~movies1.mix - ~movies2.mix - -Rules: - mods/ra-classic/rules/defaults.yaml - mods/ra-classic/rules/system.yaml - mods/ra-classic/rules/vehicles.yaml - mods/ra-classic/rules/structures.yaml - mods/ra-classic/rules/infantry.yaml - mods/ra-classic/rules/civilian.yaml - mods/ra-classic/rules/trees.yaml - mods/ra-classic/rules/aircraft.yaml - mods/ra-classic/rules/ships.yaml - -Sequences: - mods/ra/sequences.yaml - -Cursors: - mods/ra/cursors.yaml - -Chrome: - mods/ra/chrome.yaml - -Assemblies: - mods/ra/OpenRA.Mods.RA.dll - -ChromeLayout: - mods/ra/chrome/gameinit.yaml - mods/ra/chrome/ingame.yaml - mods/ra/chrome/ingame-chat.yaml - mods/ra/chrome/ingame-observer.yaml - mods/ra/chrome/ingame-fmvplayer.yaml - mods/ra/chrome/mainmenu.yaml - mods/ra/chrome/settings.yaml - mods/ra/chrome/lobby.yaml - mods/ra/chrome/color-picker.yaml - mods/ra/chrome/map-chooser.yaml - mods/ra/chrome/create-server.yaml - mods/ra/chrome/serverbrowser.yaml - mods/ra/chrome/replaybrowser.yaml - mods/ra/chrome/dropdowns.yaml - mods/ra/chrome/modchooser.yaml - mods/ra/chrome/cheats.yaml - mods/ra/chrome/objectives.yaml - -Weapons: - mods/ra-classic/weapons.yaml - -Voices: - mods/ra/voices.yaml - -Notifications: - mods/ra/notifications.yaml - -TileSets: - mods/ra/tilesets/snow.yaml - mods/ra/tilesets/interior.yaml - mods/ra-classic/tilesets/temperat.yaml - -Music: - mods/ra/music.yaml - mods/ra/music-cs.yaml - mods/ra/music-am.yaml - -Movies: - mods/ra/movies1.yaml - mods/ra/movies2.yaml - -LoadScreen: RALoadScreen - InstallerMenuWidget: INSTALL_PANEL - LoadScreenImage: mods/ra-classic/uibits/loadscreen.png - TestFile: redalert.mix - PackageURL: http://open-ra.org/get-dependency.php?file=ra-packages - -ServerTraits: - LobbyCommands - MasterServerPinger - -ChromeMetrics: - mods/ra/metrics.yaml - -Fonts: - Regular: - Font:FreeSans.ttf - Size:14 - Bold: - Font:FreeSansBold.ttf - Size:14 - Title: - Font:titles.ttf - Size:48 - BigBold: - Font:FreeSansBold.ttf - Size:24 - Tiny: - Font:FreeSans.ttf - Size:10 - TinyBold: - Font:FreeSansBold.ttf - Size:10 diff --git a/mods/ra-classic/rules/aircraft.yaml b/mods/ra-classic/rules/aircraft.yaml deleted file mode 100644 index 01371c8941..0000000000 --- a/mods/ra-classic/rules/aircraft.yaml +++ /dev/null @@ -1,312 +0,0 @@ -BADR: - ParaDrop: - LZRange: 4 - Inherits: ^Plane - Health: - HP: 60 - Armor: - Type: Light - Plane: - ROT: 5 - Speed: 16 - RenderUnit: - WithShadow: - IronCurtainable: - Cargo: - MaxWeight: 10 - -Selectable: - Tooltip: - Name: Badger - FallsToEarth: - Spins: no - Moves: yes - Explosion: UnitExplode - SmokeTrailWhenDamaged@0: - Offset: -469,469,0 - Interval: 2 - SmokeTrailWhenDamaged@1: - Offset: -469,-469,0 - Interval: 2 - -EjectOnDeath: - -GpsDot: - -BADR.bomber: - CarpetBomb: - Range: 3 - Weapon: ParaBomb - Inherits: ^Plane - Health: - HP: 60 - Armor: - Type: Light - Plane: - ROT: 5 - Speed: 16 - LimitedAmmo: - Ammo: 7 - RenderUnit: - Image: badr - WithShadow: - IronCurtainable: - -Selectable: - Tooltip: - Name: Badger - FallsToEarth: - Spins: no - Moves: yes - Explosion: UnitExplode - SmokeTrailWhenDamaged@0: - Offset: -469,469,0 - Interval: 2 - SmokeTrailWhenDamaged@1: - Offset: -469,-469,0 - Interval: 2 - -EjectOnDeath: - -GpsDot: - -MIG: - Inherits: ^Plane - Buildable: - Queue: Plane - BuildPaletteOrder: 100 - Prerequisites: afld - BuiltAt: afld - Owner: soviet - Valued: - Cost: 1200 - Tooltip: - Name: Mig Attack Plane - Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles - Health: - HP: 50 - Armor: - Type: Light - RevealsShroud: - Range: 12 - Armament: - Weapon: Maverick - LocalOffset: 0,-640,0, 0,640,0 - LocalYaw: -40, 24 - AttackPlane: - FacingTolerance: 20 - Plane: - InitialFacing: 192 - ROT: 5 - Speed: 20 - RearmBuildings: afld - RenderUnit: - WithShadow: - LimitedAmmo: - Ammo: 3 - IronCurtainable: - ReturnOnIdle: - Selectable: - Bounds: 44,40,0,0 - FallsToEarth: - Spins: no - Moves: yes - Explosion: UnitExplode - SmokeTrailWhenDamaged: - Offset: -853,0,171 - Interval: 2 - -YAK: - Inherits: ^Plane - Buildable: - Queue: Plane - BuildPaletteOrder: 50 - Prerequisites: afld - BuiltAt: afld - Owner: soviet - Valued: - Cost: 800 - Tooltip: - Name: Yak Attack Plane - Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings - Health: - HP: 60 - Armor: - Type: Light - RevealsShroud: - Range: 10 - Armament@PRIMARY: - Weapon: ChainGun - LocalOffset: 256,-213,0 - Armament@SECONDARY: - Weapon: ChainGun - LocalOffset: 256,213,0 - AttackPlane: - FacingTolerance: 20 - Plane: - RearmBuildings: afld - InitialFacing: 192 - ROT: 5 - Speed: 16 - RenderUnit: - WithShadow: - LimitedAmmo: - Ammo: 15 - PipCount: 6 - ReloadTicks: 11 - IronCurtainable: - ReturnOnIdle: - WithMuzzleFlash: - FallsToEarth: - Spins: no - Moves: yes - Explosion: UnitExplode - SmokeTrailWhenDamaged: - Offset: -853,0,0 - Interval: 2 - -TRAN: - Inherits: ^Helicopter - Buildable: - Queue: Plane - BuildPaletteOrder: 110 - Prerequisites: hpad - BuiltAt: hpad - Owner: soviet - Valued: - Cost: 1200 - Tooltip: - Name: Transport Helicopter - Description: Fast Infantry Transport Helicopter.\n Unarmed - Health: - HP: 90 - Armor: - Type: Light - RevealsShroud: - Range: 12 - Helicopter: - RearmBuildings: hpad - InitialFacing: 0 - ROT: 5 - Speed: 12 - LandableTerrainTypes: Clear,Rough,Road,Ore,Beach - RenderUnit: - WithRotor@PRIMARY: - Offset: -597,0,341 - WithRotor@SECONDARY: - Id: rotor_2 - Offset: 597,0,213 - WithShadow: - Cargo: - Types: Infantry - MaxWeight: 5 - PipCount: 5 - IronCurtainable: - FallsToEarth: - Explosion: UnitExplode - -HELI: - Inherits: ^Helicopter - Buildable: - Queue: Plane - BuildPaletteOrder: 90 - Prerequisites: hpad - BuiltAt: hpad - Owner: allies - Valued: - Cost: 1200 - Tooltip: - Name: Longbow - Description: Helicopter AG Missiles.\n Strong vs Tanks\n Weak vs Infantry - Health: - HP: 225 - Armor: - Type: Heavy - RevealsShroud: - Range: 12 - Armament: - Weapon: HellfireAG - LocalOffset: 0,-213,-85 - AttackHeli: - FacingTolerance: 20 - Helicopter: - RearmBuildings: hpad - LandWhenIdle: false - InitialFacing: 20 - ROT: 4 - Speed: 16 - RenderUnit: - WithRotor: - Offset: 0,0,85 - WithShadow: - LimitedAmmo: - Ammo: 6 - IronCurtainable: - FallsToEarth: - Explosion: UnitExplode - SmokeTrailWhenDamaged: - Offset: -427,0,0 - -HIND: - Inherits: ^Helicopter - Buildable: - Queue: Plane - BuildPaletteOrder: 90 - Prerequisites: hpad - BuiltAt: hpad - Owner: soviet - Valued: - Cost: 1200 - Tooltip: - Name: Hind - Description: Helicopter with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks - Health: - HP: 225 - Armor: - Type: Heavy - RevealsShroud: - Range: 10 - Armament@PRIMARY: - Weapon: ChainGun - LocalOffset: 85,-213,-85 - Armament@SECONDARY: - Weapon: ChainGun - LocalOffset: 85,213,-85 - AttackHeli: - FacingTolerance: 20 - Helicopter: - RearmBuildings: hpad - LandWhenIdle: false - InitialFacing: 20 - ROT: 4 - Speed: 12 - RenderUnit: - WithRotor: - WithShadow: - LimitedAmmo: - Ammo: 12 - PipCount: 6 - ReloadTicks: 8 - IronCurtainable: - Selectable: - Bounds: 38,32,0,0 - WithMuzzleFlash: - FallsToEarth: - Explosion: UnitExplode - SmokeTrailWhenDamaged: - Offset: -427,0,0 - -U2: - Inherits: ^Plane - Health: - HP: 2000 - Armor: - Type: Heavy - Plane: - ROT: 7 - Speed: 40 - RenderUnit: - WithShadow: - IronCurtainable: - -Selectable: - FallsToEarth: - Spins: no - Moves: yes - Explosion: UnitExplode - SmokeTrailWhenDamaged: - Offset: -1c43,0,0 - Interval: 2 diff --git a/mods/ra-classic/rules/civilian.yaml b/mods/ra-classic/rules/civilian.yaml deleted file mode 100644 index 48caa6cc2e..0000000000 --- a/mods/ra-classic/rules/civilian.yaml +++ /dev/null @@ -1,305 +0,0 @@ -C1: - Inherits: ^CivInfantry - -C2: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - -C3: - Inherits: ^CivInfantry - RenderInfantryPanic: - Image: C1 - -C4: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - RenderInfantryPanic: - Image: C2 - -C5: - Inherits: ^CivInfantry - RenderInfantryPanic: - Image: C1 - -C6: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - RenderInfantryPanic: - Image: C2 - -C7: - Inherits: ^CivInfantry - RenderInfantryPanic: - Image: C1 - -C8: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - RenderInfantryPanic: - Image: C2 - -C9: - Inherits: ^CivInfantry - RenderInfantryPanic: - Image: C1 - -C10: - Inherits: ^CivInfantry - Selectable: - Voice: CivilianFemaleVoice - RenderInfantryPanic: - Image: C2 - -FCOM: - Inherits: ^TechBuilding - Building: - Power: -200 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 400 - Armor: - Type: Wood - Tooltip: - Name: Forward Command - RevealsShroud: - Range: 10 - Bib: - -HOSP: - Inherits: ^TechBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Hospital - RepairsUnits: - -V01: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Church - -V02: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - -V03: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - -V04: - Inherits: ^CivBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - -V05: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - -V06: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - -V07: - Inherits: ^CivBuilding - Building: - Footprint: xx - Dimensions: 2,1 - -V08: - Inherits: ^CivBuilding - -V09: - Inherits: ^CivBuilding - -V10: - Inherits: ^CivBuilding - -V11: - Inherits: ^CivBuilding - -V12: - Inherits: ^CivBuilding - -V13: - Inherits: ^CivBuilding - -V14: - Inherits: ^CivField - -V15: - Inherits: ^CivField - -V16: - Inherits: ^CivField - -V17: - Inherits: ^CivField - -V18: - Inherits: ^CivField - -BARL: - Inherits: ^TechBuilding - Selectable: - Priority: 0 - Health: - HP: 10 - Explodes: - Weapon: BarrelExplode - Tooltip: - Name: Explosive Barrel - AutoTargetIgnore: - -BRL3: - Inherits: ^TechBuilding - Selectable: - Priority: 0 - Health: - HP: 10 - Explodes: - Weapon: BarrelExplode - Tooltip: - Name: Explosive Barrel - AutoTargetIgnore: - -MISS: - Inherits: ^TechBuilding - Selectable: - Priority: 0 - Building: - Footprint: xxx xxx - Dimensions: 3,2 - Health: - HP: 400 - Armor: - Type: Wood - Tooltip: - Name: Technology Center - Bib: - -BIO: - Inherits: ^TechBuilding - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Biological Lab - - -OILB: - Inherits: ^TechBuilding - Selectable: - Priority: 0 - Building: - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 400 - Armor: - Type: Wood - Bib: - RevealsShroud: - Range: 3 - Capturable: - CapturableBar: - EngineerRepairable: - -MustBeDestroyed: - Tooltip: - Name: Oil Derrick - -BR1: - Inherits: ^Bridge - Bridge: - Template: 235 - DamagedTemplate: 236 - DestroyedTemplate: 237 - SouthOffset: 0,2 - FreeActor: - Actor: bridgehut - SpawnOffset: 2,0 - -BR2: - Inherits: ^Bridge - Bridge: - Template: 238 - DamagedTemplate: 239 - DestroyedTemplate: 240 - NorthOffset: 3,0 - FreeActor: - Actor: bridgehut - SpawnOffset: 1,1 - -BR3: - Inherits: ^Bridge - Bridge: - Long: yes - ShorePieces: br1,br2 - Template: 241 - DamagedTemplate: 242 - DestroyedTemplate: 243 - DestroyedPlusNorthTemplate: 245 - DestroyedPlusSouthTemplate: 244 - DestroyedPlusBothTemplate: 246 - NorthOffset: 2,0 - SouthOffset: 0,1 - -BRIDGE1: - Inherits: ^Bridge - Bridge: - Template: 131 - DamagedTemplate: 378 - DestroyedTemplate: 132 - Building: - Footprint: _____ _____ _____ - Dimensions: 5,3 - FreeActor@north: - Actor: bridgehut - SpawnOffset: 2,-1 - FreeActor@south: - Actor: bridgehut - SpawnOffset: 0,1 - -BRIDGE2: - Inherits: ^Bridge - Bridge: - Template: 133 - DamagedTemplate: 379 - DestroyedTemplate: 134 - Building: - Footprint: _____ _____ - Dimensions: 5,2 - FreeActor@north: - Actor: bridgehut - SpawnOffset: 0,-1 - FreeActor@south: - Actor: bridgehut - SpawnOffset: 2,1 - -BRIDGEHUT: - Building: - Footprint: __ __ - Dimensions: 2,2 - Selectable: - Selectable: false - Bounds: 48,48 - BridgeHut: - TargetableBuilding: - TargetTypes: BridgeHut diff --git a/mods/ra-classic/rules/defaults.yaml b/mods/ra-classic/rules/defaults.yaml deleted file mode 100644 index ecf1617fcd..0000000000 --- a/mods/ra-classic/rules/defaults.yaml +++ /dev/null @@ -1,326 +0,0 @@ -^Vehicle: - AppearsOnRadar: - Mobile: - Crushes: atmine, crate, apmine - TerrainSpeeds: - Clear: 80 - Rough: 40 - Road: 100 - Ore: 70 - Beach: 40 - ROT: 5 - SelectionDecorations: - Selectable: - Voice: VehicleVoice - TargetableUnit: - TargetTypes: Ground - Repairable: - Chronoshiftable: - Passenger: - CargoType: Vehicle - IronCurtainable: - AttackMove: - ActorLostNotification: - Notification: unitlst1.aud - ProximityCaptor: - Types:Vehicle - GpsDot: - String:Vehicle - WithSmoke: - UpdatesPlayerStatistics: - DebugMuzzlePositions: - -^Tank: - AppearsOnRadar: - Mobile: - Crushes: wall, atmine, crate, apmine - TerrainSpeeds: - Clear: 80 - Rough: 70 - Road: 100 - Ore: 70 - Beach: 70 - ROT: 5 - SelectionDecorations: - Selectable: - Voice: VehicleVoice - TargetableUnit: - TargetTypes: Ground - Repairable: - Chronoshiftable: - Passenger: - CargoType: Vehicle - IronCurtainable: - AttackMove: - ActorLostNotification: - Notification: unitlst1.aud - ProximityCaptor: - Types:Tank - GpsDot: - String:Vehicle - WithSmoke: - UpdatesPlayerStatistics: - DebugMuzzlePositions: - -^Infantry: - AppearsOnRadar: - Health: - Radius: 3 - Armor: - Type: None - RevealsShroud: - Range: 4 - Mobile: - Crushes: apmine, crate - SharesCell: true - TerrainSpeeds: - Clear: 90 - Rough: 80 - Road: 100 - Ore: 80 - Beach: 80 - SelectionDecorations: - Selectable: - Voice: GenericVoice - TargetableUnit: - TargetTypes: Ground, Disguise - RenderInfantry: - AutoTarget: - AttackMove: - Passenger: - CargoType: Infantry - TeslaInstantKills: - ActorLostNotification: - Notification: unitlst1.aud - ProximityCaptor: - Types:Infantry - GpsDot: - String:Infantry - ParachuteAttachment: - Offset: 0,-10 - CrushableInfantry: - CrushSound: squishy2.aud - UpdatesPlayerStatistics: - DebugMuzzlePositions: - -^Ship: - AppearsOnRadar: - Mobile: - Crushes: crate - TerrainSpeeds: - Water: 100 - SelectionDecorations: - Selectable: - Voice: ShipVoice - TargetableUnit: - TargetTypes: Ground, Water - DetectCloaked: - Range: 3 - AttackMove: - ActorLostNotification: - Notification: navylst1.aud - ProximityCaptor: - Types:Ship - GpsDot: - String:Ship - WithSmoke: - UpdatesPlayerStatistics: - DebugMuzzlePositions: - -^Plane: - AppearsOnRadar: - UseLocation: yes - SelectionDecorations: - Selectable: - Voice: GenericVoice - TargetableAircraft: - TargetTypes: Air - GroundedTargetTypes: Ground - HiddenUnderFog: - ActorLostNotification: - Notification: aunitl1.aud - DebugAircraftFacing: - DebugAircraftSubPxX: - DebugAircraftSubPxY: - DebugAircraftAltitude: - ProximityCaptor: - Types:Plane - EjectOnDeath: - PilotActor: E1 - SuccessRate: 50 - GpsDot: - String:Plane - UpdatesPlayerStatistics: - DebugMuzzlePositions: - -^Helicopter: - Inherits: ^Plane - GpsDot: - String:Helicopter - -^Building: - AppearsOnRadar: - SelectionDecorations: - Selectable: - Priority: 3 - TargetableBuilding: - TargetTypes: Ground, C4, DemoTruck - Building: - Dimensions: 1,1 - Footprint: x - TerrainTypes: Clear,Road - GivesBuildableArea: - Capturable: - CaptureCompleteTime: 0 - CapturableBar: - SoundOnDamageTransition: - DamagedSound: kaboom1.aud - DestroyedSound: kaboom22.aud - RenderBuilding: - WithBuildingExplosion: - RepairableBuilding: - EngineerRepairable: - EmitInfantryOnSell: - ActorTypes: e1,e1,e1,c1,c2,e6 - MustBeDestroyed: - CaptureNotification: - Notification: strucap1.aud - EditorAppearance: - RelativeToTopLeft: yes - ShakeOnDeath: - ProximityCaptor: - Types:Building - Sellable: - DebugMuzzlePositions: - -^Wall: - AppearsOnRadar: - Building: - Dimensions: 1,1 - Footprint: x - BuildSounds: placbldg.aud - Adjacent: 7 - TerrainTypes: Clear,Road - SoundOnDamageTransition: - DamagedSound: sandbag2.aud - DestroyedSound: sandbag2.aud - Wall: - CrushClasses: wall - SelectionDecorations: - Selectable: - Priority: 1 - TargetableBuilding: - TargetTypes: Ground, C4, DemoTruck - RenderBuildingWall: - HasMakeAnimation: false - Palette: terrain - GivesExperience: - EditorAppearance: - RelativeToTopLeft: yes - UseTerrainPalette: true - AutoTargetIgnore: - ProximityCaptor: - Types:Wall - Sellable: - -^TechBuilding: - Inherits: ^Building - -RepairableBuilding: - -EngineerRepairable: - Health: - HP: 400 - Armor: - Type: Wood - Tooltip: - Name: Civilian Building - ProximityCaptor: - Types:CivilianBuilding - -GivesBuildableArea: - -Sellable: - -Capturable: - -CapturableBar: - -^CivInfantry: - Inherits: ^Infantry - Selectable: - Voice: CivilianMaleVoice - Bounds: 12,17,0,-9 - Valued: - Cost: 70 - Tooltip: - Name: Civilian - Health: - HP: 20 - Mobile: - Speed: 4 - RevealsShroud: - Range: 2 - Armament: - Weapon: Pistol - AttackFrontal: - ProximityCaptor: - Types:CivilianInfantry - -RenderInfantry: - RenderInfantryPanic: - ScaredyCat: - -^CivBuilding: - Inherits: ^TechBuilding - RenderBuilding: - Palette: terrain - EditorAppearance: - UseTerrainPalette: true - -^CivField: - Inherits: ^CivBuilding - -Selectable: - Tooltip: - Name: Field - -ProximityCaptor: - ProximityCaptor: - Types:CivilianField - -^Tree: - Tooltip: - Name: Tree - RenderBuilding: - Palette: terrain - Building: - Footprint: x - Dimensions: 1,1 - AppearsOnRadar: - RadarColorFromTerrain: - Terrain: Tree - EditorAppearance: - RelativeToTopLeft: yes - UseTerrainPalette: true - ProximityCaptor: - Types:Tree - -^Husk: - Husk: - RenderUnit: - Health: - HP: 140 - Armor: - Type: Heavy - HiddenUnderFog: - AppearsOnRadar: - Burns: - ProximityCaptor: - Types:Husk - -^Bridge: - Tooltip: - Name: Bridge - BelowUnits: - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Footprint: ____ ____ - Dimensions: 4,2 - Health: - HP: 1000 - ProximityCaptor: - Types:Bridge - AutoTargetIgnore: \ No newline at end of file diff --git a/mods/ra-classic/rules/infantry.yaml b/mods/ra-classic/rules/infantry.yaml deleted file mode 100644 index cfe1f3d2a6..0000000000 --- a/mods/ra-classic/rules/infantry.yaml +++ /dev/null @@ -1,394 +0,0 @@ -DOG: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 30 - Prerequisites: kenn - Owner: soviet - Valued: - Cost: 200 - Tooltip: - Name: Attack Dog - Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles - Selectable: - Voice: DogVoice - Bounds: 12,17,-1,-4 - Health: - HP: 12 - Mobile: - Speed: 4 - RevealsShroud: - Range: 5 - AutoTarget: - Armament: - Weapon: DogJaw - AttackLeap: - CanAttackGround: no - RenderInfantry: - IdleAnimations: idle1,idle2 - IgnoresDisguise: - -E1: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 10 - Owner: allies,soviet - Valued: - Cost: 100 - Tooltip: - Name: Rifle Infantry - Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles - Selectable: - Bounds: 12,17,0,-9 - Health: - HP: 50 - Mobile: - Speed: 4 - Armament: - Weapon: M1Carbine - AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -E2: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 10 - Owner: soviet - Prerequisites: barr - Valued: - Cost: 160 - Tooltip: - Name: Grenadier - Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles - Selectable: - Bounds: 12,17,0,-9 - Health: - HP: 50 - Mobile: - Speed: 5 - Armament: - Weapon: Grenade - LocalOffset: 0,0,555 - FireDelay: 15 - AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - Explodes: - Weapon: UnitExplodeSmall - Chance: 50 - -E3: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 20 - Owner: allies,soviet - Valued: - Cost: 300 - Tooltip: - Name: Rocket Soldier - Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry - Selectable: - Bounds: 12,17,0,-9 - Health: - HP: 45 - Mobile: - Speed: 3 - Armament@PRIMARY: - Weapon: RedEye - LocalOffset: 0,0,555 - Armament@SECONDARY: - Weapon: Dragon - LocalOffset: 0,0,555 - AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -E4: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 60 - Prerequisites: ftur - Owner: soviet - Valued: - Cost: 300 - Tooltip: - Name: Flamethrower - Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles - Selectable: - Bounds: 12,17,0,-9 - Health: - HP: 40 - Mobile: - Speed: 3 - Armament: - Weapon: Flamer - LocalOffset: 427,0,341 - FireDelay: 8 - AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -E6: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 50 - Owner: soviet,allies - Valued: - Cost: 500 - Tooltip: - Name: Engineer - Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything - Selectable: - Voice: EngineerVoice - Bounds: 12,17,0,-9 - Health: - HP: 25 - Mobile: - Speed: 4 - Passenger: - PipType: Yellow - EngineerRepair: - RepairsBridges: - Captures: - Sabotage: yes - TakeCover: - -AutoTarget: - AttackMove: - JustMove: true - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -SPY: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 60 - Prerequisites: dome, tent - Owner: allies - Valued: - Cost: 500 - SpyToolTip: - Name: Spy - Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised - Selectable: - Voice: SpyVoice - Bounds: 12,17,0,-9 - Health: - HP: 25 - Mobile: - Speed: 4 - RevealsShroud: - Range: 5 - Passenger: - PipType: Yellow - TakeCover: - Spy: - Infiltrates: - InfiltrateTypes: SupportPower, Exploration - -AutoTarget: - AttackMove: - JustMove: true - -RenderInfantry: - RenderSpy: - IdleAnimations: idle1,idle2 - -THF: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 60 - Prerequisites: techcenter, tent - Owner: allies - Valued: - Cost: 400 - Tooltip: - Name: Thief - Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n - Selectable: - Voice: ThiefVoice - Bounds: 12,17,0,-9 - Health: - HP: 25 - Mobile: - Speed: 4 - RevealsShroud: - Range: 5 - Passenger: - PipType: Yellow - Infiltrates: - InfiltrateTypes: Cash - TakeCover: - -AutoTarget: - AttackMove: - JustMove: true - -E7: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 110 - Prerequisites: techcenter - Owner: allies,soviet - Valued: - Cost: 1200 - Tooltip: - Name: Tanya - Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4 - Selectable: - Voice: TanyaVoice - Bounds: 12,17,0,-9 - Health: - HP: 100 - Mobile: - Speed: 5 - RevealsShroud: - Range: 6 - C4Demolition: - C4Delay: 45 - Passenger: - PipType: Red - Armament@PRIMARY: - Weapon: Colt45 - Armament@SECONDARY: - Weapon: Colt45 - AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -MEDI: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 20 - Owner: allies - Prerequisites: tent - Valued: - Cost: 800 - Tooltip: - Name: Medic - Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything - Selectable: - Voice: MedicVoice - Bounds: 12,17,0,-9 - Health: - HP: 80 - Mobile: - Speed: 4 - RevealsShroud: - Range: 3 - Passenger: - PipType: Yellow - AutoHeal: - Armament: - Weapon: Heal - AttackMedic: - TakeCover: - -AutoTarget: - AttackMove: - JustMove: true - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -MECH: - Inherits: ^Infantry - Buildable: - Queue: Infantry - BuildPaletteOrder: 70 - Owner: allies - Prerequisites: fix - Valued: - Cost: 800 - Tooltip: - Name: Mechanic - Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything - Selectable: - Voice: MechanicVoice - Bounds: 12,17,0,-9 - Health: - HP: 80 - Mobile: - Speed: 4 - RevealsShroud: - Range: 3 - Passenger: - PipType: Yellow - AutoHeal: - Armament: - Weapon: Repair - AttackMedic: - TakeCover: - -AutoTarget: - AttackMove: - JustMove: true - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -EINSTEIN: - Inherits: ^Infantry - Selectable: - Voice: EinsteinVoice - Bounds: 12,17,0,-9 - Valued: - Cost: 10 - Tooltip: - Name: Prof. Einstein - Health: - HP: 25 - Mobile: - Speed: 5 - RevealsShroud: - Range: 2 - -AutoTarget: - AttackMove: - JustMove: true - ProximityCaptor: - Types:CivilianInfantry - -SHOK: - Inherits: ^Infantry - Buildable: - Queue: Infantry - Prerequisites: tsla - Owner: soviet - Valued: - Cost: 900 - Tooltip: - Name: Tesla Trooper - Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles - Selectable: - Voice: ShokVoice - Bounds: 12,17,0,-9 - Health: - HP: 80 - Mobile: - Speed: 3 - RevealsShroud: - Range: 4 - Armament: - Weapon: PortaTesla - LocalOffset: 427,0,341 - AttackFrontal: - TakeCover: - -RenderInfantry: - RenderInfantryProne: - IdleAnimations: idle1,idle2 - -CrushableInfantry: \ No newline at end of file diff --git a/mods/ra-classic/rules/ships.yaml b/mods/ra-classic/rules/ships.yaml deleted file mode 100644 index f0df7df2d6..0000000000 --- a/mods/ra-classic/rules/ships.yaml +++ /dev/null @@ -1,256 +0,0 @@ -SS: - Inherits: ^Ship - Buildable: - Queue: Ship - BuildPaletteOrder: 50 - Prerequisites: spen - BuiltAt: spen - Owner: soviet - Valued: - Cost: 950 - Tooltip: - Name: Submarine - Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge - Health: - HP: 120 - Armor: - Type: Light - Mobile: - ROT: 7 - Speed: 6 - RevealsShroud: - Range: 6 - -TargetableUnit: - TargetableSubmarine: - TargetTypes: Ground, Water - CloakedTargetTypes: Underwater - RenderUnit: - Cloak: - InitialDelay: 0 - CloakDelay: 50 - CloakSound: subshow1.aud - UncloakSound: subshow1.aud - Armament: - Weapon: TorpTube - LocalOffset: 0,-171,0, 0,171,0 - FireDelay: 2 - AttackFrontal: - Selectable: - Bounds: 38,38 - Chronoshiftable: - IronCurtainable: - RepairableNear: - -DetectCloaked: - AutoTarget: - InitialStance: HoldFire - AttackMove: - -MSUB: - Inherits: ^Ship - Buildable: - Queue: Ship - BuildPaletteOrder: 60 - Prerequisites: spen,stek - BuiltAt: spen - Owner: soviet - Valued: - Cost: 1650 - Tooltip: - Name: Missile Submarine - Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge - Health: - HP: 150 - Armor: - Type: Light - Mobile: - ROT: 7 - Speed: 5 - RevealsShroud: - Range: 6 - RenderUnit: - -TargetableUnit: - TargetableSubmarine: - TargetTypes: Ground, Water - CloakedTargetTypes: Underwater - Cloak: - InitialDelay: 0 - CloakDelay: 100 - CloakSound: subshow1.aud - UncloakSound: subshow1.aud - Armament: - Weapon: SubMissile - FireDelay: 2 - AttackFrontal: - Selectable: - Bounds: 44,44 - Chronoshiftable: - IronCurtainable: - RepairableNear: - -DetectCloaked: - AutoTarget: - InitialStance: HoldFire - AttackMove: - -DD: - Inherits: ^Ship - Buildable: - Queue: Ship - BuildPaletteOrder: 70 - Prerequisites: syrd - BuiltAt: syrd - Owner: allies - Valued: - Cost: 1000 - Tooltip: - Name: Destroyer - Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks - Health: - HP: 400 - Armor: - Type: Heavy - Mobile: - ROT: 7 - Speed: 6 - RevealsShroud: - Range: 6 - Turreted: - ROT: 7 - Offset: 341,0,128 - Armament@PRIMARY: - Weapon: Stinger - LocalOffset: 0,-171,0, 0,171,0 - LocalYaw: 80, -80 - Armament@SECONDARY: - Weapon: DepthCharge - LocalOffset: 0,-171,0, 0,171,0 - LocalYaw: 80, -80 - AttackTurreted: - Selectable: - Bounds: 38,38 - RenderUnitTurreted: - AutoTarget: - Chronoshiftable: - IronCurtainable: - RepairableNear: - DetectCloaked: - Range: 4 - RenderDetectionCircle: - -CA: - Inherits: ^Ship - Buildable: - Queue: Ship - BuildPaletteOrder: 100 - Prerequisites: syrd,atek - BuiltAt: syrd - Owner: allies - Valued: - Cost: 2000 - Tooltip: - Name: Cruiser - Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines - Health: - HP: 700 - Armor: - Type: Heavy - Mobile: - ROT: 5 - Speed: 4 - RevealsShroud: - Range: 7 - Turreted@PRIMARY: - Turret: primary - Offset: -725,0,85 - ROT: 3 - Turreted@SECONDARY: - Turret: secondary - Offset: 725,0,85 - ROT: 3 - Armament@PRIMARY: - Turret: primary - Weapon: 8Inch - LocalOffset: 213,-171,0, 213,171,0 - Recoil: 171 - RecoilRecovery: 34 - Armament@SECONDARY: - Turret: secondary - Weapon: 8Inch - LocalOffset: 213,-171,0, 213,171,0 - Recoil: 171 - RecoilRecovery: 34 - AttackTurreted: - Selectable: - Bounds: 44,44 - RenderUnitTurreted: - AutoTarget: - Chronoshiftable: - IronCurtainable: - RepairableNear: - -LST: - Inherits: ^Ship - Buildable: - Queue: Ship - BuildPaletteOrder: 30 - Owner: allies,soviet - Valued: - Cost: 700 - Tooltip: - Name: Transport - Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed - Health: - HP: 350 - Armor: - Type: Heavy - Mobile: - ROT: 10 - Speed: 14 - RevealsShroud: - Range: 6 - RenderUnit: - Cargo: - Types: Infantry, Vehicle - MaxWeight: 5 - PipCount: 5 - IronCurtainable: - RepairableNear: - AttackMove: - JustMove: true - -PT: - Inherits: ^Ship - Buildable: - Queue: Ship - BuildPaletteOrder: 50 - Prerequisites: syrd - BuiltAt: syrd - Owner: allies - Valued: - Cost: 500 - Tooltip: - Name: Gunboat - Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft - Health: - HP: 200 - Armor: - Type: Heavy - Mobile: - ROT: 7 - Speed: 9 - RevealsShroud: - Range: 7 - Turreted: - ROT: 7 - Offset: 256,0,43 - Armament@PRIMARY: - Weapon: 2Inch - Armament@SECONDARY: - Weapon: DepthCharge - AttackTurreted: - Selectable: - Bounds: 32,32 - RenderUnitTurreted: - AutoTarget: - Chronoshiftable: - IronCurtainable: - RepairableNear: diff --git a/mods/ra-classic/rules/structures.yaml b/mods/ra-classic/rules/structures.yaml deleted file mode 100644 index da6bdfd1e9..0000000000 --- a/mods/ra-classic/rules/structures.yaml +++ /dev/null @@ -1,1262 +0,0 @@ -KENN: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 30 - Prerequisites: barr - Owner: soviet - Valued: - Cost: 200 - Tooltip: - Name: Dog Kennel - Description: Dog kennel - Building: - Power: -10 - Dimensions: 1,1 - Health: - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - Bib: -# RallyPoint: -# Exit@1: -# SpawnOffset: -4,19 -# ExitCell: 0,2 -# Exit@2: -# SpawnOffset: -17,15 -# ExitCell: 0,2 -# Production: -# Produces: Infantry -# PrimaryBuilding: - IronCurtainable: -# ProductionBar: - -MSLO: - Inherits: ^Building - Valued: - Cost: 2500 - Tooltip: - Name: Missile Silo - Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile - Icon: msloicon2 - Buildable: - Queue: Defense - BuildPaletteOrder: 130 - Prerequisites: techcenter - Owner: soviet,allies - Building: - Power: -100 - Footprint: xx - Dimensions: 2,1 - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - IronCurtainable: - NukePower: - Image: atomicon - ChargeTime: 540 - Description: Atom Bomb - LongDesc: Launches a nuclear missile at a target location. - BeginChargeSound: aprep1.aud - EndChargeSound: aready1.aud - SelectTargetSound: slcttgt1.aud - LaunchSound: alaunch1.aud - MissileWeapon: atomic - SpawnOffset: 10,0 - CanPowerDown: - RequiresPower: - SupportPowerChargeBar: - -GAP: - Inherits: ^Building - RequiresPower: - CanPowerDown: - Valued: - Cost: 500 - Tooltip: - Name: Gap Generator - Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed - Buildable: - Queue: Defense - BuildPaletteOrder: 100 - Prerequisites: atek - Owner: allies - Building: - Power: -90 - Footprint: _ x - Dimensions: 1,2 - Health: - HP: 700 - Armor: - Type: Wood - RevealsShroud: - Range: 10 - CreatesShroud: - Range: 10 - IronCurtainable: - RenderShroudCircle: - -SPEN: - Inherits: ^Building - InfiltrateForSupportPower: - Proxy: powerproxy.sonarpulse - Valued: - Cost: 650 - Tooltip: - Name: Sub Pen - Description: Produces and repairs submarines and \ntransports - Buildable: - Queue: Building - BuildPaletteOrder: 30 - Prerequisites: anypower - Owner: soviet - Hotkey: y - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Power: -30 - Footprint: xxx xxx xxx - Dimensions: 3,3 - Adjacent: 8 - TerrainTypes: Water - -GivesBuildableArea: - Health: - HP: 1000 - Armor: - Type: Light - RevealsShroud: - Range: 4 - Exit@1: - SpawnOffset: 0,-5 - Facing: 96 - ExitCell: -1,2 - Exit@2: - SpawnOffset: 0,-5 - Facing: 160 - ExitCell: 3,2 - Exit@3: - SpawnOffset: 0,0 - Facing: 32 - ExitCell: 0,0 - Exit@4: - SpawnOffset: 0,0 - Facing: 224 - ExitCell: 2,0 - Production: - Produces: Ship - PrimaryBuilding: - IronCurtainable: - -EmitInfantryOnSell: - RepairsUnits: - RallyPoint: - ProductionBar: - -SYRD: - Inherits: ^Building - InfiltrateForSupportPower: - Proxy: powerproxy.sonarpulse - Buildable: - Queue: Building - BuildPaletteOrder: 40 - Prerequisites: anypower - Owner: allies - Hotkey: y - Valued: - Cost: 650 - Tooltip: - Name: Shipyard - Description: Produces and repairs ships - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Power: -30 - Footprint: xxx xxx xxx - Dimensions: 3,3 - Adjacent: 8 - TerrainTypes: Water - -GivesBuildableArea: - Health: - HP: 1000 - Armor: - Type: Light - RevealsShroud: - Range: 4 - Exit@1: - SpawnOffset: -24,24 - Facing: 160 - ExitCell: 0,2 - Exit@2: - SpawnOffset: 24,24 - Facing: 224 - ExitCell: 2,2 - Exit@3: - SpawnOffset: -24,-24 - Facing: 96 - ExitCell: 0,0 - Exit@4: - SpawnOffset: 24,-24 - Facing: 32 - ExitCell: 2,0 - Production: - Produces: Ship - PrimaryBuilding: - IronCurtainable: - -EmitInfantryOnSell: - RepairsUnits: - RallyPoint: - ProductionBar: - -IRON: - CanPowerDown: - Inherits: ^Building - RequiresPower: - Buildable: - Queue: Defense - BuildPaletteOrder: 120 - Prerequisites: stek - Owner: soviet - Hotkey: c - Valued: - Cost: 2800 - Tooltip: - Name: Iron Curtain - Description: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability - Building: - Power: -200 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 10 - Bib: - IronCurtainable: - IronCurtainPower: - Image: infxicon - ChargeTime: 120 - Description: Invulnerability - LongDesc: Makes a group of units invulnerable\nfor 10 seconds. - Duration: 10 - SelectTargetSound: slcttgt1.aud - BeginChargeSound: ironchg1.aud - EndChargeSound: ironrdy1.aud - SupportPowerChargeBar: - -PDOX: - Inherits: ^Building - RequiresPower: - CanPowerDown: - Buildable: - Queue: Defense - BuildPaletteOrder: 120 - Prerequisites: atek - Owner: allies - Hotkey: o - Valued: - Cost: 2800 - Tooltip: - Name: Chronosphere - Description: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift - Building: - Power: -200 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 10 - Bib: - IronCurtainable: - ChronoshiftPower: - Image: warpicon - ChargeTime: 120 - Description: Chronoshift - LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds. - SelectTargetSound: slcttgt1.aud - BeginChargeSound: chrochr1.aud - EndChargeSound: chrordy1.aud - Duration: 30 - KillCargo: yes - SupportPowerChargeBar: - -TSLA: - Inherits: ^Building - RequiresPower: - CanPowerDown: - Buildable: - Queue: Defense - BuildPaletteOrder: 70 - Prerequisites: weap - Owner: soviet - Hotkey: u - Valued: - Cost: 1500 - Tooltip: - Name: Tesla Coil - Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft - Building: - Power: -150 - Footprint: _ x - Dimensions: 1,2 - -GivesBuildableArea: - Health: - HP: 600 - Armor: - Type: Heavy - RevealsShroud: - Range: 8 - RenderBuildingCharge: - Armament: - Weapon: TeslaZap - LocalOffset: 0,0,427 - AttackTesla: - ReloadTime: 120 - AutoTarget: - IronCurtainable: - -RenderBuilding: - RenderRangeCircle: - -AGUN: - Inherits: ^Building - RequiresPower: - CanPowerDown: - Buildable: - Queue: Defense - BuildPaletteOrder: 50 - Prerequisites: dome - Owner: allies - Hotkey: g - Valued: - Cost: 600 - Tooltip: - Name: AA Gun - Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks - Building: - Power: -50 - Footprint: _ x - Dimensions: 1,2 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 - Turreted: - ROT: 15 - InitialFacing: 224 - RenderBuildingTurreted: - Armament@PRIMARY: - Weapon: ZSU-23 - Armament@SECONDARY: - Weapon: ZSU-23 - AttackTurreted: - AutoTarget: - IronCurtainable: - -RenderBuilding: - RenderRangeCircle: - RangeCircleType: aa - -DOME: - RequiresPower: - CanPowerDown: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 60 - Prerequisites: proc - Owner: allies,soviet - Hotkey: r - Valued: - Cost: 1000 - Tooltip: - Name: Radar Dome - Description: Provides an overview of the battlefield.\n Requires power to operate. - Building: - Power: -40 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 1000 - Armor: - Type: Wood - RevealsShroud: - Range: 10 - Bib: - ProvidesRadar: - IronCurtainable: - InfiltrateForExploration: - -PBOX: - Inherits: ^Building - Buildable: - Queue: Defense - BuildPaletteOrder: 20 - Prerequisites: tent - Owner: allies - Hotkey: p - Tooltip: - Name: Pillbox - Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Icon: PBOXICON - Building: - Power: -15 - -GivesBuildableArea: - Valued: - Cost: 400 - Health: - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 5 - IronCurtainable: - RenderRangeCircle: - AutoTarget: - Armament: - Weapon: Vulcan - LocalOffset: 469,0,0 - AttackTurreted: - WithMuzzleFlash: - Turreted: - ROT: 255 - RenderBuilding: - QuantizedFacings: 8 - -HBOX: - Inherits: ^Building - Buildable: - Queue: Defense - BuildPaletteOrder: 20 - Prerequisites: tent - Owner: allies -# Hotkey: p - Tooltip: - Name: Camo Pillbox - Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Icon: HBOXICON - Building: - Power: -15 - -GivesBuildableArea: - Valued: - Cost: 600 - Health: - HP: 600 - Armor: - Type: Wood - RevealsShroud: - Range: 5 - IronCurtainable: - RenderRangeCircle: - AutoTarget: - Armament: - Weapon: Vulcan - LocalOffset: 469,0,0 - AttackTurreted: - WithMuzzleFlash: - Turreted: - ROT: 255 - RenderBuilding: - QuantizedFacings: 8 - -GUN: - Inherits: ^Building - Buildable: - Queue: Defense - BuildPaletteOrder: 40 - Prerequisites: tent - Owner: allies - Hotkey: t - Valued: - Cost: 800 - Tooltip: - Name: Turret - Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft - Building: - Power: -55 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 - Turreted: - ROT: 12 - InitialFacing: 50 - RenderBuildingTurreted: - Armament: - Weapon: TurretGun - AttackTurreted: - AutoTarget: - IronCurtainable: - -RenderBuilding: - RenderRangeCircle: - -FTUR: - Inherits: ^Building - Buildable: - Queue: Defense - BuildPaletteOrder: 20 - Prerequisites: barr - Owner: soviet - Hotkey: t - Valued: - Cost: 600 - Tooltip: - Name: Flame Tower - Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft - Building: - Power: -20 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 - Turreted: - ROT: 255 - Offset: 0,0,85 - Armament: - Weapon: FireballLauncher - LocalOffset: 512,0,0 - AttackTurreted: - AutoTarget: - IronCurtainable: - RenderRangeCircle: - RenderBuilding: - QuantizedFacings: 8 - -SAM: - Inherits: ^Building - Buildable: - Queue: Defense - BuildPaletteOrder: 90 - Prerequisites: dome - Owner: soviet - Hotkey: y - Valued: - Cost: 750 - Tooltip: - Name: SAM Site - Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks - Building: - Power: -20 - Footprint: xx - Dimensions: 2,1 - -GivesBuildableArea: - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - Turreted: - ROT: 30 - InitialFacing: 0 - RenderBuildingTurreted: - Armament: - Weapon: Nike - AttackTurreted: - WithMuzzleFlash: - AutoTarget: - IronCurtainable: - -RenderBuilding: - RenderRangeCircle: - RangeCircleType: aa - RequiresPower: - CanPowerDown: - -ATEK: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 100 - Prerequisites: weap,dome - Owner: allies - Hotkey: t - Valued: - Cost: 1500 - Tooltip: - Name: Allied Tech Center - Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite - ProvidesCustomPrerequisite: - Prerequisite: techcenter - Building: - Power: -200 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 10 - Bib: - IronCurtainable: - GpsPower: - Image: gpssicon - OneShot: yes - ChargeTime: 480 - Description: GPS Satellite - LongDesc: Reveals the entire map - RevealDelay: 15 - LaunchSound: satlnch1.aud - SupportPowerChargeBar: - -WEAP: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 50 - Prerequisites: proc - Owner: soviet,allies - Hotkey: w - Valued: - Cost: 2000 - Tooltip: - Name: War Factory - Description: Produces tanks & light vehicles. - Building: - Power: -30 - Footprint: xxx xxx - Dimensions: 3,2 - Health: - HP: 1000 - Armor: - Type: Light - RevealsShroud: - Range: 4 - Bib: - -RenderBuilding: - RenderBuildingWarFactory: - RallyPoint: - Exit@1: - SpawnOffset: 5,0 - ExitCell: 1,1 - Production: - Produces: Vehicle - PrimaryBuilding: - IronCurtainable: - ProductionBar: - -FACT: - Inherits: ^Building - Building: - Power: 0 - Footprint: xxx xxx xxx - Dimensions: 3,3 - Buildable: - Queue: Building - BuildPaletteOrder: 1000 - Owner: None - Health: - HP: 1000 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - Bib: - Production: - Produces: Building,Defense - IronCurtainable: - Valued: - Cost: 2500 - Tooltip: - Name: Construction Yard - Description: Builds base structures. - CustomSellValue: - Value: 2500 - BaseBuilding: - ProductionBar: - -PROC: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 10 - Prerequisites: anypower - Owner: allies,soviet - Hotkey: e - Valued: - Cost: 2000 - Tooltip: - Name: Ore Refinery - Description: Converts Ore and Gems into money - Building: - Power: -30 - Footprint: _x_ xxx x== - Dimensions: 3,3 - Health: - HP: 900 - Armor: - Type: Wood - RevealsShroud: - Range: 6 - Bib: - OreRefinery: - StoresOre: - PipCount: 17 - Capacity: 2000 - IronCurtainable: - CustomSellValue: - Value: 600 - FreeActor: - Actor: HARV - InitialActivity: FindResources - SpawnOffset: 1,2 - Facing: 64 - InfiltrateForCash: - Percentage: 50 - Minimum: 500 - SoundToVictim: credit1.aud - -SILO: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 40 - Prerequisites: proc - Owner: allies,soviet - Hotkey: o - Valued: - Cost: 150 - Tooltip: - Name: Silo - Description: Stores excess harvested Ore - Building: - Power: -10 - -GivesBuildableArea: - Health: - HP: 300 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - RenderBuildingSilo: - StoresOre: - PipCount: 5 - Capacity: 1500 - IronCurtainable: - -RenderBuilding: - -EmitInfantryOnSell: - -HPAD: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 90 - Prerequisites: dome - Owner: allies,soviet - Hotkey: i - Valued: - Cost: 1500 - Tooltip: - Name: Helipad - Description: Produces and reloads helicopters - Building: - Power: -10 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 800 - Armor: - Type: Wood - RevealsShroud: - Range: 5 - Bib: - Exit@1: - SpawnOffset: 0,-6 - ExitCell: 0,0 - Production: - Produces: Plane - BelowUnits: - Reservable: - IronCurtainable: - ProductionBar: - -AFLD: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 50 - Prerequisites: dome - Owner: soviet - Hotkey: g - Valued: - Cost: 600 - Tooltip: - Name: Airfield - Description: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane - Building: - Power: -30 - Footprint: xxx xxx - Dimensions: 3,2 - Health: - HP: 1000 - Armor: - Type: Heavy - RevealsShroud: - Range: 7 - Exit@1: - SpawnOffset: 0,4 - ExitCell: 1,1 - Facing:192 - Production: - Produces: Plane - BelowUnits: - Reservable: - IronCurtainable: - SpyPlanePower: - Image: smigicon - ChargeTime: 180 - Description: Spy Plane - LongDesc: Reveals an area of the map. - SelectTargetSound: slcttgt1.aud - EndChargeSound: spypln1.aud - ParatroopersPower: - Image: pinficon - ChargeTime: 360 - Description: Paratroopers - LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map - Prerequisites: AFLD - DropItems: E1,E1,E1,E3,E3 - SelectTargetSound: slcttgt1.aud - ProductionBar: - SupportPowerChargeBar: - -POWR: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 0 - Owner: allies,soviet - Hotkey: p - Valued: - Cost: 300 - Tooltip: - Name: Power Plant - Description: Provides power for other structures - ProvidesCustomPrerequisite: - Prerequisite: anypower - Building: - Power: 100 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 400 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - Bib: - IronCurtainable: - -APWR: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 20 - Prerequisites: powr - Owner: allies,soviet - Hotkey: l - Valued: - Cost: 500 - Tooltip: - Name: Advanced Power Plant - Description: Provides more power, cheaper than the \nstandard Power Plant - ProvidesCustomPrerequisite: - Prerequisite: anypower - Building: - Power: 200 - Footprint: ___ xxx xxx - Dimensions: 3,3 - Health: - HP: 700 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - Bib: - IronCurtainable: - -STEK: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 60 - Prerequisites: weap,dome - Owner: soviet - Hotkey: t - Valued: - Cost: 1500 - Tooltip: - Name: Soviet Tech Center - Description: Provides Soviet advanced technologies - ProvidesCustomPrerequisite: - Prerequisite: techcenter - Building: - Power: -100 - Footprint: xxx xxx - Dimensions: 3,2 - Health: - HP: 600 - Armor: - Type: Wood - RevealsShroud: - Range: 4 - Bib: - IronCurtainable: - -BARR: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 30 - Prerequisites: anypower - Owner: soviet - Hotkey: b - Valued: - Cost: 300 - Tooltip: - Name: Soviet Barracks - Description: Produces infantry - Building: - Power: -20 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 800 - Armor: - Type: Wood - RevealsShroud: - Range: 5 - Bib: - RallyPoint: - Exit@1: - SpawnOffset: -4,19 - ExitCell: 0,2 - Exit@2: - SpawnOffset: -17,15 - ExitCell: 0,2 - Production: - Produces: Infantry - PrimaryBuilding: - IronCurtainable: - ProductionBar: - -TENT: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 30 - Prerequisites: anypower - Owner: allies - Hotkey: b - Valued: - Cost: 300 - Tooltip: - Name: Allied Barracks - Description: Produces infantry - Building: - Power: -20 - Footprint: xx xx - Dimensions: 2,2 - Health: - HP: 800 - Armor: - Type: Wood - RevealsShroud: - Range: 5 - Bib: - RallyPoint: - Exit@1: - SpawnOffset: -1,19 - ExitCell: 0,2 - Exit@2: - SpawnOffset: -17,15 - ExitCell: 0,2 - Production: - Produces: Infantry - PrimaryBuilding: - IronCurtainable: - ProductionBar: - -FIX: - Inherits: ^Building - Buildable: - Queue: Building - BuildPaletteOrder: 30 - Prerequisites: weap - Owner: allies,soviet - Hotkey: d - Valued: - Cost: 1200 - Tooltip: - Name: Service Depot - Description: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases. - Building: - Power: -30 - Footprint: _x_ xxx _x_ - Dimensions: 3,3 - Health: - HP: 800 - Armor: - Type: Wood - RevealsShroud: - Range: 5 - BelowUnits: - Reservable: - RallyPoint: - IronCurtainable: - RepairsUnits: - Interval: 10 - -FACF: - Inherits: ^Building - Buildable: - BuildPaletteOrder: 900 - Owner: allies - Cost: 50 - Tooltip: - Name: Fake Construction Yard - Description: Fake Construction Yard - LongDesc: Looks like a Construction Yard. - Building: - Power: -2 - Footprint: xxx xxx xxx - Dimensions: 3,3 - -GivesBuildableArea: - Health: - HP: 30 - RevealsShroud: - Range: 4 - Bib: - RenderBuilding: - Image: FACT - Fake: - IronCurtainable: - -EmitInfantryOnSell: - -WEAF: - Inherits: ^Building - Buildable: - BuildPaletteOrder: 900 - Prerequisites: proc - Owner: allies - Cost: 50 - Tooltip: - Name: Fake War Factory - Description: Fake War Factory - LongDesc: Looks like a War Factory. - Building: - Power: -2 - Footprint: xxx xxx - Dimensions: 3,2 - -GivesBuildableArea: - Health: - HP: 30 - RevealsShroud: - Range: 4 - Bib: - -RenderBuilding: - RenderBuildingWarFactory: - Image: WEAP - Fake: - IronCurtainable: - -EmitInfantryOnSell: - -SYRF: - Inherits: ^Building - Valued: - Cost: 50 - Tooltip: - Name: Fake Shipyard - Description: Fake Shipyard - LongDesc: Looks like a Shipyard - Buildable: - BuildPaletteOrder: 900 - Prerequisites: anypower - Owner: allies - Cost: 50 - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Power: -2 - Footprint: xxx xxx xxx - Dimensions: 3,3 - Adjacent: 8 - TerrainTypes: Water - -GivesBuildableArea: - Health: - HP: 30 - RevealsShroud: - Range: 4 - RenderBuilding: - Image: SYRD - Fake: - -EmitInfantryOnSell: - -SPEF: - Inherits: ^Building - TargetableBuilding: - TargetTypes: Ground, Water - Building: - Power: -2 - Footprint: xxx xxx xxx - Dimensions: 3,3 - Adjacent: 8 - TerrainTypes: Water - -GivesBuildableArea: - Health: - HP: 30 - RevealsShroud: - Range: 4 - RenderBuilding: - Image: SPEN - Fake: - -EmitInfantryOnSell: - -DOMF: - Inherits: ^Building - Valued: - Cost: 50 - Tooltip: - Name: Fake Radar Dome - Description: Fake Radar Dome - LongDesc: Looks like a Radar Dome - Buildable: - BuildPaletteOrder: 900 - Prerequisites: proc - Owner: allies - Cost: 50 - Building: - Power: -2 - Footprint: xx xx - Dimensions: 2,2 - -GivesBuildableArea: - Health: - HP: 30 - RevealsShroud: - Range: 4 - Bib: - RenderBuilding: - Image: DOME - Fake: - -EmitInfantryOnSell: - -SBAG: - Inherits: ^Wall - Buildable: - Queue: Defense - BuildPaletteOrder: 1000 - Prerequisites: fact - Owner: allies - Hotkey: b - Valued: - Cost: 25 - CustomSellValue: - Value: 0 - Tooltip: - Name: Sandbag Wall - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. - Health: - HP: 1 - Armor: - Type: Wood - -FENC: - Inherits: ^Wall - Buildable: - Queue: Defense - BuildPaletteOrder: 1000 - Prerequisites: fact - Owner: soviet - Hotkey: n - Valued: - Cost: 25 - CustomSellValue: - Value: 0 - Tooltip: - Name: Wire Fence - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. - Health: - HP: 1 - Armor: - Type: Wood - -BRIK: - Inherits: ^Wall - Buildable: - Queue: Defense - BuildPaletteOrder: 1000 - Prerequisites: fact - Owner: allies,soviet - Hotkey: w - Valued: - Cost: 50 - CustomSellValue: - Value: 0 - Tooltip: - Name: Concrete Wall - Description: Stop units and blocks enemy fire. - SoundOnDamageTransition: - DamagedSound: crmble2.aud - DestroyedSound: kaboom30.aud - Health: - HP: 1 - Armor: - Type: Concrete - Wall: - CrushClasses: heavywall - -CYCL: - Inherits: ^Wall - Health: - HP: 1 - Armor: - Type: None - -BARB: - Inherits: ^Wall - Health: - HP: 1 - Armor: - Type: Wood - -WOOD: - Inherits: ^Wall - Health: - HP: 1 - Armor: - Type: Wood - -# custom prerequisites: -BARRACKS: - Tooltip: - Name: Infantry Production - Description: Infantry Production - -VEHICLEPRODUCTION: - Tooltip: - Name: Vehicle Production - Description: Vehicle Production - -TECHCENTER: - Tooltip: - Name: Tech Center - Description: Tech Center -ANYPOWER: - Tooltip: - Name: Power Plant - Description: Power Plant \ No newline at end of file diff --git a/mods/ra-classic/rules/system.yaml b/mods/ra-classic/rules/system.yaml deleted file mode 100644 index 60f22de31f..0000000000 --- a/mods/ra-classic/rules/system.yaml +++ /dev/null @@ -1,389 +0,0 @@ -Player: - TechTree: - ClassicProductionQueue@Building: - Type: Building - BuildSpeed: .4 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Defense: - Type: Defense - BuildSpeed: .4 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Vehicle: - Type: Vehicle - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Infantry: - Type: Infantry - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Ship: - Type: Ship - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - ClassicProductionQueue@Plane: - Type: Plane - BuildSpeed: .4 - LowPowerSlowdown: 3 - SpeedUp: yes - BuildTimeSpeedUpDivisor: 2 - MaxBuildTimeReductionSteps: 6 - PlaceBuilding: - SupportPowerManager: - ConquestVictoryConditions: - PowerManager: - AllyRepair: - PlayerResources: - InitialCash: 10000 - ActorGroupProxy: - DeveloperMode: - HackyAI@EasyAI: - Name:Easy AI - BuildingFractions: - proc: 30% - powr: 35% - barr: 1% - tent: 1% - weap: 1% - pbox.e1: 7% - gun: 7% - tsla: 5% - ftur: 10% - agun: 5% - sam: 5% - atek: 1% - stek: 1% - fix: 0.1% - dome: 10% - UnitsToBuild: - e1: 50% - e3: 10% - apc: 30% - jeep: 40% - arty: 15% - v2rl: 40% - ftrk: 50% - 1tnk: 70% - 2tnk: 25% - 3tnk: 50% - SquadSize: 20 - HackyAI@HardAI: - Name:Hard AI - BuildingFractions: - proc: 30% - powr: 35% - tent: 1% - barr: 1% - weap: 1% - pbox.e1: 7% - gun: 7% - ftur: 10% - tsla: 5% - fix: 0.1% - dome: 10% - agun: 5% - sam: 1% - atek: 1% - stek: 1% - UnitsToBuild: - e1: 50% - e3: 10% - harv: 10% - apc: 30% - jeep: 40% - ftrk: 50% - 1tnk: 70% - 2tnk: 25% - 3tnk: 50% - SquadSize: 10 - PlayerColorPalette: - BasePalette: player - RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 - DebugResourceCash: - DebugResourceOre: - DebugResourceOreCapacity: - GpsWatcher: - Shroud: - Fog: false - BaseAttackNotifier: - PlayerStatistics: - -World: - OpenWidgetAtGameStart: - Widget: INGAME_ROOT - ObserverWidget: OBSERVER_ROOT - ScreenShaker: - WaterPaletteRotation: - ChronoshiftPaletteEffect: - NukePaletteEffect: - LightPaletteRotator: - BuildingInfluence: - ChooseBuildTabOnSelect: - BridgeLayer: - Bridges: bridge1, bridge2, br1, br2, br3 - CrateSpawner: - Minimum: 1 - Maximum: 3 - SpawnInterval: 120 - WaterChance: .2 - PlayerPaletteFromCurrentTileset: - Name: player - ShadowIndex: 4 - PaletteFromCurrentTileset: - Name: terrain - ShadowIndex: 3,4 - PaletteFromFile@chrome: - Name: chrome - Filename: temperat.pal - ShadowIndex: 3 - PaletteFromFile@effect: - Name: effect - Filename: temperat.pal - ShadowIndex: 4 - PaletteFromFile@colorpicker: - Name: colorpicker - Filename: temperat.pal - ShadowIndex: 4 - AllowModifiers: false - PaletteFromRGBA@shadow: - Name: shadow - R: 0 - G: 0 - B: 0 - A: 140 - PaletteFromRGBA@cloak: - Name: cloak - R: 0 - G: 0 - B: 0 - A: 140 - PaletteFromRGBA@highlight: - Name: highlight - R: 255 - G: 255 - B: 255 - A: 128 - PaletteFromRGBA@invuln: - Name: invuln - R: 128 - G: 0 - B: 0 - A: 128 - PaletteFromRGBA@disabled: - Name: disabled - R: 0 - G: 0 - B: 0 - A: 180 - ShroudPalette: - Country@0: - Name: Allies - Race: allies - Country@1: - Name: Soviet - Race: soviet - BibLayer: - ResourceLayer: - ResourceClaimLayer: - ResourceType@ore: - ResourceType: 1 - Palette: player - SpriteNames: gold01,gold02,gold03,gold04 - ValuePerUnit: 25 - Name: Ore - PipColor: Yellow - AllowedTerrainTypes: Clear,Road - AllowUnderActors: false - ResourceType@gem: - ResourceType: 2 - Palette: player - SpriteNames: gem01,gem02,gem03,gem04 - ValuePerUnit: 50 - Name: Gems - PipColor: Red - AllowedTerrainTypes: Clear,Road - AllowUnderActors: false - SmudgeLayer@SCORCH: - Type:Scorch - SmokePercentage:50 - Types:sc1,sc2,sc3,sc4,sc5,sc6 - Depths:1,1,1,1,1,1 - SmudgeLayer@CRATER: - Type:Crater - Types:cr1,cr2,cr3,cr4,cr5,cr6 - Depths:5,5,5,5,5,5 - SpawnMapActors: - CreateMPPlayers: - MPStartLocations: - SpawnMPUnits: - SpatialBins: - BinSize: 4 - PathFinder: - ValidateOrder: - DebugPauseState: - -MINP: - Mine: - Weapon: APMine - CrushClasses: apmine,atmine - DetonateClasses: apmine - AvoidFriendly: yes - Health: - HP: 1 - RenderSimple: - BelowUnits: - Cloak: - CloakSound: - UncloakSound: - Tooltip: - Name: Anti-Personnel Mine - Icon: jmin - ProximityCaptor: - Types:Mine - -MINV: - Mine: - Weapon: ATMine - CrushClasses: atmine,apmine - DetonateClasses: atmine - AvoidFriendly: yes - Health: - HP: 1 - RenderSimple: - BelowUnits: - Cloak: - CloakSound: - UncloakSound: - Tooltip: - Name: Anti-Tank Mine - Icon: jmin - ProximityCaptor: - Types:Mine - -CRATE: - Tooltip: - Name: Crate - Crate: - Lifetime: 120 - TerrainTypes: Clear, Rough, Road, Water, Ore, Beach - GiveCashCrateAction: - Amount: 2000 - SelectionShares: 50 - UseCashTick: yes - LevelUpCrateAction: - SelectionShares: 40 - ExplodeCrateAction@fire: - Weapon: CrateNapalm - SelectionShares: 5 - ExplodeCrateAction@boom: - Weapon: CrateExplosion - SelectionShares: 5 - HideMapCrateAction: - SelectionShares: 5 - Effect: hide-map - RevealMapCrateAction: - SelectionShares: 1 - Effect: reveal-map - SupportPowerCrateAction@parabombs: - SelectionShares: 5 - Proxy: powerproxy.parabombs - GiveMcvCrateAction: - SelectionShares: 2 - NoBaseSelectionShares: 9001 - Unit: mcv - GiveUnitCrateAction@jeep: - SelectionShares: 7 - Unit: jeep - GiveUnitCrateAction@arty: - SelectionShares: 6 - Unit: arty - GiveUnitCrateAction@v2rl: - SelectionShares: 6 - Unit: v2rl - GiveUnitCrateAction@1tnk: - SelectionShares: 5 - Unit: 1tnk - GiveUnitCrateAction@2tnk: - SelectionShares: 4 - Unit: 2tnk - GiveUnitCrateAction@3tnk: - SelectionShares: 4 - Unit: 3tnk - GiveUnitCrateAction@4tnk: - SelectionShares: 3 - Unit: 4tnk - RenderSimple: - BelowUnits: - ProximityCaptor: - Types:Crate - Passenger: - -CAMERA: - Aircraft: - Health: - HP:1000 - RevealsShroud: - Range: 10 - ProximityCaptor: - Types:Camera - -FLARE: - Aircraft: - Health: - HP:1000 - RevealsShroud: - Range: 3 - RenderFlare: - Image: smokland - HiddenUnderFog: - Tooltip: - Name: Flare - ProximityCaptor: - Types: Flare - -powerproxy.parabombs: - AirstrikePower: - Image: pbmbicon - Description: Parabombs (Single Use) - LongDesc: A Badger drops a load of parachuted\nbombs on your target. - OneShot: yes - AllowMultiple: yes - UnitType: badr.bomber - SelectTargetSound: slcttgt1.aud - FlareType: flare - -powerproxy.sonarpulse: - SonarPulsePower: - Image: sonricon - Description: Sonar Pulse (Single Use) - LongDesc: Reveals all submarines on the map for a \nshort time. - AllowMultiple: yes - OneShot: yes - EndChargeSound: pulse1.aud - SelectTargetSound: slcttgt1.aud - -mpspawn: - Waypoint: - RenderEditorOnly: - -waypoint: - Waypoint: - RenderEditorOnly: diff --git a/mods/ra-classic/rules/trees.yaml b/mods/ra-classic/rules/trees.yaml deleted file mode 100644 index 710a64c7d0..0000000000 --- a/mods/ra-classic/rules/trees.yaml +++ /dev/null @@ -1,210 +0,0 @@ -T01: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T02: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T03: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T05: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T06: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T07: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T08: - Inherits: ^Tree - Building: - Footprint: x_ - Dimensions: 2,1 - - -T10: - Inherits: ^Tree - Building: - Footprint: __ xx - Dimensions: 2,2 - - -T11: - Inherits: ^Tree - Building: - Footprint: __ xx - Dimensions: 2,2 - -T12: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T13: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T14: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -T15: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -T16: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -T17: - Inherits: ^Tree - Building: - Footprint: __ x_ - Dimensions: 2,2 - -TC01: - Inherits: ^Tree - Building: - Footprint: ___ xx_ - Dimensions: 3,2 - -TC02: - Inherits: ^Tree - Building: - Footprint: _x_ xx_ - Dimensions: 3,2 - -TC03: - Inherits: ^Tree - Building: - Footprint: xx_ xx_ - Dimensions: 3,2 - -TC04: - Inherits: ^Tree - Building: - Footprint: ____ xxx_ x___ - Dimensions: 4,3 - -TC05: - Inherits: ^Tree - Building: - Footprint: __x_ xxx_ _xx_ - Dimensions: 4,3 - -MINE: - Inherits: ^Tree - Tooltip: - Name: Ore Mine - SeedsResource: - RadarColorFromTerrain: - Terrain: Ore - BelowUnits: - -BOXES01: - Inherits: ^Tree - Tooltip: - Name: Boxes - - -BOXES02: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES03: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES04: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES05: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES06: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES07: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES08: - Inherits: ^Tree - Tooltip: - Name: Boxes - -BOXES09: - Inherits: ^Tree - Tooltip: - Name: Boxes - -ICE01: - Inherits: ^Tree - Building: - Footprint: xx xx - Dimensions: 2,2 - Tooltip: - Name: Ice Floe - -ICE02: - Inherits: ^Tree - Building: - Footprint: x x - Dimensions: 1,2 - Tooltip: - Name: Ice Floe - -ICE03: - Inherits: ^Tree - Building: - Footprint: xx - Dimensions: 2,1 - Tooltip: - Name: Ice Floe - -ICE04: - Inherits: ^Tree - Tooltip: - Name: Ice Floe - -ICE05: - Inherits: ^Tree - Tooltip: - Name: Ice Floe \ No newline at end of file diff --git a/mods/ra-classic/rules/vehicles.yaml b/mods/ra-classic/rules/vehicles.yaml deleted file mode 100644 index 230f4e17e3..0000000000 --- a/mods/ra-classic/rules/vehicles.yaml +++ /dev/null @@ -1,526 +0,0 @@ -V2RL: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 40 - Prerequisites: weap,dome - Owner: soviet - Valued: - Cost: 700 - Tooltip: - Name: V2 Rocket - Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft - Health: - HP: 150 - Armor: - Type: Light - Mobile: - Speed: 7 - RevealsShroud: - Range: 5 - Armament: - Weapon: SCUD - AttackFrontal: - RenderUnitReload: - AutoTarget: - Explodes: - Weapon: SCUD - EmptyWeapon: SCUD - -1TNK: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 40 - Owner: allies - Valued: - Cost: 700 - Tooltip: - Name: Light Tank - Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft - Health: - HP: 300 - Armor: - Type: Heavy - Mobile: - Speed: 9 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 4 - Turreted: - ROT: 5 - Armament: - Weapon: 25mm - Recoil: 85 - RecoilRecovery: 25 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - -2TNK: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 60 - Owner: allies - Valued: - Cost: 800 - Tooltip: - Name: Medium Tank - Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft - Health: - HP: 400 - Armor: - Type: Heavy - Mobile: - Speed: 8 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 5 - Turreted: - ROT: 5 - Armament: - Weapon: 90mm - Recoil: 128 - RecoilRecovery: 38 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - Selectable: - Bounds: 30,30 - -3TNK: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 40 - Owner: soviet - Valued: - Cost: 950 - Tooltip: - Name: Heavy Tank - Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft - Health: - HP: 400 - Armor: - Type: Heavy - Mobile: - Speed: 7 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 5 - Turreted: - ROT: 5 - Armament: - Weapon: 105mm - Recoil: 128 - RecoilRecovery: 38 - LocalOffset: 0,85,0, 0,-85,0 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - Selectable: - Bounds: 30,30 - -4TNK: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 100 - Prerequisites: weap,stek - Owner: soviet - Valued: - Cost: 1700 - Tooltip: - Name: Mammoth Tank - Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry - Health: - HP: 600 - Armor: - Type: Heavy - Mobile: - Speed: 4 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 6 - Turreted: - ROT: 2 - Armament@PRIMARY: - Weapon: 120mm - LocalOffset: 800,180,340, 800,-180,340 - Recoil: 171 - RecoilRecovery: 30 - Armament@SECONDARY: - Weapon: MammothTusk - LocalOffset: -85, 384, 340, -85, -384, 340 - LocalYaw: -100,100 - Recoil: 43 - AttackTurreted: - RenderUnitTurreted: - AutoTarget: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - SelfHealing: - Step: 1 - Ticks: 1 - HealIfBelow: 50% - DamageCooldown: 200 - Selectable: - Bounds: 44,38,0,-4 - -ARTY: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 80 - Owner: allies - Valued: - Cost: 600 - Tooltip: - Name: Artillery - Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft - Health: - HP: 75 - Armor: - Type: Light - Mobile: - ROT: 2 - Speed: 6 - RevealsShroud: - Range: 5 - Armament: - Weapon: 155mm - AttackFrontal: - RenderUnit: - Explodes: - Weapon: UnitExplode - Chance: 75 - AutoTarget: - -HARV: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 10 - Prerequisites: proc - Owner: allies,soviet - Valued: - Cost: 1400 - Tooltip: - Name: Ore Truck - Description: Collects Ore and Gems for processing.\n Unarmed - Selectable: - Priority: 7 - Bounds: 42,42 - Harvester: - Capacity: 20 - Resources: Ore,Gems - UnloadTicksPerBale: 1 - # How far away from our linked proc (refinery) to find resources (in cells): - SearchFromProcRadius: 24 - # How far away from last harvest order location to find more resources (in cells): - SearchFromOrderRadius: 12 - Health: - HP: 600 - Armor: - Type: Heavy - Mobile: - Speed: 6 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 4 - RenderHarvester: - -AttackMove: - GpsDot: - String:Harvester - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - -MCV: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 110 - Prerequisites: fix - Owner: allies,soviet - Valued: - Cost: 2500 - Tooltip: - Name: Mobile Construction Vehicle - Description: Deploys into another Construction Yard.\n Unarmed - Selectable: - Priority: 3 - Bounds: 42,42 - Health: - HP: 600 - Armor: - Type: Light - Mobile: - Speed: 6 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 4 - Transforms: - IntoActor: fact - Offset:-1,-1 - Facing: 96 - TransformSounds: placbldg.aud, build5.aud - NoTransformSounds: nodeply1.aud - RenderUnit: - MustBeDestroyed: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - BaseBuilding: - -AttackMove: - -JEEP: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Owner: allies - Valued: - Cost: 600 - Tooltip: - Name: Ranger - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft - Health: - HP: 150 - Armor: - Type: Light - Mobile: - ROT: 10 - Speed: 10 - RevealsShroud: - Range: 6 - Turreted: - ROT: 10 - Offset: 0,0,85 - Armament: - Weapon: M60mg - AttackTurreted: - WithMuzzleFlash: - RenderUnitTurreted: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - AutoTarget: - -APC: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 50 - Owner: allies - Valued: - Cost: 800 - Tooltip: - Name: Armored Personnel Carrier - Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Health: - HP: 200 - Armor: - Type: Heavy - Mobile: - Speed: 10 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 5 - Armament: - Weapon: M60mg - LocalOffset: 0,0,171 - AttackFrontal: - RenderUnit: - WithMuzzleFlash: - AutoTarget: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - Cargo: - Types: Infantry - MaxWeight: 5 - PipCount: 5 - UnloadFacing: 220 - -MNLY.AP: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Prerequisites: fix - Owner: soviet - Valued: - Cost: 800 - Tooltip: - Name: Minelayer (Anti-Personnel) - Icon: MNLYICON - Description: Lays mines to destroy unwary enemy units.\n Unarmed - Health: - HP: 100 - Armor: - Type: Heavy - Mobile: - Speed: 9 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 5 - RenderUnit: - Image: MNLY - Minelayer: - Mine: MINP - MineImmune: - LimitedAmmo: - Ammo: 5 - AttackMove: - JustMove: true - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - -MNLY.AT: - Inherits: ^Tank - Buildable: - Queue: Vehicle - BuildPaletteOrder: 30 - Prerequisites: fix - Owner: allies - Valued: - Cost: 800 - Tooltip: - Name: Minelayer (Anti-Tank) - Icon: MNLYICON - Description: Lays mines to destroy unwary enemy units.\n Unarmed - Health: - HP: 100 - Armor: - Type: Heavy - Mobile: - Speed: 9 - Crushes: wall, atmine, crate, infantry - ROT: - RevealsShroud: - Range: 5 - RenderUnit: - Image: MNLY - Minelayer: - Mine: MINV - MineImmune: - LimitedAmmo: - Ammo: 3 - AttackMove: - JustMove: true - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - -TTNK: - Inherits: ^Tank - Buildable: - Queue: Vehicle - Prerequisites: tsla - Owner: soviet - Valued: - Cost: 1500 - Tooltip: - Name: Tesla Tank - Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks - Health: - HP: 110 - Armor: - Type: Light - Mobile: - Speed: 8 - Crushes: wall, atmine, crate, infantry - RevealsShroud: - Range: 7 - Armament: - Weapon: TTankZap - LocalOffset: 0,0,213 - AttackFrontal: - RenderUnit: - WithSpinner: - Selectable: - Bounds: 28,28,0,0 - AutoTarget: - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - -DTRK: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 140 - Prerequisites: stek - Owner: soviet - Valued: - Cost: 2500 - Tooltip: - Name: Demolition Truck - Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything - Health: - HP: 50 - Armor: - Type: Light - Mobile: - Speed: 6 - RevealsShroud: - Range: 3 - RenderUnit: - AttackMove: - JustMove: yes - Explodes: - Weapon: MiniNuke - EmptyWeapon: MiniNuke - DemoTruck: - -IronCurtainable: - Chronoshiftable: - ExplodeInstead: yes - -CTNK: - Inherits: ^Vehicle - Buildable: - Queue: Vehicle - BuildPaletteOrder: 140 - Prerequisites: atek - Owner: allies - Valued: - Cost: 1200 - Tooltip: - Name: Chrono Tank - Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Tanks - Selectable: - Bounds: 28,28 - Health: - HP: 260 - Armor: - Type: Light - Mobile: - Speed: 8 - RevealsShroud: - Range: 6 - RenderUnit: - AutoTarget: - Armament@PRIMARY: - Weapon: ChronoTusk - LocalOffset: 0,-171,0 - LocalYaw: 100 - Armament@SECONDARY: - Weapon: ChronoTusk - LocalOffset: 0,171,0 - LocalYaw: -100 - AttackFrontal: - ChronoshiftDeploy: - EmptyWeapon: UnitExplodeSmall \ No newline at end of file diff --git a/mods/ra-classic/tilesets/temperat.yaml b/mods/ra-classic/tilesets/temperat.yaml deleted file mode 100644 index 2572a86c08..0000000000 --- a/mods/ra-classic/tilesets/temperat.yaml +++ /dev/null @@ -1,3135 +0,0 @@ -General: - Name: Temperate - Id: TEMPERAT - Extensions: .tem, .shp - Palette: temperat.pal - EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Water Cliffs, Beach, River, Bridge - -Terrain: - TerrainType@Clear: - Type: Clear - AcceptsSmudgeType: Crater, Scorch - Color: 40, 68, 40 - TerrainType@Water: - Type: Water - IsWater: true - AcceptsSmudgeType: - Color: 92, 116, 164 - TerrainType@Road: - Type: Road - AcceptsSmudgeType: Crater, Scorch - Color: 88, 116, 116 - TerrainType@Rock: - Type: Rock - AcceptsSmudgeType: - Color: 68, 68, 60 - TerrainType@Tree: - Type: Tree - AcceptsSmudgeType: - Color: 28, 32, 36 - TerrainType@River: - Type: River - AcceptsSmudgeType: - Color: 92, 140, 180 - TerrainType@Rough: - Type: Rough - AcceptsSmudgeType: Crater, Scorch - Color: 68, 68, 60 - TerrainType@Wall: - Type: Wall - AcceptsSmudgeType: Crater, Scorch - Color: 208, 192, 160 - TerrainType@Beach: - Type: Beach - AcceptsSmudgeType: - Color: 176, 156, 120 - TerrainType@Ore: - Type: Ore - AcceptsSmudgeType: Crater, Scorch - Color: 148, 128, 96 - -Templates: - Template@255: - Id: 255 - Image: clear1 - Size: 1,1 - Category: Terrain - Tiles: - 0: Clear - 1: Clear - 2: Clear - 3: Clear - 4: Clear - 5: Clear - 6: Clear - 7: Clear - 8: Clear - 9: Clear - 10: Clear - 11: Clear - 12: Clear - 13: Clear - 14: Clear - 15: Clear - Template@65535: - Id: 65535 - Image: clear1 - Size: 1,1 - Category: Terrain - Tiles: - 0: Clear - 1: Clear - 2: Clear - 3: Clear - 4: Clear - 5: Clear - 6: Clear - 7: Clear - 8: Clear - 9: Clear - 10: Clear - 11: Clear - 12: Clear - 13: Clear - 14: Clear - 15: Clear - Template@1: - Id: 1 - Image: w1 - Size: 1,1 - Category: Terrain - Tiles: - 0: Water - Template@2: - Id: 2 - Image: w2 - Size: 2,2 - Category: Terrain - Tiles: - 0: Water - 1: Water - 2: Water - 3: Water - Template@3: - Id: 3 - Image: sh01 - Size: 4,5 - Category: Beach - Tiles: - 3: Rock - 5: Clear - 6: Clear - 7: Beach - 8: Beach - 9: Water - 10: Water - 11: River - 12: Water - 13: Water - 16: Water - Template@4: - Id: 4 - Image: sh02 - Size: 5,5 - Category: Beach - Tiles: - 4: Clear - 8: Beach - 9: Beach - 10: Beach - 11: Clear - 12: Beach - 13: Beach - 14: Beach - 15: Beach - 16: Rough - 17: Rough - 18: River - 20: Water - 21: Water - 22: Rock - Template@5: - Id: 5 - Image: sh03 - Size: 3,5 - Category: Beach - Tiles: - 2: Clear - 4: Beach - 5: Beach - 6: Beach - 7: Beach - 8: Beach - 9: Water - 10: Water - 12: Water - Template@6: - Id: 6 - Image: sh04 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Water - 7: Water - 8: Water - Template@7: - Id: 7 - Image: sh05 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Rock - 2: Beach - 3: Beach - 4: Rock - 5: Rock - 6: Rock - 7: River - 8: River - Template@8: - Id: 8 - Image: sh06 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Water - 7: Water - 8: Water - Template@9: - Id: 9 - Image: sh07 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Water - 7: Water - 8: Water - Template@10: - Id: 10 - Image: sh08 - Size: 1,2 - Category: Beach - Tiles: - 0: Beach - 1: Beach - Template@11: - Id: 11 - Image: sh09 - Size: 3,3 - Category: Beach - Tiles: - 0: Clear - 1: River - 2: Rock - 3: Clear - 4: River - 5: Beach - 6: Water - 7: Water - 8: Water - Template@12: - Id: 12 - Image: sh10 - Size: 5,6 - Category: Beach - Tiles: - 0: Clear - 5: Beach - 6: Clear - 10: Water - 11: Beach - 12: Beach - 13: Water - 17: Water - 18: Beach - 19: Beach - 22: Rock - 23: Rock - 24: Rock - 28: Water - 29: Water - Template@13: - Id: 13 - Image: sh11 - Size: 4,5 - Category: Beach - Tiles: - 0: Beach - 1: Clear - 4: Beach - 5: Water - 6: Beach - 8: Water - 9: Water - 10: Beach - 11: Beach - 14: Beach - 15: Beach - 18: Water - 19: Beach - Template@14: - Id: 14 - Image: sh12 - Size: 3,5 - Category: Beach - Tiles: - 0: Beach - 1: Clear - 3: Beach - 4: Beach - 5: Beach - 6: Water - 7: Beach - 8: Beach - 10: Water - 11: Beach - 14: Water - Template@15: - Id: 15 - Image: sh13 - Size: 6,5 - Category: Beach - Tiles: - 0: Water - 1: Rock - 2: Beach - 7: Beach - 8: Beach - 9: Beach - 13: Water - 14: Beach - 15: Beach - 16: Clear - 19: Water - 20: Water - 21: Rough - 22: Beach - 23: Clear - 27: Beach - 28: Beach - 29: Beach - Template@16: - Id: 16 - Image: sh14 - Size: 4,4 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Clear - 4: River - 5: Beach - 6: Beach - 8: Rough - 9: Beach - 10: Beach - 13: Water - 14: Beach - 15: Beach - Template@17: - Id: 17 - Image: sh15 - Size: 5,3 - Category: Beach - Tiles: - 0: Water - 1: Water - 2: Beach - 3: Clear - 6: Water - 7: Beach - 8: Beach - 12: Water - 13: Beach - 14: Beach - Template@18: - Id: 18 - Image: sh16 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 1: Beach - 2: Clear - 3: Water - 4: Beach - 5: Clear - 6: Water - 7: Beach - 8: Clear - Template@19: - Id: 19 - Image: sh17 - Size: 2,1 - Category: Beach - Tiles: - 0: Beach - 1: Clear - Template@20: - Id: 20 - Image: sh18 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 1: Water - 2: Rough - 3: Water - 4: River - 5: River - 6: Water - 7: Beach - 8: Rough - Template@21: - Id: 21 - Image: sh19 - Size: 4,5 - Category: Beach - Tiles: - 1: Water - 2: Beach - 3: Clear - 5: Beach - 6: Beach - 7: Clear - 8: Water - 9: Beach - 10: Beach - 12: Water - 13: Beach - 14: Beach - 16: Water - 17: Beach - 18: Clear - Template@22: - Id: 22 - Image: sh20 - Size: 5,4 - Category: Beach - Tiles: - 2: Water - 3: Beach - 4: Beach - 5: Water - 6: Beach - 7: Beach - 8: Beach - 10: Water - 11: Beach - 12: Beach - 15: Water - 16: Beach - 17: Beach - Template@23: - Id: 23 - Image: sh21 - Size: 5,3 - Category: Beach - Tiles: - 1: Water - 2: Beach - 3: Beach - 4: Clear - 5: Water - 6: Beach - 7: Beach - 8: Clear - 10: Water - 11: Beach - 12: Beach - Template@24: - Id: 24 - Image: sh22 - Size: 6,5 - Category: Beach - Tiles: - 0: Water - 6: Water - 7: Water - 12: Beach - 13: Beach - 14: Water - 15: Water - 16: Water - 17: Water - 19: Clear - 20: Beach - 21: Beach - 22: Water - 23: Beach - 27: Beach - 28: Beach - 29: Beach - Template@25: - Id: 25 - Image: sh23 - Size: 5,5 - Category: Beach - Tiles: - 0: Beach - 1: Water - 2: Water - 5: Beach - 6: Beach - 7: Water - 8: Water - 9: Water - 11: Clear - 12: Beach - 13: River - 14: Water - 17: Clear - 18: Beach - 19: Beach - 22: Beach - 23: Beach - 24: Beach - Template@26: - Id: 26 - Image: sh24 - Size: 3,4 - Category: Beach - Tiles: - 0: Beach - 1: Water - 3: Beach - 4: Water - 5: Water - 7: Clear - 8: Beach - 11: Clear - Template@27: - Id: 27 - Image: sh25 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 1: Water - 2: Water - 3: Rock - 4: Rock - 5: Beach - 6: Rock - 7: Rock - 8: Beach - Template@28: - Id: 28 - Image: sh26 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 1: Water - 2: Water - 3: Beach - 4: Beach - 5: Rough - 6: Beach - 7: Beach - 8: Beach - Template@29: - Id: 29 - Image: sh27 - Size: 3,3 - Category: Beach - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Beach - 4: Beach - 5: Beach - 6: Beach - 7: Beach - 8: Rough - Template@30: - Id: 30 - Image: sh28 - Size: 3,3 - Category: Beach - Tiles: - 1: Rock - 2: Rock - 3: Beach - 4: Rock - 5: Rock - 6: Beach - 7: Rough - 8: Rough - Template@31: - Id: 31 - Image: sh29 - Size: 1,2 - Category: Beach - Tiles: - 0: Beach - 1: Clear - Template@32: - Id: 32 - Image: sh30 - Size: 3,2 - Category: Beach - Tiles: - 0: Beach - 1: River - 2: River - 3: Clear - 4: River - 5: Rough - Template@33: - Id: 33 - Image: sh31 - Size: 6,5 - Category: Beach - Tiles: - 3: Water - 4: Water - 5: Beach - 8: Water - 9: Water - 10: Beach - 11: Beach - 12: Water - 13: Water - 14: Beach - 15: Beach - 16: Clear - 18: Beach - 19: Beach - 20: River - 21: Beach - 22: Clear - 24: Clear - 25: Clear - 26: Beach - 27: Beach - 28: Clear - Template@34: - Id: 34 - Image: sh32 - Size: 4,4 - Category: Beach - Tiles: - 2: Water - 3: Water - 4: Water - 5: Water - 6: Beach - 7: Beach - 8: Beach - 9: Beach - 10: Beach - 12: Clear - 13: Clear - Template@35: - Id: 35 - Image: sh33 - Size: 3,4 - Category: Beach - Tiles: - 1: Water - 2: Beach - 3: Water - 4: Beach - 5: Clear - 6: Beach - 7: Rough - 9: Beach - 10: Beach - Template@36: - Id: 36 - Image: sh34 - Size: 6,5 - Category: Beach - Tiles: - 3: Clear - 4: Beach - 5: Water - 7: Beach - 8: Beach - 9: Beach - 10: Beach - 13: Beach - 14: Beach - 15: Water - 19: Beach - 20: Beach - 21: Water - 24: Beach - 25: Beach - 26: Water - Template@37: - Id: 37 - Image: sh35 - Size: 4,4 - Category: Beach - Tiles: - 2: Beach - 3: Water - 5: Clear - 6: Beach - 7: Rough - 9: Beach - 10: Beach - 11: Water - 12: Clear - 13: Beach - 14: Water - Template@38: - Id: 38 - Image: sh36 - Size: 4,3 - Category: Beach - Tiles: - 1: Beach - 2: Beach - 3: Water - 4: Beach - 5: Beach - 6: Water - 8: Beach - 9: Water - 10: Water - Template@39: - Id: 39 - Image: sh37 - Size: 3,3 - Category: Beach - Tiles: - 1: Beach - 2: Water - 3: Clear - 4: Beach - 5: Water - 6: Rough - 7: Beach - 8: Water - Template@40: - Id: 40 - Image: sh38 - Size: 2,1 - Category: Beach - Tiles: - 0: Clear - 1: Beach - Template@41: - Id: 41 - Image: sh39 - Size: 3,3 - Category: Beach - Tiles: - 0: Rock - 1: Beach - 2: Water - 3: River - 4: River - 5: Water - 6: Clear - 7: Beach - 8: Water - Template@42: - Id: 42 - Image: sh40 - Size: 5,5 - Category: Beach - Tiles: - 0: Clear - 1: Beach - 2: Water - 6: Beach - 7: Water - 11: Beach - 12: Water - 13: Water - 16: Clear - 17: Beach - 18: Beach - 19: Water - 22: Beach - 23: Beach - 24: Water - Template@43: - Id: 43 - Image: sh41 - Size: 4,4 - Category: Beach - Tiles: - 0: Beach - 1: Water - 4: Beach - 5: Beach - 6: Water - 8: Beach - 9: Beach - 10: Water - 11: Water - 13: Clear - 14: Beach - 15: Water - Template@44: - Id: 44 - Image: sh42 - Size: 4,3 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Water - 5: Beach - 6: Beach - 7: River - 9: Clear - 10: Beach - 11: Water - Template@45: - Id: 45 - Image: sh43 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Beach - 7: Water - 8: Water - Template@46: - Id: 46 - Image: sh44 - Size: 2,2 - Category: Beach - Tiles: - 0: Water - 1: Beach - 2: River - 3: Water - Template@47: - Id: 47 - Image: sh45 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 1: Beach - 2: Water - 3: Water - 4: Rough - 5: Beach - 6: Water - 7: River - 8: Beach - Template@48: - Id: 48 - Image: sh46 - Size: 2,2 - Category: Beach - Tiles: - 0: Water - 1: River - 2: River - 3: Beach - Template@49: - Id: 49 - Image: sh47 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 3: Beach - 4: Water - 6: Beach - 7: Beach - 8: Water - Template@50: - Id: 50 - Image: sh48 - Size: 2,2 - Category: Beach - Tiles: - 0: Water - 1: Water - 2: Clear - 3: Beach - Template@51: - Id: 51 - Image: sh49 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Water - 2: Water - 3: Rock - 4: Rock - 5: River - 6: River - 7: Rock - 8: Rock - Template@52: - Id: 52 - Image: sh50 - Size: 2,2 - Category: Beach - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Water - Template@53: - Id: 53 - Image: sh51 - Size: 3,3 - Category: Beach - Tiles: - 0: Clear - 1: Beach - 2: Beach - 4: Beach - 5: Beach - 7: Rough - 8: Clear - Template@54: - Id: 54 - Image: sh52 - Size: 3,3 - Category: Beach - Tiles: - 1: Clear - 2: Clear - 3: Clear - 4: Beach - 5: Beach - 7: Beach - 8: Water - Template@55: - Id: 55 - Image: sh53 - Size: 3,3 - Category: Beach - Tiles: - 0: Beach - 1: Clear - 3: Beach - 4: Beach - 5: Clear - 6: Water - 7: Beach - 8: Clear - Template@56: - Id: 56 - Image: sh54 - Size: 3,3 - Category: Beach - Tiles: - 0: Water - 1: Beach - 2: Clear - 3: Beach - 4: Beach - 6: Clear - Template@57: - Id: 57 - Image: sh55 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@58: - Id: 58 - Image: sh56 - Size: 2,1 - Category: Debris - Tiles: - 0: Rock - 1: Rock - Template@135: - Id: 135 - Image: s01 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@136: - Id: 136 - Image: s02 - Size: 2,3 - Category: Cliffs - Tiles: - 0: Rock - 1: Rough - 2: Rock - 3: Rock - 4: Rock - 5: Rock - Template@137: - Id: 137 - Image: s03 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@138: - Id: 138 - Image: s04 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@139: - Id: 139 - Image: s05 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@140: - Id: 140 - Image: s06 - Size: 2,3 - Category: Cliffs - Tiles: - 0: Rough - 1: Rock - 2: Rock - 3: Rock - 4: Rock - Template@141: - Id: 141 - Image: s07 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@142: - Id: 142 - Image: s08 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@143: - Id: 143 - Image: s09 - Size: 3,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - 4: Rock - 5: Rock - Template@144: - Id: 144 - Image: s10 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@145: - Id: 145 - Image: s11 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@146: - Id: 146 - Image: s12 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@147: - Id: 147 - Image: s13 - Size: 3,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rough - 3: Rock - 4: Rock - 5: Rough - Template@148: - Id: 148 - Image: s14 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rough - 2: Rock - Template@149: - Id: 149 - Image: s15 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@150: - Id: 150 - Image: s16 - Size: 2,3 - Category: Cliffs - Tiles: - 0: Rough - 2: Rock - 3: Rock - 5: Rock - Template@151: - Id: 151 - Image: s17 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@152: - Id: 152 - Image: s18 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@153: - Id: 153 - Image: s19 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@154: - Id: 154 - Image: s20 - Size: 2,3 - Category: Cliffs - Tiles: - 1: Rock - 2: Rock - 3: Rock - 4: Rock - 5: Rough - Template@155: - Id: 155 - Image: s21 - Size: 1,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - Template@156: - Id: 156 - Image: s22 - Size: 2,1 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - Template@157: - Id: 157 - Image: s23 - Size: 3,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - 4: Rock - 5: Rough - Template@158: - Id: 158 - Image: s24 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@159: - Id: 159 - Image: s25 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@160: - Id: 160 - Image: s26 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@161: - Id: 161 - Image: s27 - Size: 3,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rough - 3: Rough - 4: Rock - 5: Rock - Template@162: - Id: 162 - Image: s28 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 3: Rock - Template@163: - Id: 163 - Image: s29 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@164: - Id: 164 - Image: s30 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@165: - Id: 165 - Image: s31 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rough - 2: Rock - 3: Rock - Template@166: - Id: 166 - Image: s32 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rough - Template@167: - Id: 167 - Image: s33 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@168: - Id: 168 - Image: s34 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@169: - Id: 169 - Image: s35 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@170: - Id: 170 - Image: s36 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@171: - Id: 171 - Image: s37 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@172: - Id: 172 - Image: s38 - Size: 2,2 - Category: Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@59: - Id: 59 - Image: wc01 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@60: - Id: 60 - Image: wc02 - Size: 2,3 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rough - 2: Rock - 3: Rock - 4: Rock - 5: Rock - Template@61: - Id: 61 - Image: wc03 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@62: - Id: 62 - Image: wc04 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@63: - Id: 63 - Image: wc05 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@64: - Id: 64 - Image: wc06 - Size: 2,3 - Category: Water Cliffs - Tiles: - 0: Rough - 1: Rock - 2: Rock - 3: Rock - 4: Rock - Template@65: - Id: 65 - Image: wc07 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@66: - Id: 66 - Image: wc08 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@67: - Id: 67 - Image: wc09 - Size: 3,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: River - 4: Rock - 5: Rock - Template@68: - Id: 68 - Image: wc10 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@69: - Id: 69 - Image: wc11 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@70: - Id: 70 - Image: wc12 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@71: - Id: 71 - Image: wc13 - Size: 3,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rough - 3: Rock - 4: Rock - 5: Clear - Template@72: - Id: 72 - Image: wc14 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Beach - 2: Beach - 3: Beach - Template@73: - Id: 73 - Image: wc15 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@74: - Id: 74 - Image: wc16 - Size: 2,3 - Category: Water Cliffs - Tiles: - 0: Water - 2: Rock - 3: Rock - 5: Rock - Template@75: - Id: 75 - Image: wc17 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@76: - Id: 76 - Image: wc18 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@77: - Id: 77 - Image: wc19 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@78: - Id: 78 - Image: wc20 - Size: 2,3 - Category: Water Cliffs - Tiles: - 1: River - 2: Rock - 3: Rock - 4: Rock - 5: Rough - Template@79: - Id: 79 - Image: wc21 - Size: 1,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - Template@80: - Id: 80 - Image: wc22 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@81: - Id: 81 - Image: wc23 - Size: 3,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: River - 3: Rock - 4: Rock - 5: Water - Template@82: - Id: 82 - Image: wc24 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@83: - Id: 83 - Image: wc25 - Size: 2,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - Template@84: - Id: 84 - 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3: Clear - Template@177: - Id: 177 - Image: d05 - Size: 3,4 - Category: Road - Tiles: - 1: Road - 2: Clear - 3: Road - 4: Road - 6: Road - 7: Road - 9: Road - 10: Road - Template@178: - Id: 178 - Image: d06 - Size: 2,3 - Category: Road - Tiles: - 0: Road - 2: Road - 3: Road - 4: Road - 5: Clear - Template@179: - Id: 179 - Image: d07 - Size: 3,2 - Category: Road - Tiles: - 0: Clear - 1: Road - 2: Clear - 4: Road - 5: Clear - Template@180: - Id: 180 - Image: d08 - Size: 3,2 - Category: Road - Tiles: - 1: Road - 3: Clear - 4: Road - 5: Clear - Template@181: - Id: 181 - Image: d09 - Size: 4,3 - Category: Road - Tiles: - 0: Clear - 1: Clear - 2: Clear - 3: Clear - 4: Road - 5: Road - 6: Road - 7: Road - 10: Clear - 11: Clear - Template@182: - Id: 182 - Image: d10 - Size: 4,2 - Category: Road - Tiles: - 0: Clear - 1: Rock - 4: Road - 5: Road - 6: Road - 7: Road - Template@183: - Id: 183 - Image: d11 - Size: 2,3 - Category: Road - Tiles: - 1: Clear - 2: Road - 3: Road - 4: Clear - Template@184: - Id: 184 - Image: d12 - Size: 2,2 - Category: Road - Tiles: - 0: Clear - 2: Road - 3: Road - Template@185: - Id: 185 - Image: d13 - Size: 4,3 - Category: Road - Tiles: - 0: Road - 1: Road - 2: Clear - 4: Clear - 5: Road - 6: Road - 7: Rock - 10: Rock - 11: Road - Template@186: - Id: 186 - Image: d14 - Size: 3,3 - Category: Road - Tiles: - 1: Clear - 2: Road - 3: Clear - 4: Rock - 5: Road - 6: Road - 7: Road - 8: Road - Template@187: - Id: 187 - Image: d15 - Size: 3,3 - Category: Road - Tiles: - 0: Road - 1: Road - 2: Road - 3: Road - 4: Road - 5: Clear - 6: Road - 7: Clear - Template@188: - Id: 188 - Image: d16 - Size: 3,3 - Category: Road - Tiles: - 0: Clear - 1: Road - 2: Road - 3: Road - 4: Road - 5: Road - 6: Road - 7: Road - 8: Rock - Template@189: - Id: 189 - Image: d17 - Size: 3,2 - Category: Road - Tiles: - 0: Road - 1: Road - 2: Road - 3: Clear - 4: Road - 5: Clear - Template@190: - Id: 190 - Image: d18 - Size: 3,3 - Category: Road - Tiles: - 0: Clear - 1: Road - 2: Clear - 3: Road - 4: Road - 5: Clear - 6: Clear - 7: Road - 8: Rock - Template@191: - Id: 191 - Image: d19 - Size: 3,3 - Category: Road - Tiles: - 0: Clear - 1: Road - 2: Clear - 3: Road - 4: Road - 5: Road - 6: Clear - 7: Road - 8: Clear - Template@192: - Id: 192 - Image: d20 - Size: 3,3 - Category: Road - Tiles: - 0: Road - 1: Clear - 3: Road - 4: Road - 5: Clear - 6: Clear - 7: Road - 8: Road - Template@193: - Id: 193 - Image: d21 - Size: 3,2 - Category: Road - Tiles: - 0: Rock - 1: Road - 2: Road - 3: Clear - 4: Road - 5: Rough - Template@194: - Id: 194 - Image: d22 - Size: 3,3 - Category: Road - Tiles: - 1: Clear - 3: Road - 4: Road - 5: Clear - 6: Clear - 7: Road - 8: Clear - Template@195: - Id: 195 - Image: d23 - Size: 3,3 - Category: Road - Tiles: - 1: Road - 2: Clear - 3: Clear - 4: Road - 5: Clear - 6: Road - 7: Road - Template@196: - Id: 196 - Image: d24 - Size: 3,3 - Category: Road - Tiles: - 0: Road - 1: Road - 3: Road - 4: Road - 5: Road - 7: Road - 8: Road - Template@197: - Id: 197 - Image: d25 - 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Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rough - 4: Rough - 5: River - 6: River - 7: River - 8: River - 9: River - 10: Rock - 11: Rock - 12: Rock - Template@114: - Id: 114 - Image: rv03 - Size: 4,4 - Category: River - Tiles: - 0: Rock - 1: Rough - 4: Rock - 5: Rock - 6: Rock - 7: Clear - 8: Rock - 9: Rock - 10: River - 11: River - 13: Clear - 14: Clear - 15: Rock - Template@115: - Id: 115 - Image: rv04 - Size: 4,4 - Category: River - Tiles: - 2: Rock - 3: Rough - 5: Rough - 6: Rock - 7: River - 8: River - 9: River - 10: River - 11: River - 12: Rock - 13: Rock - 14: Rock - Template@116: - Id: 116 - Image: rv05 - Size: 3,2 - Category: River - Tiles: - 0: Clear - 1: River - 2: Rock - 3: Rock - 4: River - 5: Rock - 6: Rock - 7: River - 8: Rock - Template@117: - Id: 117 - Image: rv06 - Size: 3,2 - Category: River - Tiles: - 0: Rock - 1: River - 2: Rock - 3: Rock - 4: River - 5: Rock - Template@118: - Id: 118 - Image: rv07 - Size: 3,2 - Category: River - Tiles: - 0: Rock - 1: Rock - 2: River - 3: Rock - 4: Rock - 5: River - Template@119: - Id: 119 - Image: rv08 - Size: 2,2 - Category: River - Tiles: - 0: Rock - 1: River - 2: River - 3: River - Template@120: - Id: 120 - Image: rv09 - Size: 2,2 - Category: River - Tiles: - 0: Clear - 1: Clear - 2: River - 3: River - Template@121: - Id: 121 - Image: rv10 - Size: 2,2 - Category: River - Tiles: - 0: River - 1: River - 2: Rock - 3: River - Template@122: - Id: 122 - Image: rv11 - Size: 2,2 - Category: River - Tiles: - 0: River - 1: River - 2: River - 3: Rock - Template@123: - Id: 123 - Image: rv12 - Size: 3,4 - Category: River - Tiles: - 0: Clear - 1: River - 2: Rock - 3: Rock - 4: River - 5: Rock - 6: River - 7: River - 8: Rock - 9: Rough - 10: River - 11: Rock - Template@124: - Id: 124 - Image: rv13 - Size: 4,4 - Category: River - Tiles: - 2: Clear - 3: Rough - 4: River - 5: River - 6: River - 7: River - 8: River - 9: Rock - 10: River - 11: Rock - 12: Clear - 13: Rock - 14: River - 15: Rough - Template@229: - Id: 229 - Image: rv14 - Size: 1,2 - Category: River - Tiles: - 0: Rock - 1: River - 2: Rock - Template@230: - Id: 230 - Image: rv15 - Size: 2,1 - Category: River - Tiles: - 0: Rock - 1: River - 2: Rock - Template@235: - Id: 235 - Image: br1a - Size: 4,3 - Category: Bridge - Tiles: - 1: Rock - 2: Road - 4: Rock - 5: Road - 6: Road - 7: Rock - 9: Road - 10: Rock - 11: Rock - Template@236: - Id: 236 - Image: br1b - Size: 4,3 - Category: Bridge - Tiles: - 1: Rock - 2: Rough - 4: Rock - 5: Rough - 6: Rough - 7: Rock - 9: Rough - 10: Rock - 11: Rock - Template@237: - Id: 237 - Image: br1c - Size: 4,3 - Category: Bridge - Tiles: - 1: Rock - 2: Rock - 4: Rock - 5: Rock - 6: Rock - 7: Rock - 9: Rock - 10: Rock - 11: Rock - Template@238: - Id: 238 - Image: br2a - Size: 5,3 - Category: Bridge - Tiles: - 1: Rock - 2: Road - 5: Rock - 6: Road - 7: Road - 8: Rock - 9: Rock - 11: Road - 12: Rock - 13: Rock - Template@239: - Id: 239 - Image: br2b - Size: 5,3 - Category: Bridge - Tiles: - 1: Rock - 2: Rough - 5: Rock - 6: Rough - 7: Rough - 8: Rock - 9: Rock - 11: Rough - 12: Rock - 13: Rock - Template@240: - Id: 240 - Image: br2c - Size: 5,3 - Category: Bridge - Tiles: - 1: Water - 2: Water - 5: Rock - 6: Rock - 7: Rock - 8: Rock - 9: Rock - 11: Rock - 12: Rock - 13: Rock - Template@241: - Id: 241 - Image: br3a - Size: 4,2 - Category: Bridge - Tiles: - 0: Rock - 1: Road - 5: Road - 6: Rock - 7: Rock - Template@242: - Id: 242 - Image: br3b - Size: 4,2 - Category: Bridge - Tiles: - 0: Rock - 1: Road - 5: Road - 6: Rock - 7: Rock - Template@243: - Id: 243 - Image: br3c - Size: 4,2 - Category: Bridge - Tiles: - 0: Rock - 1: Rock - 5: Rock - 6: Rock - 7: Rock - Template@244: - Id: 244 - Image: br3d - Size: 4,2 - Category: Bridge - Tiles: - 0: River - 1: Rock - 5: River - 6: River - 7: River - Template@245: - Id: 245 - Image: br3e - Size: 4,2 - Category: Bridge - Tiles: - 0: Water - 1: Water - 5: Rock - 6: Water - 7: Water - Template@246: - Id: 246 - Image: br3f - Size: 4,2 - Category: Bridge - Tiles: - 0: Water - 1: Water - 5: Water - 6: Water - 7: Water - Template@380: - Id: 380 - Image: br1x - Size: 5,3 - Category: Bridge - Tiles: - 0: Rock - 3: Road - 4: Clear - 9: Rock - 14: Water - Template@381: - Id: 381 - Image: br2x - Size: 5,1 - Category: Bridge - Tiles: - 0: Road - 4: Beach - Template@131: - Id: 131 - Image: bridge1 - Size: 5,3 - Category: Bridge - Tiles: - 1: Rock - 2: Road - 3: Road - 4: Rock - 5: Rock - 6: Road - 7: Road - 8: Rock - 9: Rock - 12: Rock - Template@132: - Id: 132 - Image: bridge1d - Size: 5,3 - Category: Bridge - Tiles: - 1: Rock - 2: Rock - 3: Rock - 4: Rock - 5: Rock - 6: Rock - 7: Rock - 8: Rock - 9: Rock - 12: Rock - Template@378: - Id: 378 - Image: bridge1h - Size: 5,3 - Category: Bridge - Tiles: - 1: Rock - 2: Rough - 3: Rough - 4: Rock - 5: Rock - 6: Rough - 7: Rough - 8: Rock - 9: Rock - 12: Rough - Template@382: - Id: 382 - Image: bridge1x - Size: 5,4 - Category: Bridge - Tiles: - 2: Clear - 3: Road - 4: Road - 5: Rock - 15: Road - 16: Road - 18: Rock - 19: Rock - Template@133: - Id: 133 - Image: bridge2 - Size: 5,2 - Category: Bridge - Tiles: - 0: Rock - 1: Road - 2: Road - 3: Rock - 5: Rock - 6: Rock - 7: Road - 8: Road - 9: Rock - Template@134: - Id: 134 - Image: bridge2d - Size: 5,2 - Category: Bridge - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - 5: Rock - 6: Rock - 7: Rock - 8: Rock - 9: Rock - Template@379: - Id: 379 - Image: bridge2h - Size: 5,2 - Category: Bridge - Tiles: - 0: Rock - 1: Rough - 2: Rough - 3: Rock - 5: Rock - 6: Rock - 7: Rough - 8: Rough - 9: Rock - Template@383: - Id: 383 - Image: bridge2x - Size: 5,5 - Category: Bridge - Tiles: - 0: Road - 1: Road - 2: Rough - 3: Clear - 4: Rough - 9: River - 15: Rock - 16: Rock - 17: Rough - 18: Road - 19: Road - 23: Road - 24: Road - Template@247: - Id: 247 - Image: f01 - Size: 3,3 - Category: Bridge - Tiles: - 0: Rough - 1: Road - 2: Road - 3: Beach - 4: Beach - 5: Beach - 6: Beach - 7: Beach - 8: Beach - Template@248: - Id: 248 - Image: f02 - Size: 3,3 - Category: Bridge - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Beach - 7: Beach - 8: Beach - Template@249: - Id: 249 - Image: f03 - Size: 3,3 - Category: Bridge - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Clear - 7: Road - 8: Clear - Template@250: - Id: 250 - Image: f04 - Size: 3,3 - Category: Bridge - Tiles: - 0: Clear - 1: Beach - 2: Beach - 3: Road - 4: Beach - 5: Beach - 6: Clear - 7: Beach - 8: Beach - Template@251: - Id: 251 - Image: f05 - Size: 3,3 - Category: Bridge - Tiles: - 0: Beach - 1: Beach - 2: Beach - 3: Beach - 4: Beach - 5: Beach - 6: Beach - 7: Beach - 8: Beach - Template@252: - Id: 252 - Image: f06 - Size: 3,3 - Category: Bridge - Tiles: - 0: Beach - 1: Beach - 2: Clear - 3: Beach - 4: Beach - 5: Road - 6: Beach - 7: Beach - 8: Clear - Template@129: - Id: 129 - Image: ford1 - Size: 3,3 - Category: Bridge - Tiles: - 0: Rough - 1: River - 2: Rough - 3: Road - 4: Rough - 5: Road - 6: Clear - 7: Rough - 8: Rough - Template@130: - Id: 130 - Image: ford2 - Size: 3,3 - Category: Bridge - Tiles: - 0: Rough - 1: Rough - 2: Rough - 3: Rock - 4: Rough - 5: Rough - 6: Clear - 7: Road - 8: Clear - Template@125: - Id: 125 - Image: falls1 - Size: 3,3 - Category: River - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: River - 4: Rock - 5: Rock - 6: Rough - 7: Rock - 8: Rock - Template@126: - Id: 126 - Image: falls1a - Size: 3,3 - Category: Water Cliffs - Tiles: - 0: Water - 1: River - 2: Rock - 3: Water - 4: Rock - 5: Rock - 6: Water - 7: River - 8: Rock - Template@127: - Id: 127 - Image: falls2 - Size: 3,2 - Category: River - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: River - 4: Rock - 5: Rock - Template@128: - Id: 128 - Image: falls2a - Size: 3,2 - Category: Water Cliffs - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: River - 4: River - 5: River - Template@97: - Id: 97 - Image: b1 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@98: - Id: 98 - Image: b2 - Size: 2,1 - Category: Debris - Tiles: - 0: Rock - 1: Rock - Template@99: - Id: 99 - Image: b3 - Size: 3,1 - Category: Debris - Tiles: - 0: Rock - 1: Rock - 2: Rock - Template@216: - Id: 216 - Image: rf01 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@217: - Id: 217 - Image: rf02 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@218: - Id: 218 - Image: rf03 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@219: - Id: 219 - Image: rf04 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@220: - Id: 220 - Image: rf05 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@221: - Id: 221 - Image: rf06 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@222: - Id: 222 - Image: rf07 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@223: - Id: 223 - Image: rf08 - Size: 1,2 - Category: Debris - Tiles: - 0: Rock - 1: Rock - Template@224: - Id: 224 - Image: rf09 - Size: 1,2 - Category: Debris - Tiles: - 0: Rock - 1: Rock - Template@225: - Id: 225 - Image: rf10 - Size: 2,1 - Category: Debris - Tiles: - 0: Rough - 1: Rough - Template@226: - Id: 226 - Image: rf11 - Size: 2,1 - Category: Debris - Tiles: - 0: Rock - 1: Rock - Template@103: - Id: 103 - Image: p01 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@104: - Id: 104 - Image: p02 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@105: - Id: 105 - Image: p03 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@106: - Id: 106 - Image: p04 - Size: 1,1 - Category: Debris - Tiles: - 0: Rock - Template@107: - Id: 107 - Image: p07 - Size: 4,2 - Category: Debris - Tiles: - 0: Rough - 1: Rough - 2: Rough - 3: Rough - 4: Rough - 5: Rough - 6: Rough - 7: Clear - Template@108: - Id: 108 - Image: p08 - Size: 3,2 - Category: Debris - Tiles: - 0: Clear - 1: Rough - 2: Rough - 3: Rough - 4: Rough - 5: Rough - Template@109: - Id: 109 - Image: p13 - Size: 3,2 - Category: Debris - Tiles: - 0: Rock - 1: Rock - 2: Rock - 3: Rock - 4: Rock - 5: Rock - Template@110: - Id: 110 - Image: p14 - Size: 2,1 - Category: Debris - Tiles: - 0: Rock - 1: Rock diff --git a/mods/ra-classic/uibits/chrome-allies.png b/mods/ra-classic/uibits/chrome-allies.png deleted file mode 100644 index 2602a8e8f7..0000000000 Binary files a/mods/ra-classic/uibits/chrome-allies.png and /dev/null differ diff --git a/mods/ra-classic/uibits/dialog.png b/mods/ra-classic/uibits/dialog.png deleted file mode 100644 index 41786894de..0000000000 Binary files a/mods/ra-classic/uibits/dialog.png and /dev/null differ diff --git a/mods/ra-classic/uibits/loadscreen.png b/mods/ra-classic/uibits/loadscreen.png deleted file mode 100644 index e14425f1a7..0000000000 Binary files a/mods/ra-classic/uibits/loadscreen.png and /dev/null differ diff --git a/mods/ra-classic/weapons.yaml b/mods/ra-classic/weapons.yaml deleted file mode 100644 index 8515c1fa03..0000000000 --- a/mods/ra-classic/weapons.yaml +++ /dev/null @@ -1,1054 +0,0 @@ -Colt45: - ROF: 5 - Range: 5.75 - Report: GUN5 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 1 - Versus: - Wood: 5% - Light: 5% - Heavy: 5% - Concrete: 5% - Explosion: piff - InfDeath: 2 - Damage: 50 - -ZSU-23: - ROF: 10 - Range: 6 - Report: AACANON3 - ValidTargets: Air - Projectile: Bullet - Speed: 100 - High: true - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Heavy: 100% - Concrete: 50% - Explosion: med_explosion - Damage: 25 - -Vulcan: - ROF: 40 - Range: 5 - Report: GUN13 - Projectile: Bullet - Speed: 100 - Warhead@1: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 40 - -Maverick: - ROF: 3 - Range: 6 - Report: MISSILE7 - BurstDelay: 7 - ValidTargets: Ground - Projectile: Missile - Speed: 30 - Arm: 2 - High: true - Shadow: false - Proximity: true - Inaccuracy: 3 - Angle: 0.1 - Image: DRAGON - ROT: 5 - RangeLimit: 8 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 50 - -FireballLauncher: - ROF: 50 - Range: 4 - Projectile: Bullet - Speed: 12 - Trail: fb2 - Image: FB1 - Warhead: - Spread: 5 - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Explosion: napalm - WaterExplosion: napalm - InfDeath: 5 - SmudgeType: Scorch - ImpactSound: firebl3 - Damage: 125 - -Flamer: - ROF: 50 - Range: 3.5 - Projectile: Bullet - Speed: 12 - Trail: fb2 - Image: FB1 - Warhead: - Spread: 8 - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Explosion: napalm - WaterExplosion: napalm - InfDeath: 5 - SmudgeType: Scorch - ImpactSound: firebl3 - Damage: 70 - -ChainGun: - ROF: 3 - Range: 5 - MinRange: 1 - Report: GUN13 - Projectile: Bullet - Speed: 100 - High: true - Warhead: - Spread: 3 - Versus: - Wood: 50% - Light: 60% - Heavy: 25% - Concrete: 25% - Explosion: piffs - WaterExplosion: small_splash - InfDeath: 2 - Damage: 40 - -Pistol: - ROF: 7 - Range: 1.75 - Report: GUN27 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - None: 100 - Wood: 50% - Light: 60% - Heavy: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 1 - -M1Carbine: - ROF: 20 - Range: 3 - Report: GUN11 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - None: 100 - Wood: 50% - Light: 60% - Heavy: 25% - Concrete: 25% - Explosion: piffs - InfDeath: 2 - Damage: 15 - -Dragon: - ROF: 50 - Range: 5 - Report: MISSILE6 - ValidTargets: Ground - Projectile: Missile - Speed: 25 - Arm: 2 - High: true - Shadow: false - Proximity: true - Trail: smokey - Inaccuracy: 3 - Image: DRAGON - ROT: 5 - RangeLimit: 35 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 35 - ImpactSound: kaboom12 - -HellfireAG: - ROF: 60 - Range: 4 - Report: MISSILE6 - Burst: 1 - ValidTargets: Ground - Projectile: Missile - Speed: 30 - Arm: 1 - High: true - Shadow: false - Proximity: true - Inaccuracy: 3 - Angle: 0.1 - Image: DRAGON - ROT: 5 - RangeLimit: 20 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 40 - -Grenade: - ROF: 60 - Range: 4 - Report: grenade1 - Projectile: Bullet - Speed: 5 - High: true - Angle: .1 - Inaccuracy: 13 - Image: BOMB - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: med_explosion - WaterExplosion: small_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 50 - ImpactSound: kaboom12 - -25mm: - ROF: 40 - Range: 4 - Report: CANNON2 - Projectile: Bullet - Speed: 40 - Image: 120MM - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 30% - Explosion: small_explosion - WaterExplosion: small_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 25 - -90mm: - ROF: 50 - Range: 4.75 - Report: CANNON1 - Projectile: Bullet - Speed: 40 - Image: 120MM - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: small_explosion - WaterExplosion: small_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 30 - -105mm: - ROF: 70 - Range: 4.75 - Report: CANNON1 - Burst: 2 - BurstDelay: 4 - Projectile: Bullet - Speed: 40 - Image: 120MM - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: small_explosion - WaterExplosion: small_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 30 - -120mm: - ROF: 80 - Range: 4.75 - Report: CANNON1 - Burst: 2 - Projectile: Bullet - Speed: 40 - Image: 120MM - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: small_explosion - WaterExplosion: small_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 40 - -TurretGun: - ROF: 35 - Range: 6 - Report: TURRET1 - Projectile: Bullet - Speed: 50 - Image: 120MM - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: small_explosion - WaterExplosion: small_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 60 - -MammothTusk: - ROF: 80 - Range: 5 - Report: MISSILE6 - Burst: 2 - ValidTargets: Ground, Air - Projectile: Missile - Speed: 30 - Arm: 2 - High: true - Shadow: false - Proximity: true - Trail: smokey - Image: DRAGON - ROT: 5 - RangeLimit: 15 - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 75 - -155mm: - ROF: 65 - Range: 6 - Report: TANK5 - Projectile: Bullet - Speed: 12 - High: true - Angle: .1 - Inaccuracy: 3 - Image: 120MM - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - Explosion: large_explosion - WaterExplosion: med_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 150 - -M60mg: - ROF: 30 - Range: 4 - Report: PILLBOX1 - Burst: 5 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 3 - Versus: - None: 100% - Wood: 50% - Light: 60% - Heavy: 25% - Concrete: 25% - Explosion: piffs - WaterExplosion: small_splash - InfDeath: 2 - Damage: 15 - -Napalm: - ROF: 20 - Range: 4.5 - Projectile: Bullet - Image: BOMBLET - Speed: 5 - High: yes - RangeLimit: 24 - Arm: 24 - Warhead: - Spread: 8 - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Explosion: napalm - WaterExplosion: med_splash - InfDeath: 5 - SmudgeType: Scorch - ImpactSound: firebl3 - Damage: 100 - -CrateNapalm: - Warhead: - Spread: 4 - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Explosion: napalm - WaterExplosion: napalm - InfDeath: 5 - SmudgeType: Scorch - ImpactSound: firebl3 - Damage: 600 - -CrateExplosion: - Warhead: - Damage: 500 - Spread: 10 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: self_destruct - WaterExplosion: self_destruct - InfDeath: 4 - ImpactSound: kaboom15 - -CrateNuke: - Warhead@impact: - Damage: 1000 - Spread: 6 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Explosion: nuke - WaterExplosion: nuke - InfDeath: 5 - ImpactSound: kaboom1 - Warhead@areanuke: - DamageModel: PerCell - Damage: 250 - SmudgeType: Scorch - Size: 5,4 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Delay: 4 - InfDeath: 5 - ImpactSound: kaboom22 - -TeslaZap: - ROF: 3 - Charges: true - Range: 8.5 - Report: TESLA1 - Projectile: TeslaZap - Warhead: - Speed: 100 # might need to remove this - Spread: 1 - InfDeath: 6 - Damage: 100 - -Nike: - ROF: 20 - Range: 7.5 - Report: MISSILE1 - ValidTargets: Air - Projectile: Missile - Arm: 3 - High: true - Shadow: false - Proximity: true - Image: MISSILE - ROT: 20 - RangeLimit: 50 - Speed: 50 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - InfDeath: 3 - SmudgeType: Crater - Damage: 50 - -RedEye: - ROF: 50 - Range: 7.5 - Report: MISSILE1 - ValidTargets: Air - Projectile: Missile - Arm: 3 - High: true - Shadow: false - Proximity: true - Image: MISSILE - ROT: 20 - RangeLimit: 30 - Speed: 50 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - InfDeath: 3 - SmudgeType: Crater - Damage: 50 - -8Inch: - ROF: 160 - Range: 22 - Burst: 2 - Report: TURRET1 - Projectile: Bullet - Speed: 6 - High: true - Angle: .6 - Inaccuracy: 30 - Image: 120MM - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: large_explosion - WaterExplosion: large_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 500 - ImpactSound: kaboom12 - WaterImpactSound: splash9 - -SubMissile: - ROF: 120 - Range: 14 - Burst: 2 - Report: MISSILE6 - Projectile: Bullet - ROT: 5 - Speed: 20 - High: true - Angle: .1 - Inaccuracy: 3 - Image: DRAGON - Trail: smokey - Warhead: - Spread: 6 - Versus: - None: 90%, - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: large_explosion - WaterExplosion: large_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 400 - ImpactSound: kaboom12 - WaterImpactSound: splash9 - -Stinger: - ROF: 60 - Range: 9 - Report: MISSILE6 - Burst: 2 - BurstDelay: 0 - ValidTargets: Air - Projectile: Missile - Arm: 3 - High: true - Shadow: false - Proximity: true - Image: DRAGON - ROT: 20 - RangeLimit: 40 - TurboBoost: true - Speed: 20 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 30 - -TorpTube: - ROF: 60 - Range: 9 - Report: TORPEDO1 - ValidTargets: Water, Underwater - Underwater: yes - Burst: 1 - BurstDelay: 20 - Projectile: Missile - Image: MISSILE - Arm: 3 - Speed: 10 - Trail: bubbles - ROT: 1 - RangeLimit: 9 - Warhead: - Speed: 15 - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - WaterExplosion: large_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 90 - -2Inch: - ROF: 60 - Range: 5.5 - Report: CANNON2 - Projectile: Bullet - Speed: 25 - Image: 120MM - Warhead: - Speed: 25 - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - Explosion: small_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 25 - -DepthCharge: - ROF: 60 - Range: 5 - ValidTargets: Underwater - Projectile: Bullet - Speed: 5 - Spread: 5 - Image: BOMB - Angle: .1 - High: true - Inaccuracy: 3 - Warhead: - Spread: 3 - Versus: - None: 30% - Wood: 75% - Light: 75% - Concrete: 50% - WaterExplosion: large_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 80 - -ParaBomb: - ROF: 4 - Range: 4.5 - Report: CHUTE1 - Projectile: GravityBomb - Image: PARABOMB - Warhead: - Speed: 5 - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Concrete: 100% - Explosion: self_destruct - WaterExplosion: small_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 300 - ImpactSound: kaboom15 - -DogJaw: - ROF: 10 - Range: 2.2 - Report: DOGG5P - Warhead: - Spread: 5 - Versus: - Wood: 0% - Light: 0% - Heavy: 0% - Concrete: 0% - InfDeath: 1 - Damage: 100 - -Heal: - ROF: 80 - Range: 1.83 - Report: HEAL2 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 5 - Versus: - Wood: 0% - Light: 0% - Heavy: 0% - Concrete: 0% - InfDeath: 1 - Damage: -50 - -Repair: - ROF: 80 - Range: 4 - Report: FIXIT1 - Projectile: Bullet - Speed: 100 - Warhead: - Spread: 5 - Versus: - None: 0% - Wood: 0% - Light: 40% - Heavy: 100% - Concrete: 0% - Cybernetic: 40% - InfDeath: 1 - Damage: -10 - -SCUD: - ROF: 400 - Range: 10 - MinRange: 3 - Report: MISSILE1 - Projectile: Bullet - Speed: 25 - Arm: 10 - High: true - Shadow: false - Proximity: true - Image: V2 - Warhead: - Spread: 6 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: napalm - WaterExplosion: large_splash - InfDeath: 3 - SmudgeType: Crater - Damage: 600 - ImpactSound: firebl3 - WaterImpactSound: splash9 - -Atomic: - Warhead@impact: - Damage: 1000 - Spread: 6 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Explosion: nuke - WaterExplosion: nuke - InfDeath: 5 - ImpactSound: kaboom1 - Warhead@areanuke: - DamageModel: PerCell - Damage: 250 - SmudgeType: Scorch - Size: 5,4 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Delay: 4 - InfDeath: 5 - ImpactSound: kaboom22 - -MiniNuke: - Warhead@impact: - Damage: 800 - Spread: 6 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Explosion: nuke - WaterExplosion: nuke - InfDeath: 5 - ImpactSound: kaboom1 - Warhead@areanuke1: - DamageModel: PerCell - Damage: 180 - Size: 2,1 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Delay: 5 - InfDeath: 5 - ImpactSound: kaboom22 - Warhead@areanuke2: - DamageModel: PerCell - Damage: 180 - Size: 3,2 - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Delay: 10 - InfDeath: 5 - Warhead@areanuke3: - DamageModel: PerCell - Damage: 180 - Size: 4,3 - SmudgeType: Scorch - Ore: true - Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% - Cybernetic: 40% - Delay: 15 - InfDeath: 5 - -UnitExplode: - Warhead: - Damage: 500 - Spread: 10 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: self_destruct - WaterExplosion: large_splash - InfDeath: 4 - ImpactSound: kaboom22 - -UnitExplodeSmall: - Warhead: - Damage: 40 - Spread: 10 - Versus: - None: 90% - Wood: 75% - Light: 60% - Heavy: 25% - Explosion: large_explosion - InfDeath: 4 - ImpactSound: kaboom15 - -BarrelExplode: - Warhead: - Damage: 500 - Spread: 10 - Versus: - None: 120% - Wood: 200% - Light: 50% - Heavy: 25% - Concrete: 10% - Cybernetic: 30% - Explosion: napalm - InfDeath: 4 - ImpactSound: firebl3 - SmudgeType: Scorch - Delay: 5 - Size: 2,1 - -Crush: - Warhead: - ImpactSound: squishy2 - Damage: 100 - -ATMine: - Warhead: - Damage: 500 - Versus: - None: 0% - Wood: 0% - Concrete: 0% - ImpactSound: mineblo1 - Explosion: large_explosion - -APMine: - Warhead: - Damage: 700 - Versus: - Wood: 0% - Light: 0% - Heavy: 0% - Concrete: 0% - ImpactSound: mine1 - InfDeath: 3 - Explosion: napalm - -Demolish: - Warhead: - ImpactSound: kaboom25 - Explosion: building - -PortaTesla: - ROF: 70 - Range: 3.5 - Report: TESLA1 - Charges: yes - Projectile: TeslaZap - Warhead: - Spread: 1 - InfDeath: 6 - Damage: 45 - -TTankZap: - ROF: 120 - Range: 7 - Report: TESLA1 - Charges: yes - Projectile: TeslaZap - Warhead: - Spread: 1 - InfDeath: 6 - Damage: 100 - -ChronoTusk: - ROF: 60 - Range: 6 - Report: MISSILE6 - ValidTargets: Ground - Projectile: Missile - Speed: 35 - Arm: 2 - High: true - Shadow: false - Proximity: true - Trail: smokey - ContrailLength: 10 - Inaccuracy: 3 - Image: DRAGON - ROT: 10 - RangeLimit: 22 - Warhead: - Spread: 3 - Versus: - None: 25% - Wood: 75% - Light: 75% - Concrete: 50% - Cybernetic: 30% - Explosion: med_explosion - WaterExplosion: med_splash - InfDeath: 4 - SmudgeType: Crater - Damage: 30 \ No newline at end of file