Use correct attack cursors
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@@ -19,6 +19,7 @@ namespace OpenRa.Game
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public static Cursor Select { get { return new Cursor("select"); } }
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public static Cursor MoveBlocked { get { return new Cursor("move-blocked"); } }
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public static Cursor Attack { get { return new Cursor("attack"); } }
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public static Cursor AttackMove { get { return new Cursor("attackmove"); } }
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public static Cursor Deploy { get { return new Cursor("deploy"); } }
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public static Cursor Enter { get { return new Cursor("enter"); } }
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public static Cursor DeployBlocked { get { return new Cursor("deploy-blocked"); } }
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@@ -84,7 +84,7 @@ namespace OpenRa.Game.Orders
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case "Deliver": return Cursor.Enter;
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case "Infiltrate": return Cursor.Enter;
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case "Capture": return Cursor.Capture;
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case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
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case "Harvest": return Cursor.AttackMove;
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default:
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return null;
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}
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