Use correct attack cursors

This commit is contained in:
Paul Chote
2010-01-03 22:29:54 +13:00
parent 326cda76cc
commit c0509a6f2f
3 changed files with 6 additions and 5 deletions

View File

@@ -19,6 +19,7 @@ namespace OpenRa.Game
public static Cursor Select { get { return new Cursor("select"); } }
public static Cursor MoveBlocked { get { return new Cursor("move-blocked"); } }
public static Cursor Attack { get { return new Cursor("attack"); } }
public static Cursor AttackMove { get { return new Cursor("attackmove"); } }
public static Cursor Deploy { get { return new Cursor("deploy"); } }
public static Cursor Enter { get { return new Cursor("enter"); } }
public static Cursor DeployBlocked { get { return new Cursor("deploy-blocked"); } }

View File

@@ -84,7 +84,7 @@ namespace OpenRa.Game.Orders
case "Deliver": return Cursor.Enter;
case "Infiltrate": return Cursor.Enter;
case "Capture": return Cursor.Capture;
case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
case "Harvest": return Cursor.AttackMove;
default:
return null;
}