Better Naval AI
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will. - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs. - Reduce number of ground based base defenses - and delay Tesla coil a lot. - Reduce number of migs as yaks more useful if they just get blown up. - Add Flak trucks and v2s for base defense for Soviet - Add Jeep and Arty for base defense for Allied - Add delay for building ore truck so now chance of building one first from War Factory - A service depot is not useful for this AI except for building an MCV so delay it a lot. Tested with Ukraine and Germany and can consistently beat normal on island map.
This commit is contained in:
@@ -234,7 +234,7 @@ Player:
|
||||
BaseBuilderBotModule@naval:
|
||||
RequiresCondition: enable-naval-ai
|
||||
MinimumExcessPower: 60
|
||||
MaximumExcessPower: 200
|
||||
MaximumExcessPower: 400
|
||||
ExcessPowerIncrement: 40
|
||||
ExcessPowerIncreaseThreshold: 4
|
||||
ConstructionYardTypes: fact
|
||||
@@ -247,7 +247,7 @@ Player:
|
||||
SiloTypes: silo
|
||||
DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
proc: 3
|
||||
dome: 1
|
||||
barr: 1
|
||||
tent: 1
|
||||
@@ -261,26 +261,28 @@ Player:
|
||||
stek: 1
|
||||
fix: 1
|
||||
BuildingFractions:
|
||||
proc: 30
|
||||
proc: 25
|
||||
dome: 1
|
||||
weap: 1
|
||||
hpad: 20
|
||||
afld: 20
|
||||
afld.ukraine: 20
|
||||
hpad: 15
|
||||
afld: 15
|
||||
afld.ukraine: 15
|
||||
atek: 1
|
||||
stek: 1
|
||||
spen: 1
|
||||
syrd: 1
|
||||
fix: 1
|
||||
pbox: 12
|
||||
gun: 12
|
||||
ftur: 12
|
||||
tsla: 12
|
||||
pbox: 2
|
||||
gun: 2
|
||||
ftur: 2
|
||||
tsla: 1
|
||||
agun: 5
|
||||
sam: 5
|
||||
mslo: 1
|
||||
BuildingDelays:
|
||||
dome: 3000
|
||||
fix: 20000
|
||||
tsla: 21000
|
||||
BuildingRepairBotModule:
|
||||
RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
|
||||
SquadManagerBotModule@rush:
|
||||
@@ -435,14 +437,24 @@ Player:
|
||||
RequiresCondition: enable-naval-ai
|
||||
UnitsToBuild:
|
||||
harv: 1
|
||||
ftrk: 40
|
||||
arty: 40
|
||||
v2rl: 40
|
||||
jeep: 40
|
||||
heli: 30
|
||||
mh60: 30
|
||||
mig: 30
|
||||
yak: 30
|
||||
mig: 15
|
||||
yak: 60
|
||||
ss: 10
|
||||
msub: 30
|
||||
dd: 30
|
||||
ca: 20
|
||||
pt: 10
|
||||
UnitLimits:
|
||||
harv: 8
|
||||
harv: 4
|
||||
ftrk: 3
|
||||
arty: 1
|
||||
v2rl: 1
|
||||
jeep: 1
|
||||
UnitDelays:
|
||||
harv: 10000
|
||||
|
||||
Reference in New Issue
Block a user