Better Naval AI
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will. - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs. - Reduce number of ground based base defenses - and delay Tesla coil a lot. - Reduce number of migs as yaks more useful if they just get blown up. - Add Flak trucks and v2s for base defense for Soviet - Add Jeep and Arty for base defense for Allied - Add delay for building ore truck so now chance of building one first from War Factory - A service depot is not useful for this AI except for building an MCV so delay it a lot. Tested with Ukraine and Germany and can consistently beat normal on island map.
This commit is contained in:
@@ -234,7 +234,7 @@ Player:
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BaseBuilderBotModule@naval:
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BaseBuilderBotModule@naval:
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RequiresCondition: enable-naval-ai
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RequiresCondition: enable-naval-ai
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MinimumExcessPower: 60
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MinimumExcessPower: 60
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MaximumExcessPower: 200
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MaximumExcessPower: 400
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ExcessPowerIncrement: 40
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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ExcessPowerIncreaseThreshold: 4
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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@@ -247,7 +247,7 @@ Player:
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SiloTypes: silo
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SiloTypes: silo
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DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
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DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 3
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dome: 1
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dome: 1
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barr: 1
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barr: 1
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tent: 1
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tent: 1
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@@ -261,26 +261,28 @@ Player:
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stek: 1
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stek: 1
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fix: 1
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fix: 1
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BuildingFractions:
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BuildingFractions:
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proc: 30
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proc: 25
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dome: 1
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dome: 1
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weap: 1
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weap: 1
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hpad: 20
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hpad: 15
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afld: 20
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afld: 15
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afld.ukraine: 20
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afld.ukraine: 15
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atek: 1
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atek: 1
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stek: 1
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stek: 1
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spen: 1
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spen: 1
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syrd: 1
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syrd: 1
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fix: 1
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fix: 1
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pbox: 12
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pbox: 2
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gun: 12
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gun: 2
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ftur: 12
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ftur: 2
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tsla: 12
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tsla: 1
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agun: 5
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agun: 5
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sam: 5
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sam: 5
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mslo: 1
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mslo: 1
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BuildingDelays:
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BuildingDelays:
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dome: 3000
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dome: 3000
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fix: 20000
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tsla: 21000
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BuildingRepairBotModule:
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BuildingRepairBotModule:
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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SquadManagerBotModule@rush:
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SquadManagerBotModule@rush:
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@@ -435,14 +437,24 @@ Player:
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RequiresCondition: enable-naval-ai
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RequiresCondition: enable-naval-ai
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UnitsToBuild:
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UnitsToBuild:
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harv: 1
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harv: 1
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ftrk: 40
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arty: 40
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v2rl: 40
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jeep: 40
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heli: 30
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heli: 30
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mh60: 30
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mh60: 30
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mig: 30
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mig: 15
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yak: 30
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yak: 60
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ss: 10
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ss: 10
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msub: 30
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msub: 30
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dd: 30
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dd: 30
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ca: 20
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ca: 20
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pt: 10
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pt: 10
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UnitLimits:
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UnitLimits:
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harv: 8
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harv: 4
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ftrk: 3
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arty: 1
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v2rl: 1
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jeep: 1
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UnitDelays:
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harv: 10000
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