Add lobby options for Shroud and Fog.
This commit is contained in:
@@ -15,8 +15,8 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
public class ShroudRenderer
|
||||
{
|
||||
World world;
|
||||
Map map;
|
||||
ShroudInfo shroudInfo;
|
||||
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
|
||||
Sprite[,] sprites, fogSprites;
|
||||
int shroudHash;
|
||||
@@ -46,8 +46,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
public ShroudRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
shroudInfo = Rules.Info["player"].Traits.Get<ShroudInfo>();
|
||||
|
||||
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
|
||||
@@ -152,9 +152,10 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
if (initializePalettes)
|
||||
{
|
||||
if (shroudInfo.Fog)
|
||||
if (world.LobbyInfo.GlobalSettings.Fog)
|
||||
fogPalette = wr.Palette("fog");
|
||||
shroudPalette = wr.Palette("shroud");
|
||||
|
||||
shroudPalette = world.LobbyInfo.GlobalSettings.Fog ? wr.Palette("shroud") : wr.Palette("shroudfog");
|
||||
initializePalettes = false;
|
||||
}
|
||||
|
||||
@@ -165,7 +166,7 @@ namespace OpenRA.Graphics
|
||||
// We draw the shroud when disabled to hide the sharp map edges
|
||||
DrawShroud(wr, clipRect, sprites, shroudPalette);
|
||||
|
||||
if (shroudInfo.Fog)
|
||||
if (world.LobbyInfo.GlobalSettings.Fog)
|
||||
DrawShroud(wr, clipRect, fogSprites, fogPalette);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user