Add lobby options for Shroud and Fog.
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@@ -18,14 +18,11 @@ namespace OpenRA.Traits
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{
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public class ShroudInfo : ITraitInfo
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{
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public readonly bool Shroud = true;
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public readonly bool Fog = true;
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public object Create(ActorInitializer init) { return new Shroud(init.self, this); }
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public object Create(ActorInitializer init) { return new Shroud(init.self); }
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}
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public class Shroud
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{
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public ShroudInfo Info;
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Actor self;
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Map map;
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@@ -42,9 +39,8 @@ namespace OpenRA.Traits
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public int Hash { get; private set; }
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public Shroud(Actor self, ShroudInfo info)
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public Shroud(Actor self)
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{
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Info = info;
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this.self = self;
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map = self.World.Map;
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@@ -58,7 +54,7 @@ namespace OpenRA.Traits
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self.World.ActorAdded += AddShroudGeneration;
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self.World.ActorRemoved += RemoveShroudGeneration;
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if (!info.Shroud)
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if (!self.World.LobbyInfo.GlobalSettings.Shroud)
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ExploredBounds = map.Bounds;
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}
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@@ -252,7 +248,7 @@ namespace OpenRA.Traits
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if (!map.IsInMap(x, y))
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return false;
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if (!Info.Shroud)
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if (!self.World.LobbyInfo.GlobalSettings.Shroud)
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return true;
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return explored[x, y] && (generatedShroudCount[x, y] == 0 || visibleCount[x, y] > 0);
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@@ -271,7 +267,7 @@ namespace OpenRA.Traits
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if (x < 0 || x >= map.MapSize.X || y < 0 || y >= map.MapSize.Y)
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return false;
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if (!Info.Fog)
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if (!self.World.LobbyInfo.GlobalSettings.Fog)
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return true;
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return visibleCount[x, y] > 0;
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