Add depth buffer support to debug overlays.
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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continue;
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var exitCellCenter = self.World.Map.CenterOfCell(exitCells[i]);
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rgbaRenderer.DrawLine(wr.ScreenPosition(spawnPos), wr.ScreenPosition(exitCellCenter), 1f, self.Owner.Color.RGB);
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rgbaRenderer.DrawLine(wr.Screen3DPosition(spawnPos), wr.Screen3DPosition(exitCellCenter), 1f, self.Owner.Color.RGB);
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}
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}
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}
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