Add depth buffer support to debug overlays.

This commit is contained in:
Paul Chote
2016-08-22 20:37:55 +01:00
parent 50da18cd22
commit c092c93401
11 changed files with 59 additions and 56 deletions

View File

@@ -65,14 +65,14 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var offset = ScreenPosition(wr) + sprite.Offset.XY; var screenOffset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + sprite.Size).XY, 1 / wr.Viewport.Zoom, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(screenOffset, screenOffset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) public Rectangle ScreenBounds(WorldRenderer wr)
{ {
var offset = ScreenPosition(wr) + sprite.Offset; var screenOffset = ScreenPosition(wr) + sprite.Offset;
return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y); return new Rectangle((int)screenOffset.X, (int)screenOffset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
} }
} }
} }

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Graphics
DrawTargetMarker(wr, color, first); DrawTargetMarker(wr, color, first);
} }
public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location) public static void DrawTargetMarker(WorldRenderer wr, Color color, float3 location)
{ {
var iz = 1 / wr.Viewport.Zoom; var iz = 1 / wr.Viewport.Zoom;
var offset = new float2(iz, iz); var offset = new float2(iz, iz);

View File

@@ -163,10 +163,6 @@ namespace OpenRA.Graphics
foreach (var a in World.ActorsWithTrait<IRenderShroud>()) foreach (var a in World.ActorsWithTrait<IRenderShroud>())
a.Trait.RenderShroud(renderShroud, this); a.Trait.RenderShroud(renderShroud, this);
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
for (var i = 0; i < renderables.Count; i++)
renderables[i].RenderDebugGeometry(this);
if (enableDepthBuffer) if (enableDepthBuffer)
Game.Renderer.Device.DisableDepthBuffer(); Game.Renderer.Device.DisableDepthBuffer();
@@ -201,9 +197,14 @@ namespace OpenRA.Graphics
r.Render(this); r.Render(this);
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry) if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
{
for (var i = 0; i < renderables.Count; i++)
renderables[i].RenderDebugGeometry(this);
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType())) foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g) foreach (var r in g)
r.RenderDebugGeometry(this); r.RenderDebugGeometry(this);
}
Game.Renderer.Flush(); Game.Renderer.Flush();
} }
@@ -233,28 +234,34 @@ namespace OpenRA.Graphics
return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y)); return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y));
} }
// For scaling vectors to pixel sizes in the voxel renderer public float3 Screen3DPxPosition(WPos pos)
public void ScreenVectorComponents(WVec vec, out float x, out float y, out float z)
{ {
x = TileSize.Width * vec.X / 1024f; // Round to nearest pixel
y = TileSize.Height * (vec.Y - vec.Z) / 1024f; var px = Screen3DPosition(pos);
z = TileSize.Height * vec.Z / 1024f; return new float3((float)Math.Round(px.X), (float)Math.Round(px.Y), px.Z);
}
// For scaling vectors to pixel sizes in the voxel renderer
public float3 ScreenVectorComponents(WVec vec)
{
return new float3(
TileSize.Width * vec.X / 1024f,
TileSize.Height * (vec.Y - vec.Z) / 1024f,
TileSize.Height * vec.Z / 1024f);
} }
// For scaling vectors to pixel sizes in the voxel renderer // For scaling vectors to pixel sizes in the voxel renderer
public float[] ScreenVector(WVec vec) public float[] ScreenVector(WVec vec)
{ {
float x, y, z; var xyz = ScreenVectorComponents(vec);
ScreenVectorComponents(vec, out x, out y, out z); return new[] { xyz.X, xyz.Y, xyz.Z, 1f };
return new[] { x, y, z, 1f };
} }
public int2 ScreenPxOffset(WVec vec) public int2 ScreenPxOffset(WVec vec)
{ {
// Round to nearest pixel // Round to nearest pixel
float x, y, z; var xyz = ScreenVectorComponents(vec);
ScreenVectorComponents(vec, out x, out y, out z); return new int2((int)Math.Round(xyz.X), (int)Math.Round(xyz.Y));
return new int2((int)Math.Round(x), (int)Math.Round(y));
} }
public float ScreenZPosition(WPos pos, int offset) public float ScreenZPosition(WPos pos, int offset)

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var size = font.Measure(text).ToFloat2(); var size = font.Measure(text).ToFloat2();
var offset = wr.ScreenPxPosition(pos) - 0.5f * size; var offset = wr.Screen3DPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
} }

View File

@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Graphics
{ {
var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length); var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length);
var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f; var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(voxel.pos); var pxOrigin = wr.Screen3DPosition(voxel.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1)); var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var iz = 1 / wr.Viewport.Zoom; var iz = 1 / wr.Viewport.Zoom;
@@ -141,13 +141,12 @@ namespace OpenRA.Mods.Common.Graphics
var c = Color.Purple; var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds; var psb = renderProxy.ProjectedShadowBounds;
// TODO: add float3 support to WorldRgbaColorRenderer
Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(new[] Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(new[]
{ {
shadowOrigin + psb[1].XY, shadowOrigin + psb[1],
shadowOrigin + psb[3].XY, shadowOrigin + psb[3],
shadowOrigin + psb[0].XY, shadowOrigin + psb[0],
shadowOrigin + psb[2].XY shadowOrigin + psb[2]
}, iz, c); }, iz, c);
// Draw voxel bounding box // Draw voxel bounding box
@@ -161,9 +160,7 @@ namespace OpenRA.Mods.Common.Graphics
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform, var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix()))); (x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix())));
float sx, sy, sz; var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc());
wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
var pxPos = pxOrigin + new float2(sx, sy);
var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform); var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow); DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow);
} }
@@ -172,15 +169,15 @@ namespace OpenRA.Mods.Common.Graphics
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 }; static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 }; static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 }; static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, float width, Color c) static void DrawBoundsBox(float3 pxPos, float[] transform, float[] bounds, float width, Color c)
{ {
var wcr = Game.Renderer.WorldRgbaColorRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
var corners = new float2[8]; var corners = new float3[8];
for (var i = 0; i < 8; i++) for (var i = 0; i < 8; i++)
{ {
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 }; var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(transform, vec); var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(transform, vec);
corners[i] = pxPos + new float2(screen[0], screen[1]); corners[i] = pxPos + new float3(screen[0], screen[1], screen[2]);
} }
// Front face // Front face
@@ -221,9 +218,7 @@ namespace OpenRA.Mods.Common.Graphics
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform, var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix()))); (x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix())));
float sx, sy, sz; var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc());
wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
var pxPos = pxOrigin + new float3(sx, sy, sz);
var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform); var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
for (var i = 0; i < 8; i++) for (var i = 0; i < 8; i++)

View File

@@ -112,13 +112,13 @@ namespace OpenRA.Mods.Common.HitShapes
var c = Color.Yellow; var c = Color.Yellow;
RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c); RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c);
RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c); RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c);
wcr.DrawLine(new[] { wr.ScreenPosition(a - offset1), wr.ScreenPosition(b - offset1) }, 1, c); wcr.DrawLine(new[] { wr.Screen3DPosition(a - offset1), wr.Screen3DPosition(b - offset1) }, 1, c);
wcr.DrawLine(new[] { wr.ScreenPosition(a + offset1), wr.ScreenPosition(b + offset1) }, 1, c); wcr.DrawLine(new[] { wr.Screen3DPosition(a + offset1), wr.Screen3DPosition(b + offset1) }, 1, c);
RangeCircleRenderable.DrawRangeCircle(wr, aa, Radius, 1, c, 0, c); RangeCircleRenderable.DrawRangeCircle(wr, aa, Radius, 1, c, 0, c);
RangeCircleRenderable.DrawRangeCircle(wr, bb, Radius, 1, c, 0, c); RangeCircleRenderable.DrawRangeCircle(wr, bb, Radius, 1, c, 0, c);
wcr.DrawLine(new[] { wr.ScreenPosition(aa - offset2), wr.ScreenPosition(bb - offset2) }, 1, c); wcr.DrawLine(new[] { wr.Screen3DPosition(aa - offset2), wr.Screen3DPosition(bb - offset2) }, 1, c);
wcr.DrawLine(new[] { wr.ScreenPosition(aa + offset2), wr.ScreenPosition(bb + offset2) }, 1, c); wcr.DrawLine(new[] { wr.Screen3DPosition(aa + offset2), wr.Screen3DPosition(bb + offset2) }, 1, c);
} }
} }
} }

View File

@@ -129,16 +129,16 @@ namespace OpenRA.Mods.Common.HitShapes
var positions = targetablePositions.SelectMany(tp => tp.TargetablePositions(actor)); var positions = targetablePositions.SelectMany(tp => tp.TargetablePositions(actor));
foreach (var pos in positions) foreach (var pos in positions)
{ {
var vertsTop = combatOverlayVertsTop.Select(v => wr.ScreenPosition(pos + v.Rotate(orientation))); var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(pos + v.Rotate(orientation)));
var vertsBottom = combatOverlayVertsBottom.Select(v => wr.ScreenPosition(pos + v.Rotate(orientation))); var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(pos + v.Rotate(orientation)));
wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow); wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow);
wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow); wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow);
} }
} }
else else
{ {
var vertsTop = combatOverlayVertsTop.Select(v => wr.ScreenPosition(actorPos + v.Rotate(orientation))); var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation)));
var vertsBottom = combatOverlayVertsBottom.Select(v => wr.ScreenPosition(actorPos + v.Rotate(orientation))); var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation)));
wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow); wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow);
wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow); wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow);
} }

View File

@@ -63,8 +63,8 @@ namespace OpenRA.Mods.Common.Traits
{ {
var hc = Color.Orange; var hc = Color.Orange;
var height = new WVec(0, 0, blockers.Max(b => b.BlockingHeight.Length)); var height = new WVec(0, 0, blockers.Max(b => b.BlockingHeight.Length));
var ha = wr.ScreenPosition(self.CenterPosition); var ha = wr.Screen3DPosition(self.CenterPosition);
var hb = wr.ScreenPosition(self.CenterPosition + height); var hb = wr.Screen3DPosition(self.CenterPosition + height);
wcr.DrawLine(ha, hb, iz, hc); wcr.DrawLine(ha, hb, iz, hc);
TargetLineRenderable.DrawTargetMarker(wr, hc, ha); TargetLineRenderable.DrawTargetMarker(wr, hc, ha);
TargetLineRenderable.DrawTargetMarker(wr, hc, hb); TargetLineRenderable.DrawTargetMarker(wr, hc, hb);
@@ -89,9 +89,9 @@ namespace OpenRA.Mods.Common.Traits
var da = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw + p.Cone)).Rotate(bodyOrientation)); var da = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw + p.Cone)).Rotate(bodyOrientation));
var db = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw - p.Cone)).Rotate(bodyOrientation)); var db = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw - p.Cone)).Rotate(bodyOrientation));
var o = wr.ScreenPosition(pos); var o = wr.Screen3DPosition(pos);
var a = wr.ScreenPosition(pos + da * 224 / da.Length); var a = wr.Screen3DPosition(pos + da * 224 / da.Length);
var b = wr.ScreenPosition(pos + db * 224 / db.Length); var b = wr.Screen3DPosition(pos + db * 224 / db.Length);
wcr.DrawLine(o, a, iz, c); wcr.DrawLine(o, a, iz, c);
wcr.DrawLine(o, b, iz, c); wcr.DrawLine(o, b, iz, c);
} }
@@ -106,8 +106,8 @@ namespace OpenRA.Mods.Common.Traits
var muzzle = self.CenterPosition + a.MuzzleOffset(self, b); var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
var dirOffset = new WVec(0, -224, 0).Rotate(a.MuzzleOrientation(self, b)); var dirOffset = new WVec(0, -224, 0).Rotate(a.MuzzleOrientation(self, b));
var sm = wr.ScreenPosition(muzzle); var sm = wr.Screen3DPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset); var sd = wr.Screen3DPosition(muzzle + dirOffset);
wcr.DrawLine(sm, sd, iz, c); wcr.DrawLine(sm, sd, iz, c);
TargetLineRenderable.DrawTargetMarker(wr, c, sm); TargetLineRenderable.DrawTargetMarker(wr, c, sm);
} }

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
continue; continue;
var exitCellCenter = self.World.Map.CenterOfCell(exitCells[i]); var exitCellCenter = self.World.Map.CenterOfCell(exitCells[i]);
rgbaRenderer.DrawLine(wr.ScreenPosition(spawnPos), wr.ScreenPosition(exitCellCenter), 1f, self.Owner.Color.RGB); rgbaRenderer.DrawLine(wr.Screen3DPosition(spawnPos), wr.Screen3DPosition(exitCellCenter), 1f, self.Owner.Color.RGB);
} }
} }
} }

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits
var corners = map.Grid.CellCorners[ramp]; var corners = map.Grid.CellCorners[ramp];
var color = corners.Select(c => colors[height + c.Z / 512]).ToArray(); var color = corners.Select(c => colors[height + c.Z / 512]).ToArray();
var pos = map.CenterOfCell(uv.ToCPos(map)); var pos = map.CenterOfCell(uv.ToCPos(map));
var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray(); var screen = corners.Select(c => wr.Screen3DPxPosition(pos + c)).ToArray();
var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom; var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom;
// Colors change between points, so render separately // Colors change between points, so render separately
@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var puv in map.ProjectedCellsCovering(mouseCell)) foreach (var puv in map.ProjectedCellsCovering(mouseCell))
{ {
var pos = map.CenterOfCell(((MPos)puv).ToCPos(map)); var pos = map.CenterOfCell(((MPos)puv).ToCPos(map));
var screen = projectedCorners.Select(c => wr.ScreenPxPosition(pos + c - new WVec(0, 0, pos.Z)).ToFloat2()).ToArray(); var screen = projectedCorners.Select(c => wr.Screen3DPxPosition(pos + c - new WVec(0, 0, pos.Z))).ToArray();
for (var i = 0; i < 4; i++) for (var i = 0; i < 4; i++)
{ {
var j = (i + 1) % 4; var j = (i + 1) % 4;

View File

@@ -73,8 +73,9 @@ namespace OpenRA.Mods.Common.Traits
foreach (var r in i.Range) foreach (var r in i.Range)
{ {
var tl = wr.ScreenPosition(i.CenterPosition - new WVec(r.Length, r.Length, 0)); var tl = wr.Screen3DPosition(i.CenterPosition - new WVec(r.Length, r.Length, 0));
var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0)); var br = wr.Screen3DPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0));
Game.Renderer.WorldRgbaColorRenderer.FillEllipse(tl, br, Color.FromArgb((int)alpha, i.Color)); Game.Renderer.WorldRgbaColorRenderer.FillEllipse(tl, br, Color.FromArgb((int)alpha, i.Color));
alpha -= rangeStep; alpha -= rangeStep;