fix AI jam in cnc
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@@ -88,7 +88,9 @@ namespace OpenRA.Mods.RA
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bool HasAdequatePower()
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{
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return playerPower.PowerProvided > playerPower.PowerDrained * 1.2;
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/* note: CNC `fact` provides a small amount of power. don't get jammed because of that. */
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return playerPower.PowerProvided > 50 &&
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playerPower.PowerProvided > playerPower.PowerDrained * 1.2;
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}
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ActorInfo ChooseBuildingToBuild(ProductionQueue queue)
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