Show tooltips for frozen actors.
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@@ -41,16 +41,30 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (viewport == null || viewport.TooltipType == WorldTooltipType.None)
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return;
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labelText = viewport.TooltipType == WorldTooltipType.Unexplored ? "Unexplored Terrain" :
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viewport.ActorTooltip.Name();
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Player o = null;
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switch (viewport.TooltipType)
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{
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case WorldTooltipType.Unexplored:
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labelText = "Unexplored Terrain";
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break;
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case WorldTooltipType.Actor:
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labelText = viewport.ActorTooltip.Name();
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o = viewport.ActorTooltip.Owner();
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break;
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case WorldTooltipType.FrozenActor:
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labelText = viewport.FrozenActorTooltip.TooltipName;
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o = viewport.FrozenActorTooltip.TooltipOwner;
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break;
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}
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var textWidth = font.Measure(labelText).X;
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if (textWidth != cachedWidth)
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{
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label.Bounds.Width = textWidth;
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widget.Bounds.Width = 2*label.Bounds.X + textWidth;
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}
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var o = viewport.ActorTooltip != null ? viewport.ActorTooltip.Owner() : null;
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showOwner = viewport.TooltipType == WorldTooltipType.Actor && o != null && !o.NonCombatant;
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showOwner = o != null && !o.NonCombatant;
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if (showOwner)
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{
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