Use lobby option display values when clients join
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@@ -9,7 +9,6 @@
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*/
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*/
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Server;
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@@ -31,17 +30,14 @@ namespace OpenRA.Mods.Common.Server
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var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(server.Map.Rules));
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.SelectMany(t => t.LobbyOptions(server.Map.Rules))
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.ToDictionary(o => o.Id, o => o);
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var optionNames = new Dictionary<string, string>();
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foreach (var o in options)
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optionNames[o.Id] = o.Name;
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foreach (var kv in server.LobbyInfo.GlobalSettings.LobbyOptions)
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foreach (var kv in server.LobbyInfo.GlobalSettings.LobbyOptions)
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{
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{
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if (!defaults.LobbyOptions.TryGetValue(kv.Key, out var def) || kv.Value.Value != def.Value)
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if (!defaults.LobbyOptions.TryGetValue(kv.Key, out var def) || kv.Value.Value != def.Value)
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if (optionNames.TryGetValue(kv.Key, out var optionName))
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if (options.TryGetValue(kv.Key, out var option))
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server.SendOrderTo(conn, "Message", optionName + ": " + kv.Value.Value);
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server.SendOrderTo(conn, "Message", option.Name + ": " + option.Values[kv.Value.Value]);
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}
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}
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}
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}
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}
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}
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