store traits differently (index on trait class rather than actor)
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139
OpenRA.Game/TraitDictionary.cs
Executable file
139
OpenRA.Game/TraitDictionary.cs
Executable file
@@ -0,0 +1,139 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using System.Diagnostics;
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namespace OpenRA
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{
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class TraitDictionary
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{
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Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
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ITraitContainer InnerGet( Type t )
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{
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return traits.GetOrAdd( t, CreateTraitContainer );
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}
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static ITraitContainer CreateTraitContainer( Type t )
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{
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return (ITraitContainer)typeof( TraitContainer<> ).MakeGenericType( t )
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.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
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}
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public void Add( Actor actor, object val )
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{
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var t = val.GetType();
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foreach( var i in t.GetInterfaces() )
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InnerAdd( actor, i, val );
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foreach( var tt in t.BaseTypes() )
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InnerAdd( actor, tt, val );
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}
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void InnerAdd( Actor actor, Type t, object val )
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{
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InnerGet( t ).Add( actor, val );
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}
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public bool Contains<T>( Actor actor )
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{
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return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor ).Count() != 0;
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}
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public T Get<T>( Actor actor )
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{
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return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).Get( actor );
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}
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public T GetOrDefault<T>( Actor actor )
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{
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return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetOrDefault( actor );
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}
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public IEnumerable<T> WithInterface<T>( Actor actor )
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{
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return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor );
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}
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interface ITraitContainer
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{
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void Add( Actor actor, object trait );
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}
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class TraitContainer<T> : ITraitContainer
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{
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List<uint> actors = new List<uint>();
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List<T> traits = new List<T>();
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public void Add( Actor actor, object trait )
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{
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var insertIndex = actors.BinarySearchMany( actor.ActorID + 1 );
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actors.Insert( insertIndex, actor.ActorID );
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traits.Insert( insertIndex, (T)trait );
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}
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public T Get( Actor actor )
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{
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var index = actors.BinarySearchMany( actor.ActorID );
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if( index >= actors.Count || actors[ index ] != actor.ActorID )
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throw new InvalidOperationException( string.Format( "TraitDictionary does not contain instance of type `{0}`", typeof( T ) ) );
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else if( index + 1 < actors.Count && actors[ index + 1 ] == actor.ActorID )
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throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
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else
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return traits[ index ];
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}
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public T GetOrDefault( Actor actor )
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{
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var index = actors.BinarySearchMany( actor.ActorID );
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if( index >= actors.Count || actors[ index ] != actor.ActorID )
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return default( T );
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else if( index + 1 < actors.Count && actors[ index + 1 ] == actor.ActorID )
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throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
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else return traits[ index ];
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}
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public IEnumerable<T> GetMultiple( Actor actor )
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{
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var index = actors.BinarySearchMany( actor.ActorID );
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while( index < actors.Count && actors[ index ] == actor.ActorID )
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{
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yield return traits[ index ];
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++index;
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}
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}
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}
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}
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static class ListExts
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{
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public static int BinarySearchMany<T>( this List<T> list, T searchFor )
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where T : IComparable<T>
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{
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int start = 0;
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int end = list.Count;
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int mid = 0;
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while( start != end )
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{
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mid = ( start + end ) / 2;
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var c = list[ mid ].CompareTo( searchFor );
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if( c < 0 )
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start = mid + 1;
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else
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end = mid;
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}
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return start;
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}
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}
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}
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