store traits differently (index on trait class rather than actor)

This commit is contained in:
Bob
2010-08-14 20:11:54 +12:00
committed by Chris Forbes
parent f4da83e920
commit c0d0636e08
6 changed files with 151 additions and 11 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenRA.FileFormats
}
}
static class TypeExts
public static class TypeExts
{
public static IEnumerable<Type> BaseTypes( this Type t )
{

View File

@@ -21,8 +21,6 @@ namespace OpenRA
{
public class Actor
{
[Sync]
readonly TypeDictionary traits = new TypeDictionary();
public readonly ActorInfo Info;
public readonly World World;
@@ -191,27 +189,27 @@ namespace OpenRA
public T Trait<T>()
{
return traits.Get<T>();
return World.traitDict.Get<T>( this );
}
public T TraitOrDefault<T>()
{
return traits.GetOrDefault<T>();
return World.traitDict.GetOrDefault<T>( this );
}
public IEnumerable<T> TraitsImplementing<T>()
{
return traits.WithInterface<T>();
return World.traitDict.WithInterface<T>( this );
}
public bool HasTrait<T>()
{
return traits.Contains<T>();
return World.traitDict.Contains<T>( this );
}
public void AddTrait( object t )
public void AddTrait( object trait )
{
traits.Add( t );
World.traitDict.Add( this, trait );
}
}
}

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -238,6 +238,7 @@
<Compile Include="Network\Session.cs" />
<Compile Include="ObjectCreator.cs" />
<Compile Include="Network\SyncReport.cs" />
<Compile Include="TraitDictionary.cs" />
<Compile Include="Traits\PrimaryBuilding.cs" />
<Compile Include="Widgets\Delegates\DeveloperModeDelegate.cs" />
</ItemGroup>
@@ -269,4 +270,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

View File

@@ -45,6 +45,7 @@ namespace OpenRA
static void Run( string[] args )
{
Game.Initialize( new Arguments(args) );
GC.Collect();
Game.Run();
}
}

139
OpenRA.Game/TraitDictionary.cs Executable file
View File

@@ -0,0 +1,139 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using System.Diagnostics;
namespace OpenRA
{
class TraitDictionary
{
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
ITraitContainer InnerGet( Type t )
{
return traits.GetOrAdd( t, CreateTraitContainer );
}
static ITraitContainer CreateTraitContainer( Type t )
{
return (ITraitContainer)typeof( TraitContainer<> ).MakeGenericType( t )
.GetConstructor( new Type[ 0 ] ).Invoke( new object[ 0 ] );
}
public void Add( Actor actor, object val )
{
var t = val.GetType();
foreach( var i in t.GetInterfaces() )
InnerAdd( actor, i, val );
foreach( var tt in t.BaseTypes() )
InnerAdd( actor, tt, val );
}
void InnerAdd( Actor actor, Type t, object val )
{
InnerGet( t ).Add( actor, val );
}
public bool Contains<T>( Actor actor )
{
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor ).Count() != 0;
}
public T Get<T>( Actor actor )
{
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).Get( actor );
}
public T GetOrDefault<T>( Actor actor )
{
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetOrDefault( actor );
}
public IEnumerable<T> WithInterface<T>( Actor actor )
{
return ( (TraitContainer<T>)InnerGet( typeof( T ) ) ).GetMultiple( actor );
}
interface ITraitContainer
{
void Add( Actor actor, object trait );
}
class TraitContainer<T> : ITraitContainer
{
List<uint> actors = new List<uint>();
List<T> traits = new List<T>();
public void Add( Actor actor, object trait )
{
var insertIndex = actors.BinarySearchMany( actor.ActorID + 1 );
actors.Insert( insertIndex, actor.ActorID );
traits.Insert( insertIndex, (T)trait );
}
public T Get( Actor actor )
{
var index = actors.BinarySearchMany( actor.ActorID );
if( index >= actors.Count || actors[ index ] != actor.ActorID )
throw new InvalidOperationException( string.Format( "TraitDictionary does not contain instance of type `{0}`", typeof( T ) ) );
else if( index + 1 < actors.Count && actors[ index + 1 ] == actor.ActorID )
throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
else
return traits[ index ];
}
public T GetOrDefault( Actor actor )
{
var index = actors.BinarySearchMany( actor.ActorID );
if( index >= actors.Count || actors[ index ] != actor.ActorID )
return default( T );
else if( index + 1 < actors.Count && actors[ index + 1 ] == actor.ActorID )
throw new InvalidOperationException( string.Format( "TraitDictionary contains multiple instance of type `{0}`", typeof( T ) ) );
else return traits[ index ];
}
public IEnumerable<T> GetMultiple( Actor actor )
{
var index = actors.BinarySearchMany( actor.ActorID );
while( index < actors.Count && actors[ index ] == actor.ActorID )
{
yield return traits[ index ];
++index;
}
}
}
}
static class ListExts
{
public static int BinarySearchMany<T>( this List<T> list, T searchFor )
where T : IComparable<T>
{
int start = 0;
int end = list.Count;
int mid = 0;
while( start != end )
{
mid = ( start + end ) / 2;
var c = list[ mid ].CompareTo( searchFor );
if( c < 0 )
start = mid + 1;
else
end = mid;
}
return start;
}
}
}

View File

@@ -25,6 +25,7 @@ namespace OpenRA
{
public class World
{
internal TraitDictionary traitDict = new TraitDictionary();
Set<Actor> actors = new Set<Actor>();
List<IEffect> effects = new List<IEffect>();
Queue<Action<World>> frameEndActions = new Queue<Action<World>>();