added spawn points (as white dots for now)

This commit is contained in:
Alli
2010-02-06 18:07:02 +13:00
parent 1860e636cf
commit c0d51601a1
2 changed files with 33 additions and 5 deletions

View File

@@ -285,7 +285,7 @@ namespace OpenRa
if (mapPreviewDirty)
{
var b = Minimap.RenderTerrainBitmap(currentMap.Map, Game.world.TileSet); // tileset -> hack
var b = Minimap.RenderTerrainBitmapWithSpawnPoints(currentMap.Map, Game.world.TileSet); // tileset -> hack
mapChooserSheet.Texture.SetData(b);
mapChooserSprite = new Sprite(mapChooserSheet,
Minimap.MakeMinimapBounds(currentMap.Map), TextureChannel.Alpha);
@@ -392,7 +392,7 @@ namespace OpenRa
var minimapRect = new Rectangle(r.Right - 322, r.Top + 45, 300, 240);
world.Minimap.Update();
world.Minimap.Draw(minimapRect, true);
world.Minimap.DrawSpawnPoints(minimapRect);
if (Game.world.LocalPlayer.Index == 0)
{