Make RenderSprites aware of EffectiveOwner. Fixes #5526.
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "Disguise")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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@@ -90,12 +90,8 @@ namespace OpenRA.Mods.RA
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{
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if (order.OrderString == "Disguise")
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{
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var target = order.TargetActor == self ? null : order.TargetActor;
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if (target != null && target.IsInWorld)
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DisguiseAs(target);
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else
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DropDisguise();
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var target = order.TargetActor != self && order.TargetActor.IsInWorld ? order.TargetActor : null;
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DisguiseAs(self, target);
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}
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}
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@@ -112,22 +108,29 @@ namespace OpenRA.Mods.RA
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return AsPlayer.Color.RGB;
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}
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void DisguiseAs(Actor target)
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void DisguiseAs(Actor self, Actor target)
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{
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var tooltip = target.TraitsImplementing<IToolTip>().FirstOrDefault();
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AsName = tooltip.Name();
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AsPlayer = tooltip.Owner();
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AsSprite = target.Trait<RenderSprites>().GetImage(target);
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var oldEffectiveOwner = AsPlayer;
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if (target != null)
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{
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var tooltip = target.TraitsImplementing<IToolTip>().FirstOrDefault();
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AsName = tooltip.Name();
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AsPlayer = tooltip.Owner();
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AsSprite = target.Trait<RenderSprites>().GetImage(target);
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}
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else
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{
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AsName = null;
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AsPlayer = null;
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AsSprite = null;
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}
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foreach (var t in self.TraitsImplementing<INotifyEffectiveOwnerChanged>())
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t.OnEffectiveOwnerChanged(self, oldEffectiveOwner, AsPlayer);
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}
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void DropDisguise()
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{
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AsName = null;
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AsPlayer = null;
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AsSprite = null;
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DropDisguise(); }
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DisguiseAs(self, null); }
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}
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class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> {}
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