From c0e38618911cabfff7e3a9bc78ce4e050c5c327c Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Tue, 2 Apr 2013 12:36:02 +1300 Subject: [PATCH] Fix #2888 Only choose out of the selectable maps when pressing Random Map in the lobby --- OpenRA.Mods.RA/Widgets/Logic/LobbyLogic.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/Widgets/Logic/LobbyLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/LobbyLogic.cs index bc78db6714..c235888f40 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/LobbyLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/LobbyLogic.cs @@ -149,11 +149,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic mapButton.IsVisible = () => mapButton.Visible && Game.IsHost; var randomMapButton = lobby.GetOrNull("RANDOMMAP_BUTTON"); - if (randomMapButton != null && Game.modData.AvailableMaps.Any()) + var maps = Game.modData.AvailableMaps.Where(m => m.Value.Selectable).ToArray(); + if (randomMapButton != null && maps.Any()) { randomMapButton.OnClick = () => { - var mapUid = Game.modData.AvailableMaps.Random(Game.CosmeticRandom).Key; + var mapUid = maps.Random(Game.CosmeticRandom).Key; orderManager.IssueOrder(Order.Command("map " + mapUid)); Game.Settings.Server.Map = mapUid; Game.Settings.Save();