Render via an intermediate frame buffer.
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@@ -41,6 +41,8 @@ namespace OpenRA
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Size WindowSize { get; }
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float WindowScale { get; }
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Size SurfaceSize { get; }
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event Action<float, float> OnWindowScaleChanged;
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void PumpInput(IInputHandler inputHandler);
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@@ -62,7 +64,7 @@ namespace OpenRA
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IFrameBuffer CreateFrameBuffer(Size s);
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IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
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IShader CreateShader(string name);
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void EnableScissor(int left, int top, int width, int height);
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void EnableScissor(int x, int y, int width, int height);
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void DisableScissor();
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void SaveScreenshot(string path);
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void Present();
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