Render via an intermediate frame buffer.

This commit is contained in:
Paul Chote
2019-08-28 00:31:08 +01:00
committed by teinarss
parent d2298b6f04
commit c0ee346c1c
5 changed files with 63 additions and 21 deletions

View File

@@ -41,6 +41,8 @@ namespace OpenRA
Size WindowSize { get; }
float WindowScale { get; }
Size SurfaceSize { get; }
event Action<float, float> OnWindowScaleChanged;
void PumpInput(IInputHandler inputHandler);
@@ -62,7 +64,7 @@ namespace OpenRA
IFrameBuffer CreateFrameBuffer(Size s);
IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
IShader CreateShader(string name);
void EnableScissor(int left, int top, int width, int height);
void EnableScissor(int x, int y, int width, int height);
void DisableScissor();
void SaveScreenshot(string path);
void Present();