Overhaul the server browser.
This commit is contained in:
547
OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs
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547
OpenRA.Mods.Common/Widgets/Logic/MultiplayerLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net;
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using System.Text;
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using OpenRA.Network;
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using OpenRA.Server;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MultiplayerLogic : ChromeLogic
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{
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static readonly Action DoNothing = () => { };
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enum PanelType { Browser, DirectConnect, CreateServer }
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PanelType panel = PanelType.Browser;
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readonly Color incompatibleVersionColor;
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readonly Color incompatibleProtectedGameColor;
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readonly Color protectedGameColor;
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readonly Color incompatibleWaitingGameColor;
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readonly Color waitingGameColor;
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readonly Color incompatibleGameStartedColor;
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readonly Color gameStartedColor;
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readonly Color incompatibleGameColor;
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GameServer currentServer;
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MapPreview currentMap;
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ScrollItemWidget serverTemplate;
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ScrollItemWidget headerTemplate;
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Action onStart;
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Action onExit;
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enum SearchStatus { Fetching, Failed, NoGames, Hidden }
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SearchStatus searchStatus = SearchStatus.Fetching;
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Download currentQuery;
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Widget serverList;
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bool showWaiting = true;
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bool showEmpty = true;
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bool showStarted = false;
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bool showProtected = true;
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bool showIncompatible = false;
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public string ProgressLabelText()
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{
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switch (searchStatus)
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{
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case SearchStatus.Failed: return "Failed to contact master server.";
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case SearchStatus.NoGames: return "No games found. Try changing filters.";
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default: return "";
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}
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}
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[ObjectCreator.UseCtor]
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public MultiplayerLogic(Widget widget, Action onStart, Action onExit, string directConnectHost, int directConnectPort)
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{
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this.onStart = onStart;
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this.onExit = onExit;
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incompatibleVersionColor = ChromeMetrics.Get<Color>("IncompatibleVersionColor");
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incompatibleGameColor = ChromeMetrics.Get<Color>("IncompatibleGameColor");
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incompatibleProtectedGameColor = ChromeMetrics.Get<Color>("IncompatibleProtectedGameColor");
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protectedGameColor = ChromeMetrics.Get<Color>("ProtectedGameColor");
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waitingGameColor = ChromeMetrics.Get<Color>("WaitingGameColor");
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incompatibleWaitingGameColor = ChromeMetrics.Get<Color>("IncompatibleWaitingGameColor");
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gameStartedColor = ChromeMetrics.Get<Color>("GameStartedColor");
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incompatibleGameStartedColor = ChromeMetrics.Get<Color>("IncompatibleGameStartedColor");
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LoadBrowserPanel(widget);
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LoadDirectConnectPanel(widget);
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LoadCreateServerPanel(widget);
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// Filter and refresh buttons act on the browser panel,
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// but remain visible (disabled) on the other panels
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var refreshButton = widget.Get<ButtonWidget>("REFRESH_BUTTON");
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refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser;
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var filtersButton = widget.GetOrNull<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
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filtersButton.IsDisabled = () => searchStatus == SearchStatus.Fetching || panel != PanelType.Browser;
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var browserTab = widget.Get<ButtonWidget>("BROWSER_TAB");
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browserTab.IsHighlighted = () => panel == PanelType.Browser;
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browserTab.OnClick = () => panel = PanelType.Browser;
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var directConnectTab = widget.Get<ButtonWidget>("DIRECTCONNECT_TAB");
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directConnectTab.IsHighlighted = () => panel == PanelType.DirectConnect;
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directConnectTab.OnClick = () => panel = PanelType.DirectConnect;
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var createServerTab = widget.Get<ButtonWidget>("CREATE_TAB");
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createServerTab.IsHighlighted = () => panel == PanelType.CreateServer;
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createServerTab.OnClick = () => panel = PanelType.CreateServer;
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widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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Game.LoadWidget(null, "GLOBALCHAT_PANEL", widget.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
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RefreshServerList();
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if (directConnectHost != null)
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{
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// The connection window must be opened at the end of the tick for the widget hierarchy to
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// work out, but we also want to prevent the server browser from flashing visible for one tick.
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widget.Visible = false;
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Game.RunAfterTick(() =>
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{
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ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing);
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widget.Visible = true;
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});
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}
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}
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void LoadBrowserPanel(Widget widget)
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{
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var browserPanel = Game.LoadWidget(null, "MULTIPLAYER_BROWSER_PANEL", widget.Get("TOP_PANELS_ROOT"), new WidgetArgs());
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browserPanel.IsVisible = () => panel == PanelType.Browser;
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serverList = browserPanel.Get<ScrollPanelWidget>("SERVER_LIST");
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headerTemplate = serverList.Get<ScrollItemWidget>("HEADER_TEMPLATE");
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serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
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var join = widget.Get<ButtonWidget>("JOIN_BUTTON");
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join.IsDisabled = () => currentServer == null || !currentServer.IsJoinable;
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join.OnClick = () => Join(currentServer);
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// Display the progress label over the server list
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// The text is only visible when the list is empty
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var progressText = widget.Get<LabelWidget>("PROGRESS_LABEL");
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progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
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progressText.GetText = ProgressLabelText;
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var filtersPanel = Ui.LoadWidget("MULTIPLAYER_FILTER_PANEL", null, new WidgetArgs());
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var showWaitingCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
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if (showWaitingCheckbox != null)
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{
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showWaitingCheckbox.IsChecked = () => showWaiting;
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showWaitingCheckbox.OnClick = () => { showWaiting ^= true; RefreshServerList(); };
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}
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var showEmptyCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("EMPTY");
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if (showEmptyCheckbox != null)
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{
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showEmptyCheckbox.IsChecked = () => showEmpty;
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showEmptyCheckbox.OnClick = () => { showEmpty ^= true; RefreshServerList(); };
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}
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var showAlreadyStartedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
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if (showAlreadyStartedCheckbox != null)
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{
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showAlreadyStartedCheckbox.IsChecked = () => showStarted;
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showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; RefreshServerList(); };
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}
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var showProtectedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
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if (showProtectedCheckbox != null)
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{
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showProtectedCheckbox.IsChecked = () => showProtected;
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showProtectedCheckbox.OnClick = () => { showProtected ^= true; RefreshServerList(); };
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}
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var showIncompatibleCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
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if (showIncompatibleCheckbox != null)
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{
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showIncompatibleCheckbox.IsChecked = () => showIncompatible;
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showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; RefreshServerList(); };
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}
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var filtersButton = widget.GetOrNull<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
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if (filtersButton != null)
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{
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filtersButton.OnMouseDown = _ =>
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{
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filtersButton.RemovePanel();
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filtersButton.AttachPanel(filtersPanel);
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};
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}
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var refreshButton = widget.Get<ButtonWidget>("REFRESH_BUTTON");
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refreshButton.GetText = () => searchStatus == SearchStatus.Fetching ? "Refreshing..." : "Refresh";
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refreshButton.OnClick = RefreshServerList;
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var mapPreview = widget.GetOrNull<MapPreviewWidget>("SELECTED_MAP_PREVIEW");
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if (mapPreview != null)
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mapPreview.Preview = () => currentMap;
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var mapTitle = widget.GetOrNull<LabelWidget>("SELECTED_MAP");
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if (mapTitle != null)
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mapTitle.GetText = () => currentMap != null ? currentMap.Title : "No Server Selected";
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var ip = widget.GetOrNull<LabelWidget>("SELECTED_IP");
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if (ip != null)
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{
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ip.IsVisible = () => currentServer != null;
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ip.GetText = () => currentServer.Address;
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}
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var status = widget.GetOrNull<LabelWidget>("SELECTED_STATUS");
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if (status != null)
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{
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status.IsVisible = () => currentServer != null;
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status.GetText = () => GetStateLabel(currentServer);
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status.GetColor = () => GetStateColor(currentServer, status);
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}
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var modVersion = widget.GetOrNull<LabelWidget>("SELECTED_MOD_VERSION");
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if (modVersion != null)
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{
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modVersion.IsVisible = () => currentServer != null;
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modVersion.GetText = () => currentServer.ModLabel;
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modVersion.GetColor = () => currentServer.IsCompatible ? modVersion.TextColor : incompatibleVersionColor;
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}
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var players = widget.GetOrNull<LabelWidget>("SELECTED_PLAYERS");
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if (players != null)
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{
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players.IsVisible = () => currentServer != null;
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players.GetText = () => PlayersLabel(currentServer);
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}
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}
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void LoadDirectConnectPanel(Widget widget)
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{
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var directConnectPanel = Game.LoadWidget(null, "MULTIPLAYER_DIRECTCONNECT_PANEL",
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widget.Get("TOP_PANELS_ROOT"), new WidgetArgs());
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directConnectPanel.IsVisible = () => panel == PanelType.DirectConnect;
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var ipField = directConnectPanel.Get<TextFieldWidget>("IP");
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var portField = directConnectPanel.Get<TextFieldWidget>("PORT");
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var last = Game.Settings.Player.LastServer.Split(':');
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ipField.Text = last.Length > 1 ? last[0] : "localhost";
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portField.Text = last.Length == 2 ? last[1] : "1234";
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directConnectPanel.Get<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
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{
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var port = Exts.WithDefault(1234, () => Exts.ParseIntegerInvariant(portField.Text));
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Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port);
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Game.Settings.Save();
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ConnectionLogic.Connect(ipField.Text, port, "", OpenLobby, DoNothing);
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};
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}
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void LoadCreateServerPanel(Widget widget)
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{
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var createServerPanel = Game.LoadWidget(null, "MULTIPLAYER_CREATESERVER_PANEL",
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widget.Get("TOP_PANELS_ROOT"), new WidgetArgs
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{
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{ "openLobby", OpenLobby },
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{ "onExit", DoNothing }
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});
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createServerPanel.IsVisible = () => panel == PanelType.CreateServer;
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}
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string PlayersLabel(GameServer game)
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{
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return "{0}{1}{2}".F(
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"{0} Player{1}".F(game.Players > 0 ? game.Players.ToString() : "No", game.Players != 1 ? "s" : ""),
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game.Bots > 0 ? ", {0} Bot{1}".F(game.Bots, game.Bots != 1 ? "s" : "") : "",
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game.Spectators > 0 ? ", {0} Spectator{1}".F(game.Spectators, game.Spectators != 1 ? "s" : "") : "");
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}
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void RefreshServerList()
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{
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// Query in progress
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if (currentQuery != null)
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return;
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searchStatus = SearchStatus.Fetching;
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Action<DownloadDataCompletedEventArgs, bool> onComplete = (i, cancelled) =>
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{
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currentQuery = null;
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if (i.Error != null || cancelled)
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{
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RefreshServerListInner(null);
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return;
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}
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var data = Encoding.UTF8.GetString(i.Result);
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var yaml = MiniYaml.FromString(data);
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var games = yaml.Select(a => new GameServer(a.Value))
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.Where(gs => gs.Address != null);
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Game.RunAfterTick(() => RefreshServerListInner(games));
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};
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currentQuery = new Download(Game.Settings.Server.MasterServer + "games", _ => { }, onComplete);
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}
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int GroupSortOrder(GameServer testEntry)
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{
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// Games that we can't join are sorted last
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if (!testEntry.IsCompatible)
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return 0;
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// Games for the current mod+version are sorted first
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if (testEntry.ModId == Game.ModData.Manifest.Mod.Id)
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return 2;
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// Followed by games for different mods that are joinable
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return 1;
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}
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void SelectServer(GameServer server)
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{
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currentServer = server;
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currentMap = server != null ? Game.ModData.MapCache[server.Map] : null;
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}
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void RefreshServerListInner(IEnumerable<GameServer> games)
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{
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if (games == null)
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return;
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var mods = games.GroupBy(g => g.Mods)
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.OrderByDescending(g => GroupSortOrder(g.First()))
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.ThenByDescending(g => g.Count());
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ScrollItemWidget nextServerRow = null;
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var rows = new List<Widget>();
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foreach (var modGames in mods)
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{
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if (modGames.All(Filtered))
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continue;
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var header = ScrollItemWidget.Setup(headerTemplate, () => true, () => { });
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var headerTitle = modGames.First().ModLabel;
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header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
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rows.Add(header);
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foreach (var loop in modGames.OrderByDescending(g => g.IsJoinable).ThenByDescending(g => g.Players))
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{
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var game = loop;
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if (game == null || Filtered(game))
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continue;
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var canJoin = game.IsJoinable;
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var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => SelectServer(game), () => Join(game));
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var title = item.GetOrNull<LabelWidget>("TITLE");
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if (title != null)
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{
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title.GetText = () => game.Name;
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title.GetColor = () => canJoin ? title.TextColor : incompatibleGameColor;
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}
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var password = item.GetOrNull<ImageWidget>("PASSWORD_PROTECTED");
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if (password != null)
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{
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password.IsVisible = () => game.Protected;
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password.GetImageName = () => canJoin ? "protected" : "protected-disabled";
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}
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var players = item.GetOrNull<LabelWidget>("PLAYERS");
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if (players != null)
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{
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players.GetText = () => "{0} / {1}".F(game.Players, game.MaxPlayers)
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+ (game.Spectators > 0 ? " + {0}".F(game.Spectators) : "");
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players.GetColor = () => canJoin ? players.TextColor : incompatibleGameColor;
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}
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var state = item.GetOrNull<LabelWidget>("STATUS");
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if (state != null)
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{
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var label = game.State >= (int)ServerState.GameStarted ?
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"Playing" : "Waiting";
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state.GetText = () => label;
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var color = GetStateColor(game, state, !canJoin);
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state.GetColor = () => color;
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}
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var location = item.GetOrNull<LabelWidget>("LOCATION");
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if (location != null)
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{
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var cachedServerLocation = GeoIP.LookupCountry(game.Address.Split(':')[0]);
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location.GetText = () => cachedServerLocation;
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location.GetColor = () => canJoin ? location.TextColor : incompatibleGameColor;
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}
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if (currentServer != null && game.Address == currentServer.Address)
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nextServerRow = item;
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rows.Add(item);
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}
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}
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Game.RunAfterTick(() =>
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{
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serverList.RemoveChildren();
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SelectServer(null);
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if (games == null)
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{
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searchStatus = SearchStatus.Failed;
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return;
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}
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if (!rows.Any())
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{
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searchStatus = SearchStatus.NoGames;
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return;
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}
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searchStatus = SearchStatus.Hidden;
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// Search for any unknown maps
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if (Game.Settings.Game.AllowDownloading)
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Game.ModData.MapCache.QueryRemoteMapDetails(games.Where(g => !Filtered(g)).Select(g => g.Map));
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foreach (var row in rows)
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serverList.AddChild(row);
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if (nextServerRow != null)
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nextServerRow.OnClick();
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});
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}
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void OpenLobby()
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{
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// Close the multiplayer browser
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Ui.CloseWindow();
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Action onLobbyExit = () =>
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{
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// Open a fresh copy of the multiplayer browser
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Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs
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{
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{ "onStart", onStart },
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{ "onExit", onExit },
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{ "directConnectHost", null },
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{ "directConnectPort", 0 },
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});
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Game.Disconnect();
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};
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|
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Game.OpenWindow("SERVER_LOBBY", new WidgetArgs
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{
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{ "onStart", onStart },
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{ "onExit", onLobbyExit },
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{ "skirmishMode", false }
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});
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}
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void OpenCreateServerPanel()
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||||
{
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Ui.OpenWindow("CREATESERVER_PANEL", new WidgetArgs
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||||
{
|
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{ "openLobby", OpenLobby },
|
||||
{ "onExit", DoNothing }
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||||
});
|
||||
}
|
||||
|
||||
void Join(GameServer server)
|
||||
{
|
||||
if (server == null || !server.IsJoinable)
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return;
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||||
|
||||
var host = server.Address.Split(':')[0];
|
||||
var port = Exts.ParseIntegerInvariant(server.Address.Split(':')[1]);
|
||||
|
||||
ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing);
|
||||
}
|
||||
|
||||
static string GetStateLabel(GameServer game)
|
||||
{
|
||||
if (game == null)
|
||||
return "";
|
||||
|
||||
if (game.State == (int)ServerState.GameStarted)
|
||||
{
|
||||
var label = "In progress";
|
||||
|
||||
DateTime startTime;
|
||||
if (DateTime.TryParse(game.Started, out startTime))
|
||||
{
|
||||
var totalMinutes = Math.Ceiling((DateTime.UtcNow - startTime).TotalMinutes);
|
||||
label += " for {0} minute{1}".F(totalMinutes, totalMinutes > 1 ? "s" : "");
|
||||
}
|
||||
|
||||
return label;
|
||||
}
|
||||
|
||||
if (game.State == (int)ServerState.WaitingPlayers)
|
||||
return game.Protected ? "Password protected" : "Waiting for players";
|
||||
|
||||
if (game.State == (int)ServerState.ShuttingDown)
|
||||
return "Server shutting down";
|
||||
|
||||
return "Unknown server state";
|
||||
}
|
||||
|
||||
Color GetStateColor(GameServer game, LabelWidget label, bool darkened = false)
|
||||
{
|
||||
if (!game.Protected && game.State == (int)ServerState.WaitingPlayers)
|
||||
return darkened ? incompatibleWaitingGameColor : waitingGameColor;
|
||||
|
||||
if (game.Protected && game.State == (int)ServerState.WaitingPlayers)
|
||||
return darkened ? incompatibleProtectedGameColor : protectedGameColor;
|
||||
|
||||
if (game.State == (int)ServerState.GameStarted)
|
||||
return darkened ? incompatibleGameStartedColor : gameStartedColor;
|
||||
|
||||
return label.TextColor;
|
||||
}
|
||||
|
||||
bool Filtered(GameServer game)
|
||||
{
|
||||
if (game.State == (int)ServerState.GameStarted && !showStarted)
|
||||
return true;
|
||||
|
||||
if (game.State == (int)ServerState.WaitingPlayers && !showWaiting && game.Players != 0)
|
||||
return true;
|
||||
|
||||
if (game.Players == 0 && !showEmpty)
|
||||
return true;
|
||||
|
||||
if (!game.IsCompatible && !showIncompatible)
|
||||
return true;
|
||||
|
||||
if (game.Protected && !showProtected)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user