[More whitespace fixes]
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@@ -47,7 +47,7 @@ namespace OpenRa.Game
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{
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var position = Game.controller.MousePosition.ToInt2();
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var isCloseEnough = Game.IsCloseEnoughToBase(Game.LocalPlayer, bi, position);
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foreach( var t in Footprint.Tiles( bi, position ) )
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spriteRenderer.DrawSprite( ( isCloseEnough && Game.IsCellBuildable( t, bi.WaterBound
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? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.map.ContainsResource( t ) )
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