[More whitespace fixes]

This commit is contained in:
Bob
2009-11-19 15:18:13 +13:00
parent a17296ff8a
commit c0fe3fa4c9
14 changed files with 90 additions and 122 deletions

View File

@@ -102,37 +102,5 @@ namespace OpenRa.Game.GameRules
public BuildingInfo(string name) : base(name) { }
}
/*
* Example: HARV
* Unit (can move, etc)
* PlayerOwned
* Selectable
* CanHarvest
*
* Example: PROC (refinery)
* Building (can't move)
* AcceptsOre (harvester returns here)
*
* Example: 3TNK (soviet heavy tank)
* Unit
* Turret (can aim in different direction to movement)
*
* Example: GUN (allied base defense turret)
* Building
* Turret
*
* some traits can be determined by fields in rules.ini
* and some can't :
* Gap-generator's ability
* Nuke, chrone, curtain, (super-weapons)
* Aircraft-landable
* Selectable (bomber/spyplane can't be selected, for example)
* AppearsFriendly (spy)
* IsInfantry (can be build in TENT/BARR, 5-in-a-square)
* IsVehicle
* Squashable (sandbags, infantry)
* Special rendering for war factory
*/
}
}