[More whitespace fixes]
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@@ -102,37 +102,5 @@ namespace OpenRa.Game.GameRules
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public BuildingInfo(string name) : base(name) { }
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}
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/*
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* Example: HARV
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* Unit (can move, etc)
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* PlayerOwned
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* Selectable
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* CanHarvest
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*
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* Example: PROC (refinery)
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* Building (can't move)
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* AcceptsOre (harvester returns here)
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*
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* Example: 3TNK (soviet heavy tank)
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* Unit
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* Turret (can aim in different direction to movement)
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*
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* Example: GUN (allied base defense turret)
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* Building
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* Turret
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*
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* some traits can be determined by fields in rules.ini
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* and some can't :
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* Gap-generator's ability
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* Nuke, chrone, curtain, (super-weapons)
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* Aircraft-landable
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* Selectable (bomber/spyplane can't be selected, for example)
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* AppearsFriendly (spy)
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* IsInfantry (can be build in TENT/BARR, 5-in-a-square)
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* IsVehicle
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* Squashable (sandbags, infantry)
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* Special rendering for war factory
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*/
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}
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}
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