Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings and coordinates to Mods.Cnc.
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50
OpenRA.Mods.Cnc/Graphics/ClassicSpriteSequence.cs
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50
OpenRA.Mods.Cnc/Graphics/ClassicSpriteSequence.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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namespace OpenRA.Mods.Cnc.Graphics
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{
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public class ClassicSpriteSequenceLoader : DefaultSpriteSequenceLoader
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{
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public ClassicSpriteSequenceLoader(ModData modData)
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: base(modData) { }
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public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new ClassicSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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}
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public class ClassicSpriteSequence : DefaultSpriteSequence
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{
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readonly bool useClassicFacings;
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public ClassicSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info)
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{
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var d = info.ToDictionary();
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useClassicFacings = LoadField(d, "UseClassicFacings", false);
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if (useClassicFacings && Facings != 32)
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throw new InvalidOperationException(
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"{0}: Sequence {1}.{2}: UseClassicFacings is only valid for 32 facings"
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.F(info.Nodes[0].Location, sequence, animation));
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}
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protected override int QuantizeFacing(int facing)
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{
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return OpenRA.Mods.Cnc.Util.ClassicQuantizeFacing(facing, Facings, useClassicFacings);
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}
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}
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}
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