Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings and coordinates to Mods.Cnc.
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@@ -77,8 +77,8 @@ namespace OpenRA.Mods.Cnc.Graphics
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var size = new Size(su, sv);
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var s = sheetBuilder.Allocate(size);
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var t = sheetBuilder.Allocate(size);
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Util.FastCopyIntoChannel(s, colors);
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Util.FastCopyIntoChannel(t, normals);
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OpenRA.Graphics.Util.FastCopyIntoChannel(s, colors);
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OpenRA.Graphics.Util.FastCopyIntoChannel(t, normals);
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// s and t are guaranteed to use the same sheet because
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// of the custom voxel sheet allocation implementation
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