Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings and coordinates to Mods.Cnc.
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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.Cnc.Traits
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int MovementSpeed
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{
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get { return Util.ApplyPercentageModifiers(Info.Speed, speedModifiers); }
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get { return OpenRA.Mods.Common.Util.ApplyPercentageModifiers(Info.Speed, speedModifiers); }
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}
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public Pair<CPos, SubCell>[] OccupiedCells() { return new[] { Pair.New(TopLeft, SubCell.FullCell) }; }
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