Move ClassicFacingFudge support to Mods.Cnc

This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
This commit is contained in:
reaperrr
2020-01-31 14:54:57 +01:00
committed by abcdefg30
parent bc9b3bef74
commit c10487d635
12 changed files with 237 additions and 51 deletions

40
OpenRA.Mods.Cnc/Util.cs Normal file
View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
namespace OpenRA.Mods.Cnc
{
public static class Util
{
public static int ClassicQuantizeFacing(int facing, int numFrames, bool useClassicFacingFudge)
{
if (!useClassicFacingFudge || numFrames != 32)
return OpenRA.Mods.Common.Util.QuantizeFacing(facing, numFrames);
// TD and RA divided the facing artwork into 3 frames from (north|south) to (north|south)-(east|west)
// and then 5 frames from (north|south)-(east|west) to (east|west)
var quadrant = ((facing + 31) & 0xFF) / 64;
if (quadrant == 0 || quadrant == 2)
{
var frame = OpenRA.Mods.Common.Util.QuantizeFacing(facing, 24);
if (frame > 18)
return frame + 6;
if (frame > 4)
return frame + 3;
return frame;
}
else
{
var frame = OpenRA.Mods.Common.Util.QuantizeFacing(facing, 40);
return frame < 20 ? frame - 3 : frame - 8;
}
}
}
}