Separate IBodyOrientation from render traits.
This commit is contained in:
@@ -445,3 +445,4 @@ VICE:
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AttackWander:
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RenderUnit:
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WithMuzzleFlash:
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BodyOrientation:
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@@ -33,6 +33,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Tank:
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AppearsOnRadar:
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@@ -72,6 +73,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Helicopter:
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AppearsOnRadar:
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@@ -97,6 +99,7 @@
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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DebugMuzzlePositions:
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BodyOrientation:
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^Infantry:
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AppearsOnRadar:
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@@ -149,6 +152,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^CivInfantry:
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Inherits: ^Infantry
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@@ -197,6 +201,7 @@
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DrawLineToTarget:
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ActorLostNotification:
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DebugMuzzlePositions:
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BodyOrientation:
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^Ship:
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AppearsOnRadar:
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@@ -218,6 +223,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Building:
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AppearsOnRadar:
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@@ -266,6 +272,7 @@
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DebugMuzzlePositions:
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Guardable:
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Range: 3
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BodyOrientation:
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^CivBuilding:
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Inherits: ^Building
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@@ -296,6 +303,7 @@
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RelativeToTopLeft: yes
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Tooltip:
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Name: Civilian Building (Destroyed)
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BodyOrientation:
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^TechBuilding:
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Inherits: ^CivBuilding
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@@ -326,6 +334,7 @@
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Tooltip:
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Name: Field (Destroyed)
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BelowUnits:
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BodyOrientation:
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^Wall:
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AppearsOnRadar:
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@@ -354,6 +363,7 @@
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AutoTargetIgnore:
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Sellable:
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Guardable:
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BodyOrientation:
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^Tree:
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Tooltip:
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@@ -374,6 +384,7 @@
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Armor:
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Type: Wood
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AutoTargetIgnore:
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BodyOrientation:
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^Rock:
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Tooltip:
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@@ -388,6 +399,7 @@
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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BodyOrientation:
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^Husk:
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Health:
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@@ -403,6 +415,7 @@
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TransformOnCapture:
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ForceHealthPercentage: 25
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BelowUnits:
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BodyOrientation:
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# Capturable:
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# Type: husk
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# AllowAllies: true
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@@ -420,3 +433,4 @@
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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BodyOrientation:
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@@ -351,11 +351,14 @@ CRATE:
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Unit: mcv
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RenderSimple:
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BelowUnits:
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BodyOrientation:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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@@ -33,6 +33,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Tank:
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AppearsOnRadar:
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@@ -69,6 +70,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Husk:
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Health:
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@@ -84,6 +86,7 @@
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Types:Husk
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Tooltip:
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Name: Destroyed Tank
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BodyOrientation:
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^TowerHusk:
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Health:
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@@ -101,6 +104,7 @@
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Name: Destroyed Tower
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ProximityCaptor:
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Types:Husk
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BodyOrientation:
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^Infantry:
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AppearsOnRadar:
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@@ -149,6 +153,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Plane:
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AppearsOnRadar:
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@@ -168,6 +173,7 @@
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Types:Plane
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GivesBounty:
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DebugMuzzlePositions:
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BodyOrientation:
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^Helicopter:
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Inherits: ^Plane
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@@ -216,3 +222,4 @@
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Bib:
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Guardable:
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Range: 3
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BodyOrientation:
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@@ -372,6 +372,7 @@ WALL:
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Types:Wall
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Sellable:
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Guardable:
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BodyOrientation:
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GUNTOWER:
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Inherits: ^Building
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@@ -481,14 +481,17 @@ CRATE:
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ProximityCaptor:
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Types:Crate
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Passenger:
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BodyOrientation:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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SPICEBLOOM:
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RenderBuilding:
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@@ -508,6 +511,7 @@ SPICEBLOOM:
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Interval: 75
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RadarColorFromTerrain:
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Terrain: Spice
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BodyOrientation:
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#SANDWORM:
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# Buildable:
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@@ -36,6 +36,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Tank:
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AppearsOnRadar:
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@@ -75,6 +76,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Infantry:
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AppearsOnRadar:
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@@ -126,6 +128,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Ship:
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AppearsOnRadar:
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@@ -157,6 +160,7 @@
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DebugMuzzlePositions:
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Guard:
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Guardable:
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BodyOrientation:
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^Plane:
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AppearsOnRadar:
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@@ -183,6 +187,7 @@
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String:Plane
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UpdatesPlayerStatistics:
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DebugMuzzlePositions:
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BodyOrientation:
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^Helicopter:
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Inherits: ^Plane
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@@ -229,6 +234,7 @@
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Guardable:
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Range: 3
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AutoTargetIgnore:
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BodyOrientation:
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^Wall:
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AppearsOnRadar:
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@@ -263,6 +269,7 @@
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Sellable:
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UpdatesPlayerStatistics:
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Guardable:
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BodyOrientation:
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^TechBuilding:
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Inherits: ^Building
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@@ -344,6 +351,7 @@
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Armor:
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Type: Wood
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AutoTargetIgnore:
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BodyOrientation:
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^Husk:
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Husk:
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@@ -358,6 +366,7 @@
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ProximityCaptor:
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Types:Husk
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BelowUnits:
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BodyOrientation:
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^Bridge:
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Tooltip:
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@@ -373,6 +382,7 @@
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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BodyOrientation:
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#Temperate Terrain Expansion
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^SVBridge:
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@@ -389,6 +399,7 @@
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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BodyOrientation:
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^SHBridge:
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Tooltip:
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@@ -404,6 +415,7 @@
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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BodyOrientation:
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^STDBridge:
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Tooltip:
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@@ -419,6 +431,7 @@
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ProximityCaptor:
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Types:Bridge
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AutoTargetIgnore:
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BodyOrientation:
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#Desert Terrain Expansion:
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^Rock:
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@@ -437,6 +450,7 @@
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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BodyOrientation:
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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@@ -670,6 +670,7 @@ MINP:
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Types: Mine
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TargetableUnit:
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TargetTypes: Ground
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BodyOrientation:
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MINV:
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Mine:
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@@ -695,6 +696,7 @@ MINV:
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Types: Mine
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TargetableUnit:
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TargetTypes: Ground
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BodyOrientation:
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CRATE:
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Tooltip:
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@@ -757,6 +759,7 @@ CRATE:
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ProximityCaptor:
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Types:Crate
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Passenger:
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BodyOrientation:
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CAMERA:
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Aircraft:
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@@ -766,6 +769,7 @@ CAMERA:
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Range: 10
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ProximityCaptor:
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Types:Camera
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BodyOrientation:
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FLARE:
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Aircraft:
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@@ -780,6 +784,7 @@ FLARE:
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Name: Flare
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ProximityCaptor:
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Types: Flare
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BodyOrientation:
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powerproxy.parabombs:
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AirstrikePower:
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@@ -805,7 +810,9 @@ powerproxy.sonarpulse:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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