Make Prerequisite Lint Check use ITechTreePrerequisiteInfo

This commit is contained in:
Mustafa Alperen Seki
2018-07-13 15:39:21 +03:00
committed by Paul Chote
parent e33f729682
commit c14c7653bc
5 changed files with 17 additions and 12 deletions

View File

@@ -28,6 +28,12 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Should it recheck everything when it is captured?")]
public readonly bool ResetOnOwnerChange = false;
IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info)
{
return new string[] { Prerequisite ?? info.Name };
}
public override object Create(ActorInitializer init) { return new ProvidesPrerequisite(init, this); }
}

View File

@@ -25,6 +25,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prerequisites to grant when this tech level is active.")]
public readonly string[] Prerequisites = { };
IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info) { return Prerequisites; }
public object Create(ActorInitializer init) { return new ProvidesTechPrerequisite(this, init); }
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Enables defined prerequisites at game start for all players if the checkbox is enabled.")]
public class LobbyPrerequisiteCheckboxInfo : ITraitInfo, ILobbyOptions
public class LobbyPrerequisiteCheckboxInfo : ITraitInfo, ILobbyOptions, ITechTreePrerequisiteInfo
{
[FieldLoader.Require]
[Desc("Internal id for this checkbox.")]
@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prerequisites to grant when this checkbox is enabled.")]
public readonly HashSet<string> Prerequisites = new HashSet<string>();
IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info) { return Prerequisites; }
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption(ID, Label, Description,