Added attack move
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@@ -41,6 +41,9 @@ namespace OpenRA.GameRules
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if (!Voices.ContainsKey("Attack"))
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Voices.Add("Attack", Voices["Move"]);
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if (!Voices.ContainsKey("AttackMove"))
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Voices.Add("AttackMove", Voices["Move"]);
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Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
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}
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