Added attack move

This commit is contained in:
max621
2010-10-07 00:24:47 -05:00
committed by Chris Forbes
parent 566303a8f1
commit c150fd9475
16 changed files with 228 additions and 58 deletions

View File

@@ -42,6 +42,9 @@ namespace OpenRA.GameRules
if (!Voices.ContainsKey("Attack"))
Voices.Add("Attack", Voices["Move"]);
if (!Voices.ContainsKey("AttackMove"))
Voices.Add("AttackMove", Voices["Move"]);
Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
}
}

View File

@@ -11,18 +11,26 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Orders
{
public class GenericSelectTarget : IOrderGenerator
{
readonly Actor subject;
readonly IEnumerable<Actor> subjects;
readonly string order;
readonly string cursor;
public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
{
this.subjects = subjects;
this.order = order;
this.cursor = cursor;
}
public GenericSelectTarget(Actor subject, string order, string cursor)
{
this.subject = subject;
this.subjects = new Actor[] { subject };
this.order = order;
this.cursor = cursor;
}
@@ -36,16 +44,35 @@ namespace OpenRA.Orders
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if( mi.Button == MouseButton.Left && world.Map.IsInMap( xy ) )
if (mi.Button == MouseButton.Left && world.Map.IsInMap(xy))
{
world.CancelInputMode();
yield return new Order( order, subject, xy );
foreach (var subject in subjects)
yield return new Order(order, subject, xy);
}
}
public virtual void Tick(World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world)
{
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(wr, a);
Game.Renderer.Flush();
}
public void RenderAfterWorld(WorldRenderer wr, World world)
{
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(wr, a);
Game.Renderer.Flush();
}
public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
}
@@ -67,5 +94,4 @@ namespace OpenRA.Orders
world.CancelInputMode();
}
}
}

View File

@@ -179,6 +179,7 @@ namespace OpenRA.Traits
return;
if( !order.Queued ) self.CancelActivity();
self.QueueActivity(new Activities.Move(currentLocation, 8));
if (self.Owner == self.World.LocalPlayer)

View File

@@ -46,6 +46,7 @@ namespace OpenRA.Widgets
}
float2 dragStart, dragEnd;
public override bool HandleInputInner(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
@@ -139,10 +140,22 @@ namespace OpenRA.Widgets
GotoNextBase();
return true;
}
if (e.KeyChar == 'a')
{
StartAttackMoveOrder();
return true;
}
}
return false;
}
public void StartAttackMoveOrder()
{
if (world.Selection.Actors.Count() > 0)
world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
}
public void GotoNextBase()
{
var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();

View File

@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities
{
public class AttackMove : Move
{
public AttackMove(int2 destination) : base(destination) { }
public AttackMove(int2 destination, int nearEnough) : base(destination, nearEnough) { }
public AttackMove(int2 destination, Actor ignoreBuilding) : base(destination, ignoreBuilding) { }
public AttackMove(Actor target, int range) : base(target, range) { }
public AttackMove(Target target, int range) : base(target, range) { }
public AttackMove(Func<List<int2>> getPath) : base(getPath) { }
}
}

View File

@@ -36,11 +36,17 @@ namespace OpenRA.Mods.RA
public readonly bool AlignIdleTurrets = false;
public readonly bool CanAttackGround = true;
public readonly float ScanTimeAverage = 2f;
public readonly float ScanTimeSpread = .5f;
public virtual object Create(ActorInitializer init) { return new AttackBase(init.self); }
}
public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IOrderVoice
{
[Sync]
int nextScanTime = 0;
public bool IsAttacking { get; internal set; }
public Target target;
@@ -228,6 +234,7 @@ namespace OpenRA.Mods.RA
if (self.HasTrait<Turreted>() && self.Info.Traits.Get<AttackBaseInfo>().AlignIdleTurrets)
self.Trait<Turreted>().desiredFacing = null;
}
}
public string VoicePhraseForOrder(Actor self, Order order)
@@ -251,6 +258,48 @@ namespace OpenRA.Mods.RA
public Weapon ChooseWeaponForTarget(Target t) { return Weapons.FirstOrDefault(w => w.IsValidAgainst(self.World, t)); }
public void AttackTarget(Actor self, Actor target, bool allowMovement)
{
var attack = self.Trait<AttackBase>();
if (target != null)
{
if (allowMovement)
attack.ResolveOrder(self, new Order("Attack", self, target));
else
attack.target = Target.FromActor(target); // for turreted things on rails.
}
}
public void ScanAndAttack(Actor self, bool allowMovement)
{
if (--nextScanTime <= 0)
{
var attack = self.Trait<AttackBase>();
var range = attack.GetMaximumRange();
if (!attack.target.IsValid ||
(Util.CellContaining(attack.target.CenterLocation) - self.Location).LengthSquared > range * range)
AttackTarget(self, ChooseTarget(self, range), allowMovement);
var info = self.Info.Traits.Get<AttackBaseInfo>();
nextScanTime = (int)(25 * (info.ScanTimeAverage +
(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
}
}
Actor ChooseTarget(Actor self, float range)
{
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
var attack = self.Trait<AttackBase>();
return inRange
.Where(a => a.Owner != null && self.Owner.Stances[a.Owner] == Stance.Enemy)
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.Where(a => !a.HasTrait<Cloak>() || a.Trait<Cloak>().IsVisible(a, self.Owner))
.OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault();
}
class AttackOrderTargeter : IOrderTargeter
{
readonly bool isHeal;

View File

@@ -0,0 +1,74 @@
using System;
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Effects;
namespace OpenRA.Mods.RA
{
class AttackMoveInfo : TraitInfo<AttackMove>
{
//public object Create(ActorInitializer init) { return new AttackMove(init.self); }
public readonly bool JustMove = false;
}
class AttackMove : ITick, IResolveOrder, IOrderVoice
{
public bool AttackMoving { get; set; }
public string VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString == "AttackMove")
{
return "AttackMove";
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "AttackMove")
{
self.CancelActivity();
//if we are just moving, we don't turn on attackmove and this becomes a regular move order
if (!self.Info.Traits.Get<AttackMoveInfo>().JustMove)
{
AttackMoving = true;
}
Order newOrder = new Order("Move", order.Subject, order.TargetLocation);
self.Trait<Mobile>().ResolveOrder(self, newOrder);
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>
{
if (order.TargetActor != null)
w.Add(new FlashTarget(order.TargetActor));
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
if (order.TargetActor != null) line.SetTarget(self, Target.FromOrder(order), Color.Red);
else line.SetTarget(self, Target.FromOrder(order), Color.Red);
});
if (self.Owner == self.Owner.World.LocalPlayer)
self.World.CancelInputMode();
}
else
{
AttackMoving = false; //cancel attack move state for other orders
}
}
public void Tick(Actor self)
{
if (self.Info.Traits.Get<AttackMoveInfo>().JustMove) return;
if (!self.HasTrait<AttackBase>())
{
Game.Debug("AttackMove: {0} has no AttackBase trait".F(self.ToString()));
return;
}
if (!self.IsIdle && (self.HasTrait<AttackMove>() && !(self.Trait<AttackMove>().AttackMoving))) return;
self.Trait<AttackBase>().ScanAndAttack(self, true);
}
}
}

View File

@@ -8,65 +8,22 @@
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class AutoTargetInfo : TraitInfo<AutoTarget>
{
public readonly float ScanTimeAverage = 2f;
public readonly float ScanTimeSpread = .5f;
public readonly bool AllowMovement = true;
}
class AutoTarget : ITick, INotifyDamage
{
[Sync]
int nextScanTime = 0;
void AttackTarget(Actor self, Actor target)
{
var attack = self.Trait<AttackBase>();
if (target != null)
{
if (self.Info.Traits.Get<AutoTargetInfo>().AllowMovement)
attack.ResolveOrder(self, new Order("Attack", self, target));
else
attack.target = Target.FromActor(target); // for turreted things on rails.
}
}
public void Tick(Actor self)
{
if (!self.IsIdle && self.Info.Traits.Get<AutoTargetInfo>().AllowMovement) return;
if (--nextScanTime <= 0)
{
var attack = self.Trait<AttackBase>();
var range = attack.GetMaximumRange();
if (!attack.target.IsValid ||
(Util.CellContaining(attack.target.CenterLocation) - self.Location).LengthSquared > range * range)
AttackTarget(self, ChooseTarget(self, range));
var info = self.Info.Traits.Get<AutoTargetInfo>();
nextScanTime = (int)(25 * (info.ScanTimeAverage +
(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
}
}
Actor ChooseTarget(Actor self, float range)
{
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
var attack = self.Trait<AttackBase>();
return inRange
.Where(a => a.Owner != null && self.Owner.Stances[ a.Owner ] == Stance.Enemy)
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.Where(a => !a.HasTrait<Cloak>() || a.Trait<Cloak>().IsVisible(a,self.Owner))
.OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault();
self.Trait<AttackBase>().ScanAndAttack(self, self.Info.Traits.Get<AutoTargetInfo>().AllowMovement);
}
public void Damaged(Actor self, AttackInfo e)
@@ -83,7 +40,7 @@ namespace OpenRA.Mods.RA
if (e.Damage < 0) return; // don't retaliate against healers
AttackTarget(self, e.Attacker);
self.Trait<AttackBase>().AttackTarget(self, e.Attacker, self.Info.Traits.Get<AutoTargetInfo>().AllowMovement);
}
}
}

View File

@@ -77,6 +77,7 @@
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
<Compile Include="AttackBase.cs" />
<Compile Include="AttackMoveTrait.cs" />
<Compile Include="Buildable.cs" />
<Compile Include="Combat.cs" />
<Compile Include="Crates\CloakCrateAction.cs" />

View File

@@ -26,6 +26,7 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Tank:
AppearsOnRadar:
@@ -55,6 +56,7 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Helicopter:
AppearsOnRadar:
@@ -100,6 +102,7 @@
Queue: Infantry
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
@@ -164,6 +167,7 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Building:
AppearsOnRadar:

View File

@@ -153,6 +153,8 @@ E6:
EngineerRepair:
EngineerCapture:
-AutoTarget:
AttackMove:
JustMove: true
IdleAnimation:
Animations: idle1,idle2

View File

@@ -28,6 +28,7 @@ MCV:
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
-AttackMove:
HARV:
Inherits: ^Tank
@@ -58,6 +59,7 @@ HARV:
RevealsShroud:
Range: 4
RenderUnit:
-AttackMove:
APC:
Inherits: ^Tank
@@ -650,6 +652,8 @@ LST:
Cargo:
Types: Infantry, Vehicle
Passengers: 5
AttackMove:
JustMove: true
LTNK.Husk:
Inherits: ^Husk

View File

@@ -18,6 +18,7 @@
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -45,6 +46,7 @@
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -73,6 +75,7 @@
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
@@ -96,6 +99,7 @@
DetectCloaked:
Range: 3
HiddenUnderFog:
AttackMove:
GainsExperience:
GivesExperience:
DrawLineToTarget:

View File

@@ -158,6 +158,8 @@ E6:
EngineerCapture:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
IdleAnimation:
Animations: idle1,idle2
@@ -190,6 +192,8 @@ SPY:
Spy:
-RenderInfantry:
-AutoTarget:
AttackMove:
JustMove: true
IdleAnimation:
Animations: idle1,idle2
@@ -253,6 +257,8 @@ MEDI:
PrimaryWeapon: Heal
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
IdleAnimation:
Animations: idle1,idle2

View File

@@ -39,7 +39,6 @@ GAP:
# Prerequisites: atek
# Owner: allies
# Cost: 500
# Hotkey: g
Building:
Power: -60
Footprint: _ x
@@ -268,7 +267,7 @@ AGUN:
BuildPaletteOrder: 50
Prerequisites: dome
Owner: allies
Hotkey: a
Hotkey: g
Valued:
Cost: 600
Tooltip:
@@ -679,7 +678,7 @@ AFLD:
BuildPaletteOrder: 50
Prerequisites: dome
Owner: soviet
Hotkey: a
Hotkey: g
Valued:
Cost: 1100
Tooltip:

View File

@@ -270,6 +270,7 @@ HARV:
RevealsShroud:
Range: 4
RenderUnit:
-AttackMove:
MCV:
Inherits: ^Vehicle
@@ -303,6 +304,7 @@ MCV:
RenderUnit:
MustBeDestroyed:
BaseBuilding:
-AttackMove:
JEEP:
Inherits: ^Vehicle
@@ -394,6 +396,8 @@ MNLY.AP:
MineImmune:
LimitedAmmo:
Ammo: 5
AttackMove:
JustMove: true
MNLY.AT:
Inherits: ^Tank
@@ -423,6 +427,8 @@ MNLY.AT:
MineImmune:
LimitedAmmo:
Ammo: 5
AttackMove:
JustMove: true
TRUK:
Inherits: ^Vehicle
@@ -625,6 +631,8 @@ LST:
Passengers: 5
IronCurtainable:
RepairableNear:
AttackMove:
JustMove: true
PT:
Inherits: ^Ship