wire up hide-map crate properly
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@@ -58,8 +58,6 @@ namespace OpenRA
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bool IsExplored(int x, int y) { return shroud.exploredCells[x,y]; }
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public bool DisplayOnRadar(int x, int y) { return IsExplored(x, y); }
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public void ResetExplored() { } // todo
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public void Explore(World w, int2 center, int range) { dirty = true; }
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public void Explore(Actor a) { if (a.Owner == a.World.LocalPlayer) dirty = true; }
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