wire up hide-map crate properly

This commit is contained in:
Chris Forbes
2010-03-30 18:40:37 +13:00
parent a71ba665a7
commit c159300ecf
3 changed files with 11 additions and 5 deletions

View File

@@ -34,8 +34,9 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor collector)
{
collector.Owner.Shroud.ResetExplored();
base.Activate(collector);
if (collector.Owner == collector.World.LocalPlayer)
collector.World.WorldActor.traits.Get<Shroud>().ResetExploration();
}
}
}