Units gain exp for kills and level up
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67
OpenRA.Mods.RA/GainsExperience.cs
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67
OpenRA.Mods.RA/GainsExperience.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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using System.Collections.Generic;
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namespace OpenRA.Mods.RA
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{
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public class GainsExperienceInfo : ITraitInfo
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{
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//public readonly float[] LevelThresholds = {2,4,8};
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public readonly float[] LevelThresholds = {1, 1.5f, 2};
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public object Create(Actor self) { return new GainsExperience(self); }
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}
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public class GainsExperience
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{
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readonly Actor self;
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readonly List<float> Levels;
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public GainsExperience(Actor self)
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{
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this.self = self;
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System.Console.WriteLine(self.Info.Name);
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = self.Info.Traits.Get<GainsExperienceInfo>().LevelThresholds.Select(t => t*cost).ToList();
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}
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[Sync]
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int Experience = 0;
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[Sync]
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int Level = 0;
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public void GiveExperience(int amount)
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{
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// Already at max level
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if (Level == Levels.Count() - 1)
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return;
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Experience += amount;
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if (Experience > Levels[Level])
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{
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Level++;
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// TODO: Show an effect or play a sound or something
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System.Console.WriteLine("{0} became Level {1}",self.Info.Name, Level);
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}
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}
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}
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}
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