Units gain exp for kills and level up

This commit is contained in:
Paul Chote
2010-05-27 16:53:21 +12:00
parent c792ce5686
commit c15d721884
6 changed files with 138 additions and 1 deletions

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
using System.Linq;
namespace OpenRA.Mods.RA
{
class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; }
class GivesExperience : INotifyDamage
{
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{
// Prevent TK from giving exp
//if (self.Owner == e.Attacker.Owner)
// return;
var exp = 0;
if (self.Info.Traits.Get<ValuedInfo>() != null)
exp = self.Info.Traits.Get<ValuedInfo>().Cost;
if (self.Info.Traits.Get<GivesExperienceInfo>().Experience >= 0)
exp = self.Info.Traits.Get<GivesExperienceInfo>().Experience;
var killer = e.Attacker.traits.WithInterface<GainsExperience>().FirstOrDefault();
if (killer != null)
killer.GiveExperience(exp);
}
}
}
}