Units gain exp for kills and level up
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50
OpenRA.Mods.RA/GivesExperience.cs
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50
OpenRA.Mods.RA/GivesExperience.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA
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{
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class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; }
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class GivesExperience : INotifyDamage
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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{
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// Prevent TK from giving exp
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//if (self.Owner == e.Attacker.Owner)
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// return;
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var exp = 0;
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if (self.Info.Traits.Get<ValuedInfo>() != null)
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exp = self.Info.Traits.Get<ValuedInfo>().Cost;
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if (self.Info.Traits.Get<GivesExperienceInfo>().Experience >= 0)
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exp = self.Info.Traits.Get<GivesExperienceInfo>().Experience;
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var killer = e.Attacker.traits.WithInterface<GainsExperience>().FirstOrDefault();
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if (killer != null)
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killer.GiveExperience(exp);
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}
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}
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}
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}
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